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墨影幻灵

墨影幻灵

Vantom
ボス繁茂の地
HP173Asc HP183
パッシブ: スリップ9
次にヴァントムがHPを失う時、代わりにHP1だけ失う。(残りX回)
攻略ヒント
3ターン目の強打攻撃に注意。

行動パターン

1
インクの染み7
攻撃
2
墨の槍6
攻撃
3
切断27
大ダメージ
4
準備
次の攻撃を強化

Basic Info

  • HP: 173 (Ascension: 183)
  • Act: Overgrowth
  • Subregion: Overgrowth
  • Passive: Slip 9 — Next time Vantom would lose HP, it loses only 1 HP instead. (9 remaining)

Slip is the defining gimmick of this fight. Your first 9 damage sources each only deal 1 HP of damage. Even a 100-damage hit chips off just 1 HP, so decks that lean on a single big strike are extremely inefficient until Slip is stripped.

Attack Patterns

Vantom acts on a 4-turn cycle.

Turn Action Effect
1 Ink Stain 9 damage + applies Slip debuff
2 Ink Spear Medium attack with increased damage
3 Sever 25+ damage heavy hit
4 Prepare Gains buff + resets cycle

The turn 3 Sever is the peak of the fight. 25+ damage comes in raw, so running out of Block here often ends the run. Turns 1 and 2 deal light damage by comparison, giving you space to burn Slip stacks. After the turn 4 Prepare, the cycle repeats from turn 1.

Strategy Points

The core of beating Vantom is two things: stripping Slip efficiently, and preparing for turn 3.

The most efficient way to strip Slip is spamming cheap attack cards. Since every hit only does 1 damage anyway, 0- or 1-cost attacks are plenty. Use turns 1 and 2 purely for Slip removal and convert leftover Energy into Block. Hold high-cost attacks back for after Slip is gone — the value of big damage only materializes once Slip is cleared.

Poison and any HP-loss effect also burn Slip stacks. End-of-turn poison damage consumes one Slip, so Poison decks can strip Slip and damage Vantom at the same time. Lightning Orb ticks work the same way.

Against the turn 3 Sever, hold your best Block card and any defensive Potions. Frost Potion or Block Potion fire here. The ideal flow is: strip Slip and build Block on turns 1-2, survive the turn 3 Sever, then counterattack while Vantom uses Prepare on turn 4.

From cycle 2 onward the buff from Prepare makes Sever hit even harder, so end the fight within 1-2 cycles whenever possible.

Per-Character Counters

  • Ironclad: Multi-hit cards like Whirlwind strip Slip in bulk — one of the fastest Slip-strippers in the game. Barricade or Metallicize handle Sever
  • Silent: Knife-based multi-hit cards burn Slip efficiently. Poison also consumes Slip, so pairing with Catalyst keeps real damage flowing. Footwork and Afterimage absorb the turn 3 Sever
  • Defect: Lightning Orb ticks chip away at Slip every turn automatically. Stacking multiple Orbs scales that up, and Frost Orbs naturally prep for Sever
  • Necrobinder: Minion attacks consume Slip too. Field multiple minions and Slip auto-strips, freeing your hand for defense
  • Regent: Power-based damage-over-time consumes Slip while you use your main hand to Block up for Sever. Landing Powers early is the stabilizer

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