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Green Joker
Common ジョーカー

Green Joker

+1 Mult per hand played, -1 Mult per discard (starts at +0)

Overview

Field Value
Name (EN) Green Joker
Name (JP) グリーンジョーカー
Rarity Common
Cost $4
Effect +1 Mult per hand played, -1 Mult per discard (starts at +0)
Unlock Available from the start (no unlock required)
Trigger Type On score
Overall Tier A

Rating & Analysis

Green Joker grants +1 Mult per played hand, -1 Mult per discard. In hand-spam builds that avoid discards, +Mult accumulates without ceiling — at Common $4 rarity, you'll routinely reach +30–50 Mult by Ante 8.

The dream pairing is Burglar (0 discards, +3 hands). With discards zeroed out, Green Joker only grows positively. Burglar's 7-hands-per-round × 8 Antes ≈ +56 Mult realistic. Banner and Mystic Summit also reward "save your discards," sharing the no-discard incentive.

Discard-axis Jokers (Yorick / Burnt Joker / Merry Andy) conflict directly — discarding decrements Green Joker. Blueprint / Brainstorm copying yields +2 Mult per hand. Tier lists rate Green Joker A in hand-axis builds. The $4 cost is a steal.

Good Joker Synergies

Joker Why
Burglar 0 discards + 3 hands — pure +Mult scaling.
Blueprint / Brainstorm Copy +Mult — double effect.
Banner +30 Chips per remaining discard — same "save discards" incentive.
Mystic Summit +15 Mult per remaining discard — discard-saving synergy.
Fortune Teller Parallel +Mult scaling.
Yorick / Burnt Joker Don't combine — discarding decrements Green Joker.

Recommended Builds

Build Core Loop Target Consumables
Burglar + Green Joker 0 discards + 3 hands = pure +Mult ramp Enhancement Tarots
Banner / Mystic Summit combo Save discards, all 3 Jokers reward you Enhancement Tarots
Blueprint stacking Green Joker + Blueprint = +2 Mult per hand Black Hole / The Soul
Blue Deck setup +1 hand → more growth opportunities Enhancement Tarots

Tips & Usage

  • Commit to a "no-discard" playstyle for maximum effect.
  • Drafting Burglar + Green Joker = pure scaling without -Mult risk.
  • Even 1-hand Boss kills should still play — Green Joker only grows on played hands.
  • Blueprint to its right doubles +Mult per hand.
  • Skip discard-axis Jokers (Yorick, Burnt Joker) entirely.

Caveats

  • -1 Mult per discard — directly conflicts with discard-axis builds.
  • Early Ante +Mult is small; mid-game payoff.
  • Perishable Green Joker is risky — growth stalls on expiry.
  • Without xMult support, additive +Mult alone caps in mid-Ante.
  • Forced discards (bad draws / Boss Blind effects) hurt scaling.