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电球头

电球头

Globe Head
通常敵栄光の路
HP148Asc HP158
パッシブ: ガルバニック6
パワーカードに帯電が付く。

行動パターン

1
サンダーストライク6
複数回攻撃
2
衝撃平手13
攻撃
3
電撃バースト16
攻撃

Overview

  • HP: 148 (Ascension: 158)
  • Act: Path of Glory
  • Passive: Galvanic 6 — when the player plays a Power card, triggers a charge effect

A lightning-wielding enemy. Runs a fixed 3-turn cycle: Vulnerable application, multi-hit, then a Strength-buffed attack. Damage escalates as Strength stacks across cycles.

Moves

Repeats a fixed 3-turn cycle.

Turn Move Damage Effect
1 Shock Slap 13 Attack + 2 Vulnerable (Ascension: 14)
2 Thunder Strike 6×3 3 hits (Ascension: 7×3)
3 Lightning Burst 16 Attack + gains 2 Strength (Ascension: 17)

The opening peak is Thunder Strike 6×3 (= 18, or 27 while Vulnerable from Shock Slap). Lightning Burst grants 2 Strength per cycle, so every subsequent cycle sees +2, +4, and so on to every attack.

Strategy

  • Shock Slap's 2 Vulnerable amplifies follow-ups. Thunder Strike 6×3 while Vulnerable is about 27 damage. Stack extra Block the turn after getting Vulnerable.
  • Thunder Strike is 3 hits, so Thorns and Flame Barrier-style reflect damage triggers 3 times. Reflect cards turn defense into offense here.
  • Lightning Burst grants 2 Strength every cycle. By cycle 2 Shock Slap hits 15, Thunder Strike 8×3, Lightning Burst 18. Kill fast to minimize damage.
  • Galvanic 6 punishes Power plays. Power-heavy decks must be cautious — Attack + Skill-focused play can be safer.
  • 148 HP is high for a Path of Glory normal. Finish within 3 cycles (9 turns). Beyond +6 Strength the incoming damage spirals.
  • Weak is effective. Weak offsets Strength buffs and blunts the escalation — assuming the target has no Artifact.

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