Basic Info
| Item | Details |
|---|---|
| English Name | Broom |
| Rarity | Common |
| Price | 4G |
| Type | Melee Weapon |
| Class | Neutral |
| Damage | 2-4 (avg 3) |
| Attack Speed | 1.7s |
| Stamina Cost | 1.2 (~0.7/s) |
| Accuracy | 95% |
| Crit Rate | 5% |
| Sockets | 1 |
| Size | 1x4 |
| Overall Tier | B+ |
Effect
- On enemy miss: Broom's next attack damage +2 (stacking)
- On hit: 33% chance to apply Blind 1
- Broom's own attack resets the accumulated damage
Blind is a debuff that reduces the enemy's accuracy. Broom forms a self-contained positive loop: "apply Blind → enemy misses → your own damage accelerates."
Evaluation & Analysis
Broom is a high-completion-rate early weapon whose self-contained "Blind application x damage acceleration" synergy is exceptional for a Common. A 33% chance on hit to apply Blind lowers the enemy's accuracy and provokes misses. Each miss raises Broom's next-attack damage by 2 — meaning the deeper the Blind stacks, the more Broom's own damage climbs.
95% accuracy is top-tier stability among Commons, and a 1.2 stamina cost keeps efficiency high. "Rarely misses, good for sustained combat" is a simple but powerful baseline, making the 4G investment extremely valuable for the early game.
Its greatest strength is crafting-hub versatility. Broom feeds four important upgrade routes, so it flexibly extends in whichever direction your build demands. In particular, the Magic Wand craft (Broom + Mana Orb) is a mandatory path to Mage's core weapon — the moment you pick Mage, Broom's priority skyrockets.
The community recognizes Pocket Sand (opening Blind) as a canonical pairing: from the very start of the match you get Blind stacks + damage accumulation compounding together. Light Saber also grants "bonus damage vs. Blind enemies," so Broom + Light Saber dual-wield doubles down on the Blind synergy as a quasi-meta build.
Socketing Sapphire adds Cold for a "Blind + Cold" double-debuff — simultaneously crushing enemy accuracy and speed. Ruby for lifesteal and Topaz for attack speed also mesh cleanly. Broom accepts any gem and still performs.
Class-by-Class Evaluation
| Class | Rating | Notes |
|---|---|---|
| Ranger | B | 95% accuracy stability. Bridges until bows arrive, and branches into pet builds via Shepherd's Crook |
| Reaper | B+ | Poison + Blind double-debuff cuts enemy damage and accuracy at once. Can also route into Snow Staff for Cold |
| Berserker | C+ | Axes typically take priority, but it works as an efficient bridge weapon before Heroic Sword comes online |
| Pyromancer | B | Snow Staff route enables Heat + Cold hybrid. Limited direct Heat synergy but an option to keep open |
| Mage | S | Direct line to Magic Wand (Broom + Mana Orb), Mage's core weapon. Top opening-round priority |
| Adventurer | B+ | Shepherd's Crook starts pet builds. Blind application also fits Adventurer's off-meta strategies |
| Engineer | B+ | Use-speed buffs raise Blind trigger frequency. Sub-weapon for charge-based builds |
Recommended Usage
- For Mage, craft immediately the moment Mana Orb appears. Magic Wand is Mage's core weapon and Broom is its required material
- Pair with Pocket Sand (opening Blind) to kickstart the damage acceleration loop from the very first second
- Socketing Sapphire (Cold double-debuff), Topaz (attack speed + hit volume), or Ruby (lifesteal for sustain) all work beautifully
- Dual-wield with Light Saber to unlock "Blind → bonus damage" — an anti-Blind synergy construct
- Shepherd's Crook route starts pet builds. Pairs with Squirrel pet and Piggy Bank
- Snow Staff route expands into a Freeze build. Combined with Sapphire Cold and Amethyst buff-strip, it becomes a control-heavy comp
- At 4 slots, Broom is large. Central placement maximizes adjacency (Heat/Cold propagation)
- 33% Blind relies on RNG — pairing with volume weapons increases trigger opportunities
Strong Synergies
| Item | Reason |
|---|---|
| Pocket Sand | Guaranteed opening Blind. Starts Broom's damage-acceleration loop from second 1 |
| Mana Orb | Required material for Magic Wand (Broom + Mana Orb). Unlocks Mage's core weapon route |
| Light Saber | Bonus damage vs. Blind enemies. Broom + Light Saber dual-wield becomes a quasi-meta anti-Blind build |
| Swift Gloves | Attack-speed buffs raise Blind triggers. Damage accumulation also accelerates |
| Sapphire | Adds Cold for a Blind + Cold double-debuff — simultaneously cutting accuracy and speed |
| Ruby | Lifesteal for sustain. Provoked misses also reduce incoming damage — a multi-layer synergy |
| Topaz | Attack-speed buff raises Blind trigger frequency. Pairs well with Critwood Staff's related weapons |
| Magic Wand | Post-craft, functions as Broom's derivative. Mage's core weapon |
Build Examples
Mage Magic Wand Core Route
Secure Broom in Rounds 1-2, then craft Magic Wand the moment Mana Orb appears. Combine with Wand of Equilibrium, Magic for Dummies, and Puzzlebag of Love to build the canonical Mana-consumption → Shield → healing loop. Magic Wand is also the gateway to higher-tier staves.
Anti-Blind Dual-Wield
Run Broom + Light Saber with Pocket Sand and Swift Gloves, chaining opening Blind stacks → damage acceleration → Light Saber bonus damage. A Blind-specialized quasi-meta build.
Adventurer Shepherd's Crook Pets
Craft Shepherd's Crook from Broom + Whetstone to accelerate pet activations from Squirrel, Little Bart, and Piggy Bank. Pet swarm + Broom Blind applications form an off-meta harassment build.
Pyromancer/Reaper Snow Staff Branch
Use Broom as material to craft Snow Staff, then combine with Heat weapons (Flame Whip) for a Heat + Cold double-DoT setup. Frozen Flame crafting concentrates the output further.
Pitfalls & Cautions
- 33% Blind application is unreliable alone. Without higher-proc sources like Flawless Sapphire (60%), the miss-to-acceleration loop may not boot in certain matches
- Damage acceleration resets whenever Broom itself attacks. Optimally, you let another weapon apply Blind while delaying Broom's swings, but controlling this in combat is hard
- The 4-slot size is large for an early bag. Without adjacency plays, Pan (3 slots effective) may be easier to use
- Outside Mage, few builds "finish" with Broom alone — it is primarily a crafting material. Holding it into mid game without a craft leaves you short on damage
- Only one of its craft targets (Magic Wand / Shepherd's Crook / Shovel / Snow Staff) can be chosen. Waiting too long between routes wastes slots with surplus materials
- Even at 95% accuracy, 5% of swings miss. Against opponents with dodge buffs (Blind resistance or accuracy debuff resistance), Broom underperforms expectation
Crafting Results
This item feeds into the following upgrade paths.
| Result | Ingredients | Notes |
|---|---|---|
| Magic Wand | Broom + Mana Orb | Mage's core weapon. Spends Mana for big magic damage — the most critical Mage craft |
| Shepherd's Crook | Broom + Whetstone | Raises pet activation speed. Key item for pet builds, pairs well with Adventurer |
| Shovel | Broom + Pan | Raises Stone's shop rate. Bridge into Stone Golem / Stone-collecting builds |
| Snow Staff | Broom + specific materials | Cold-applying weapon. Route into Freeze / Heat+Cold builds |
コミュニティ投票
コメント (0)
不適切なコメントは管理者が削除します
