An economy-focused Common relic that grants an extra 15 gold on every enemy kill. The earlier you pick it up, the larger the cumulative payoff — it helps cover shop purchases and card-removal fees. That said, gold doesn't translate directly into combat power, so this relic falls behind on the battle side. It only really shines when you plan to lean on shop routes or when you grab it early in Act 1 where it can compound.
Per-Character Rating
| Character |
Rating |
Comment |
| Ironclad |
C |
Low shop dependency — direct combat relics are preferred |
| Silent |
C+ |
Useful as funding for Shiv-build shop purchases |
| Defect |
C |
Orb strategy doesn't lean on gold, but it widens shop options |
| Necrobinder |
C |
Can fund high-cost cards and removals, but low priority |
| Regent |
C |
Works as a bankroll for shop relic purchases |