
骇鳗
Terror Eel
エリート地下水路
HP140Asc HP150
パッシブ: 悲鳴75
HPが始めてX以下になった時スタンする
攻略ヒント
悲鳴発動後の強攻撃(弱体込)に注意。
行動パターン
1
クラッシュ17
攻撃2
暴れ回る
攻撃3
恐怖
デバフOverview
- HP: 140 (Ascension: 150)
- Act: Underdocks
- Sub-map: Underdocks
- Passive: Scream 75 — the first time HP drops to 75 or below, Terror Eel is stunned for 1 turn
The Underdocks elite at 140 HP. Its baseline is: Fear to lock you down, Weak debuffs, then a big hit. Scream 75 gives a stun window — exploiting it is the key to the fight.
Moves
| Move | Damage | Effect |
|---|---|---|
| Crush | 17 | Attack |
| Thrash | — | Attack |
| Fear | — | Applies Fear debuff |
Fear followed by a big hit is the prime threat. Crush 17 while under Fear is effectively much higher damage. Post-stun recovery, attacks can even amp up further.
Strategy
- Scream 75 stun is the biggest attack window. Push it to 75 HP, get the stun, and unload during the stun — no Block needed.
- Early phase: focus on getting it to 75 HP. Then burn it down during the stun.
- Post-Fear attacks are the peak danger. When Fear is telegraphed, max Block the following turn.
- Heavy Attacks while Weak hurt more. Debuff removal and Artifact dramatically stabilize the fight.
- Post-stun recovery can shift to a stronger pattern. If the stun doesn't finish it, stack Block for the amped follow-up.
- 140 HP is standard elite fare. Handling debuffs properly wins the fight.
Character Tips
- Ironclad: Shave HP steadily in phase 1, then Strength + burst during the stun. Barricade stacks Block on Fear turns for post-stun safety.
- Silent: Early poison keeps ticking through stun and post-stun. Weak can blunt the post-Fear burst.
- Defect: Dark orb release during stun = huge burst. Frost orbs defend the post-stun swing.
- Necrobinder: Deploy minions during stun for focused damage. Minions absorb post-stun hits after.
- Regent: Power DoT naturally walks HP to 75. Stack more Powers during stun for the post-stun push.
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