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Slay the Spire 2 Event Choice Guide

Baseline Approach to Events

The right event choice depends on your situation. Here's what I weigh when deciding.

Decision Inputs

  • Current HP: if HP is low, skip any choice with real downside damage
  • Deck state: do you need more cards or fewer?
  • Remaining map: if a Rest Site is close, HP-cost options are easier to accept
  • Gold: if a Shop is coming up, lean toward Gold rewards

General Priority

  1. Relic > Card removal > Card add > Gold > HP heal
  2. But if your HP is low, HP heal jumps to the top
  3. Be cautious with Curses: only accept one if you have a way to remove it

Event Tendencies by Act

Act 1 Events

Act 1 events are low risk on average. Take the Relic and card chances when they show up.

  • HP-cost options: acceptable early while you still have an HP cushion
  • Card adds: valuable because your deck is still thin
  • Gold: funds Act 1 Shop Relic purchases

Act 2 Events

Act 2 events swing harder in both directions. Slow down and think.

  • HP-cost options: avoid them if Elites already chewed through your HP
  • Card removal: deck compression is extremely valuable at this stage
  • Relics: Act 2 Relics are often very strong

Act 3 Events

Act 3 is your final tuning pass before the boss. Pick whatever tightens the deck.

  • Card removal: last chance to thin the deck for the boss
  • HP heal: save HP for the boss fight
  • Risk avoidance: a bad loss here wastes the whole run

Dealing With Curses

  • Curses clog the deck and make draws worse
  • Before accepting one, confirm you have a removal option (Shop, event, card effect)
  • If the reward is big enough (a Relic, for instance), accepting can still be correct
  • Some Relics and cards turn Curses into upside

For full event effects, see the Event List page.

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