A Common relic that grants +3 damage to Strike-type cards. Since the starter deck holds 4-5 Strikes, there's a measurable damage bump early on, but Strikes are prime removal targets as the run progresses, so long-term value drops off. Pick it up early in Act 1 and the path becomes easier, but acquired in Act 2 or later it's largely meaningless.
Per-Character Rating
| Character |
Rating |
Comment |
| Ironclad |
C+ |
The combo with Perfected Strike is interesting, but practical value is limited. |
| Silent |
C |
Silent wants Strikes removed ASAP, so the benefit is short-lived. |
| Defect |
C |
Low dependence on Strikes, so priority is bottom-tier. |
| Necrobinder |
C |
Wants to prioritize minion cards over Strikes, so it doesn't mesh. |
| Regent |
C |
Many builds swap Strikes out, limiting the payoff. |