Choices
"Investigate"
- Gain 1 random Power card
"Take the Parts"
- Gain 1 random 0-cost card
Recommended Choice
"Investigate" for a Power card is usually the recommended pick. Powers stay active for the rest of the combat once played, so they raise the deck's core strength. From Act 2 onward, having or lacking Powers changes combat stability significantly.
0-cost cards are great for hand smoothing or combo pieces. Decks that want more actions per turn, or that care about the number of cards played, can absolutely justify "Take the Parts."
Strategy
- Power cards are random but the pool tends to be solid. If your deck is lacking Powers, pick "Investigate" without hesitation
- 0-cost cards are light but often with modest effects. That said, with the right combo (count-plays synergy), they become very strong
- If the deck already has enough Powers, adding 0-cost cards for more actions can round out the build
- Both options are free, so always pick one. With no downside, this is a simple choice
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