Basic Info
- HP: 150 (Ascension: 155)
- Act: Path of Glory
- Passive: None
One of the nastiest regular enemies in Path of Glory. A factory-type enemy that constantly summons the four bot variants (Zapbot, Stabbot, Guard Bot, Noisebot). If minion cleanup falls behind, damage, debuffs, and deck pollution overwhelm you at once.
Attack Patterns
Fabricator changes actions based on minion count on the field.
| Action | Damage | Effect | Condition |
|---|---|---|---|
| Manufacture | — | Summons 1 defensive minion + 1 offensive minion | Fewer than 4 minions |
| Manufacture Strike | 18 | Attack + summons 1 offensive minion (Ascension: 21) | Fewer than 4 minions |
| Collapse | 11 | Attack (Ascension: 13) | 4+ minions |
With fewer than 4 minions, it randomly picks Manufacture or Manufacture Strike. Manufacture summons 2 minions without attacking. Manufacture Strike combines 18 damage with 1 minion summon. With 4+ minions it stops summoning and switches to Collapse for 11 damage. It never summons the same bot type back-to-back.
Summoned minion types:
- Offensive: Zapbot (Strength +2 per turn + 14 damage) or Stabbot (11 damage + Vulnerable 1)
- Defensive: Guard Bot (grants Fabricator 15 Block) or Noisebot (inserts 2 Dazed into deck)
Strategy Points
The core of the Fabricator fight is minion management. At 4+ minions it switches to Collapse (11 damage), so wiping minions only brings back 2 new ones next turn. The counterintuitive play: leave low-threat minions alive to fill slots and prevent dangerous summons.
Minion priority is generally Zapbot > Stabbot > Noisebot > Guard Bot. Zapbot's High Voltage 2 pumps Strength every turn and turns lethal if ignored. Stabbot's Vulnerable amplifies Zapbot and Manufacture Strike damage, so it's next priority.
AoE is extremely valuable in this fight. Clearing minions and the Fabricator simultaneously handles both cleanup and main-body damage. Dropping HP 150 fast cuts off the endless summoning.
Focusing fire on the main body is also valid. HP 150 is beatable in 3-4 turns with a Path of Glory deck. Taking minion damage while pressing down is fine if you can finish it. That said, Stabbot's Vulnerable + Zapbot's high-Strength attacks at once may overwhelm the rush, so read your deck's defense and judge accordingly.
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