
残杀千足虫
Decimillipede
エリート共通
HP42-48Asc HP48-56
パッシブ: 再結合
他の節が生きていれば2ターン後にHP?で復活する
行動パターン
1
のたうち5
攻撃2
膨張6
攻撃3
締め付け8
攻撃Overview
- HP: 42-48 per segment (Ascension: 48-56)
- Act: Shared (multiple Acts)
- Passive: Regenerate — as long as another segment survives, a killed segment fully revives after 2 turns
A special elite made of multiple segments. Each individual segment has only 42-48 HP, but any death triggers revival 2 turns later if another segment lives. You effectively must kill every segment near-simultaneously — AoE availability massively shifts the fight's difficulty.
Moves
| Move | Damage | Effect |
|---|---|---|
| Writhe | 5 | Attack |
| Swell | 6 | Attack |
| Squeeze | 8 | Attack |
Each segment acts independently, so attack volume scales with segment count. Individual damage is 5-8, but total per turn stacks up fast.
Strategy
- Regenerate is the key gimmick. Single-target removal just resurrects — AoE that keeps HP even across segments and kills them together is mandatory.
- Ideally keep HP pools near-equal so one AoE kills everything. Use single-target only to level HP across segments.
- Revival is 2 turns. If you can kill remaining segments within 2 turns of the first kill, individual removal works — impractical with many segments.
- Low per-segment HP means AoE trivializes the fight. Without AoE you spiral into revive loops.
- More segments = more total damage per turn. Block alone can't keep up — thinning the count quickly is defense too.
Character Tips
- Ironclad: Whirlwind and similar AoE is the top answer. Even HP chipping followed by a finishing AoE.
- Silent: AoE poison closes the fight with simultaneous lethal poison. Knife-based AoE also works.
- Defect: Random-target Lightning orb AoE is excellent. Line up orbs for continuous AoE.
- Necrobinder: Minion attacks spread targets, so AoE cards are important. Pure minion play struggles to level HP.
- Regent: AoE damage Powers trivialize this fight. Power DoT keeps HP even across segments naturally.
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