Overview
- HP: 60-64 (Ascension: 63-67)
- Act: Den
- Passive: Artifact 2 — blocks the first 2 debuffs
- Formation: always appears in pairs of 2
A pair of plant predators. Artifact 2 shrugs off debuffs while they divide roles — one attacks, the other pollutes your deck.
Moves
The two Chompers stagger their openers in a fixed alternation.
| Move | Damage | Effect |
|---|---|---|
| Chomp | 8×2 | 2 hits (Ascension: 9×2) |
| Screech | — | Inserts 3 Dizzy into your discard pile |
Chomper 1 opens with Chomp, Chomper 2 opens with Screech, then they alternate. Every turn you eat 16 damage from one and 3 Dizzy from the other.
Strategy
- Chomp 8×2 = 16 total per turn is guaranteed. Keep Block at 16+ every turn.
- Screech adds 3 Dizzy every turn. After 3 turns you have 9 Dizzy in your deck and hand quality collapses — long fights hurt.
- Artifact 2 is subtly annoying. Weak/Vulnerable-based decks must burn the Artifact before their real debuff lands.
- Combined 120-128 HP plus Artifact 2 is tougher than it looks. AoE hitting both is the efficient line.
- Killing the Screech Chomper first stops deck pollution; killing the Chomp Chomper first drops incoming damage. Decide based on your deck's balance.
- Dizzy is Ethereal — it exhausts at end of turn if not played. High-draw decks mitigate the impact.
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