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灵魂异鱼

灵魂异鱼

Soul Fysh
ボス地下水路
HP211Asc HP221
攻略ヒント
状態異常”手招き”がどんどん増えるので長期戦禁物。

行動パターン

1
招き寄せ
デバフ付与
2
脱ガス16
攻撃
3
凝視7
攻撃
4
フェード
バフ
5
絶叫
デバフ

Overview

  • HP: 211 (Ascension: 221)
  • Act: Underdocks
  • Sub-map: Underdocks
  • Passive: None

Soul Fysh corners you through deck pollution plus intangible phases. If you don't correctly identify the narrow damage windows and burst through them, Becking cards pile up and you self-destruct.

Moves

Runs a 5-turn cycle.

Turn Move Effect
1 Beckon Inserts Beckon cards into your deck
2 Degas 16 damage
3 Stare 7 damage
4 Fade Intangible buff (all damage becomes 1)
5 Scream Debuff

Turn 1 Beckon inserts Beckon cards — cost 1 for 6 damage, but they stay unless exhausted. Each cycle adds more, eventually choking your deck with Beckon cards.

Turns 4-5 go Intangible, capping all damage at 1. Attacking during these turns is worthless, so your effective damage window is only Turns 2-3.

Strategy

Most important is reading when to attack. Turns 4-5 are Intangible — any damage becomes 1. Pour damage into Turns 2-3 and Block on Turns 4-5.

Exhaust Beckon cards as soon as possible. Left alone they multiply each cycle, and by the 3rd cycle your deck is half Beckon. If you can't exhaust, just play them — 1 energy for 6 damage still contributes.

Long fights lose to Beckon buildup. With only 2 of every 5 turns dealing real damage, output per damage window matters enormously. Set up damage buffs (Powers, potions) during Intangible and unleash in the next cycle's Turns 2-3.

Use Intangible turns for Block stacking or buff prep. 1 damage is pointless — spend those turns preparing.

Character Tips

  • Ironclad: Focus big Attacks on Turns 2-3. All-energy cards like Whirlwind shine. Exhaust synergies help with Beckon.
  • Silent: Heavy poison stacks keep ticking through Intangible (poison ignores Intangible). A huge advantage unique to Silent. Catalyst doubles it for the finisher.
  • Defect: Dark orb burst on Turns 2-3 hits hard. Intangible turns are perfect for managing orb slots and growing Dark. Lightning only deals 1 during Intangible — watch out.
  • Necrobinder: Minion swings add burst to Turns 2-3. Minion damage also reduces to 1 under Intangible — time carefully.
  • Regent: Stack Powers during Intangible for the next damage window. Power DoT ticks every turn, but only deals 1 during Intangible — note this.

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