
电球头
Globe Head
通常敵栄光の路
HP148Asc HP158
パッシブ: ガルバニック6
パワーカードに帯電が付く。
行動パターン
1
サンダーストライク6
複数回攻撃2
衝撃平手13
攻撃3
電撃バースト16
攻撃Overview
- HP: 148 (Ascension: 158)
- Act: Path of Glory
- Passive: Galvanic 6 — when the player plays a Power card, triggers a charge effect
A lightning-wielding enemy. Runs a fixed 3-turn cycle: Vulnerable application, multi-hit, then a Strength-buffed attack. Damage escalates as Strength stacks across cycles.
Moves
Repeats a fixed 3-turn cycle.
| Turn | Move | Damage | Effect |
|---|---|---|---|
| 1 | Shock Slap | 13 | Attack + 2 Vulnerable (Ascension: 14) |
| 2 | Thunder Strike | 6×3 | 3 hits (Ascension: 7×3) |
| 3 | Lightning Burst | 16 | Attack + gains 2 Strength (Ascension: 17) |
The opening peak is Thunder Strike 6×3 (= 18, or 27 while Vulnerable from Shock Slap). Lightning Burst grants 2 Strength per cycle, so every subsequent cycle sees +2, +4, and so on to every attack.
Strategy
- Shock Slap's 2 Vulnerable amplifies follow-ups. Thunder Strike 6×3 while Vulnerable is about 27 damage. Stack extra Block the turn after getting Vulnerable.
- Thunder Strike is 3 hits, so Thorns and Flame Barrier-style reflect damage triggers 3 times. Reflect cards turn defense into offense here.
- Lightning Burst grants 2 Strength every cycle. By cycle 2 Shock Slap hits 15, Thunder Strike 8×3, Lightning Burst 18. Kill fast to minimize damage.
- Galvanic 6 punishes Power plays. Power-heavy decks must be cautious — Attack + Skill-focused play can be safer.
- 148 HP is high for a Path of Glory normal. Finish within 3 cycles (9 turns). Beyond +6 Strength the incoming damage spirals.
- Weak is effective. Weak offsets Strength buffs and blunts the escalation — assuming the target has no Artifact.
コミュニティ投票
コメント (0)
コメントはまだありません。最初のコメントを投稿してみましょう!
不適切なコメントは管理者が削除します