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Overview
| Field | Value |
|---|---|
| Name (EN) | Green Joker |
| Name (JP) | グリーンジョーカー |
| Rarity | Common |
| Cost | $4 |
| Effect | +1 Mult per hand played, -1 Mult per discard (starts at +0) |
| Unlock | Available from the start (no unlock required) |
| Trigger Type | On score |
| Overall Tier | A |
Rating & Analysis
Green Joker grants +1 Mult per played hand, -1 Mult per discard. In hand-spam builds that avoid discards, +Mult accumulates without ceiling — at Common $4 rarity, you'll routinely reach +30–50 Mult by Ante 8.
The dream pairing is Burglar (0 discards, +3 hands). With discards zeroed out, Green Joker only grows positively. Burglar's 7-hands-per-round × 8 Antes ≈ +56 Mult realistic. Banner and Mystic Summit also reward "save your discards," sharing the no-discard incentive.
Discard-axis Jokers (Yorick / Burnt Joker / Merry Andy) conflict directly — discarding decrements Green Joker. Blueprint / Brainstorm copying yields +2 Mult per hand. Tier lists rate Green Joker A in hand-axis builds. The $4 cost is a steal.
Good Joker Synergies
| Joker | Why |
|---|---|
| Burglar | 0 discards + 3 hands — pure +Mult scaling. |
| Blueprint / Brainstorm | Copy +Mult — double effect. |
| Banner | +30 Chips per remaining discard — same "save discards" incentive. |
| Mystic Summit | +15 Mult per remaining discard — discard-saving synergy. |
| Fortune Teller | Parallel +Mult scaling. |
| Yorick / Burnt Joker | Don't combine — discarding decrements Green Joker. |
Recommended Builds
| Build | Core Loop | Target Consumables |
|---|---|---|
| Burglar + Green Joker | 0 discards + 3 hands = pure +Mult ramp | Enhancement Tarots |
| Banner / Mystic Summit combo | Save discards, all 3 Jokers reward you | Enhancement Tarots |
| Blueprint stacking | Green Joker + Blueprint = +2 Mult per hand | Black Hole / The Soul |
| Blue Deck setup | +1 hand → more growth opportunities | Enhancement Tarots |
Tips & Usage
- Commit to a "no-discard" playstyle for maximum effect.
- Drafting Burglar + Green Joker = pure scaling without -Mult risk.
- Even 1-hand Boss kills should still play — Green Joker only grows on played hands.
- Blueprint to its right doubles +Mult per hand.
- Skip discard-axis Jokers (Yorick, Burnt Joker) entirely.
Caveats
- -1 Mult per discard — directly conflicts with discard-axis builds.
- Early Ante +Mult is small; mid-game payoff.
- Perishable Green Joker is risky — growth stalls on expiry.
- Without xMult support, additive +Mult alone caps in mid-Ante.
- Forced discards (bad draws / Boss Blind effects) hurt scaling.