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啄击

アタック|イベントカード|Peck
啄击
-1
啄击
アタック
通常効果

造成2点伤害3次。

啄击+
強化版1
啄击+
アタック
強化版効果

造成2点伤害4次。

Basic Info

Item Details
Card Name Peck
Type Attack
Cost 1
Rarity Event-only (Colorless)
Effect Deal 2 damage 3 times (total 6 damage)
Upgraded Deal 2 damage 4 times (total 8 damage)

Acquisition

Only obtainable from the Wooden Carvings event.

This event appears in Overgrowth in Act 1. You choose one of three carvings (Bird, Snake, Donut).

Choosing "Bird"

Pick a Starter card (Strike or Defend) and transform it into Peck. So you simultaneously remove a starter card and add a special card.

Wooden Carvings Event Comparison

There's no downside to this event, so always pick something.

Choice Effect Recommendation Suited Decks
Bird (Peck) Starter -> Peck A (Strength build) / B (other) Strength, multi-hit
Snake (Slither) Enchant any card with Slither A Any deck with a key card
Donut (Toric Toughness) Starter -> Toric Toughness C Only if defense is extremely thin

Bird vs Snake Decision Criteria

  • Have a way to raise Strength, or plan to -> Bird
  • Already have a strong key card in the deck -> Snake (enchant is more useful)
  • Running out of starter cards -> Snake (Bird is limited to starter cards)
  • No clear direction yet -> Bird (doubles as starter removal, high versatility)

Rating: B-tier

Peck itself is "a 1-cost 6-damage 3-hit Attack" — roughly on par with Strike (1 cost, 6 damage, 1 hit). Its real value is being multi-hit.

Explosive Synergy with Strength

Peck is a multi-hit card. Strength adds per-hit, so the more Strength you have the wider the gap over Strike.

Damage Comparison

Strength Strike (1 hit) Peck (3 hits) Peck+ (4 hits)
0 6 6 8
+3 9 15 20
+5 11 21 28
+10 16 36 48
+15 21 51 68
+20 26 66 88

At +5 Strength Peck deals roughly 2x Strike; at +10, Peck+ hits 48 damage, about 3x Strike. It becomes a massive damage source in Strength builds.

Synergy Cards and Relics

Strength Sources

  • Demon Form: +3 Strength every turn. Multi-hit cards gain value each turn
  • Limit Break: doubles Strength. Peck's damage scales explosively
  • Inflame: instant +2 Strength power
  • Spot Weakness: +4 Strength if the enemy is attacking

Feeding Frenzy Combo

0-cost +5 Strength this turn (upgraded +7). One-turn combos with Peck:

  • Feeding Frenzy(0) + Peck(1) = 21 damage for 1 cost
  • Feeding Frenzy+(0) + Peck+(1) = 36 damage for 1 cost

Relics

  • Shuriken: +1 Strength per 3 Attacks. Peck is 1 play, but combined with other Attacks you trigger it
  • Kunai: +1 Dexterity per 3 Attacks
  • Red Boku: first Attack of each combat deals +8 damage. +8 per 3 hits = +24 damage (total 30)
  • Pen Nib: every 10th Attack deals double damage. Peck+ becomes 8 x 2 = 16 damage (with Strength, even more)

Debuff Combos

  • Vulnerable: +50% damage applied per hit. Peck+ (+5 Strength) = 28 x 1.5 = 42 damage
  • Enemy Weak doesn't affect your damage, but Weak applied to you still reduces Peck per-hit — watch out

Weaknesses

  • Without Strength, 6 damage (same as Strike) is unremarkable for a 1-cost Attack
  • In runs without Strength cards or relics, Peck stays mediocre
  • High-Block or high-Armor enemies may reduce each hit individually (game spec dependent)
  • Wooden Carvings event itself is random and can't be targeted

Rating per Character

Character Rating Reason
Ironclad A Demon Form, Limit Break, Inflame — plenty of Strength options. Peck's value peaks
Silent B Direction is similar to Shiv builds but Strength options are sparse. Accuracy (Shiv buff) doesn't apply to Peck
Defect C Few Strength options; damage comes from Orbs. Peck's benefit is limited
Necrobinder B Some Strength options exist, but Soul generation and minion-centric play make Peck lower priority
Regent B Has some Strength options — usable

Summary

Peck is best viewed as "a Strength-build piece."

  • Have or can expect Strength sources -> take it aggressively
  • No Strength and have other strong options -> Snake (Slither) might be better
  • Wooden Carvings event has no downside, so always pick something
  • In Ironclad Strength builds especially, Peck performs all run long
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