
Gros Michel
CommonJokerグロスミッチェル
Effect
+15 Mult, 1 in 6 chance to be destroyed at end of round
Cost: $5
Community Rating-
Overview
| Field | Value |
|---|---|
| Name (EN) | Gros Michel |
| Name (JP) | グロスミッチェル |
| Rarity | Common |
| Cost | $5 |
| Effect | +15 Mult. 1/6 chance to be destroyed at end of round |
| Unlock | Available from the start (no unlock required) |
| Overall Tier | B |
Rating & Analysis
Gros Michel is a mid-tier Joker that pulls its weight when the conditions line up. Whether to take it depends on your build direction and what the shop offers. Additive Mult (+Mult) lifts your baseline score from the opening antes and compounds well when paired with xMult. Card destruction also thins your deck, making it easier to draw key cards over the long run.
Good Synergies
| Combo | Why |
|---|---|
| 1/6 destruction | Cavendish appears after Gros Michel is destroyed, effectively acting as insurance. |
Tips & Usage
- Joker slots are scarce. Run Negative Tag / Ectoplasm / Antimatter in parallel to expand your slots.
Caveats
- 1/6 chance of destruction. After it's gone, Cavendish appears — think of it as a buff with built-in insurance.
- There is a destruction/loss risk. Keeping Mr. Bones on standby as insurance is safer.
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