Item Tier List

On hit: Reduce stamina cost by 20%. 50% chance to steal a random buff.

On hit: Reduce stamina cost by 20%. 70% chance to steal a random buff. On stun: Triggers an extra attack.

On hit: Destroy 12 block for each free slot. Your opponent takes 5% more damage.

Cannot be blocked by shields or trigger spikes. Deals +2 damage for each Pet.

On hit: Gain 1 damage.

On hit: 30% chance to stun for 0.5s, this and Items gain 5% accuracy and 5% critical hit chance. During Battle Rage: Trigger 50% faster.

During Battle Rage: Decrease stamina usage to 3 and cooldown to 3s. Deals +5 damage per empower.

During Battle Rage additionally heal for 8. Deals +1 damage for each buff you removed from your opponent. On hit: Remove 2 random buffs from your opponent.

Deals +2 damage for each Pet.

On hit: Gain 2 damage. Battle Rage entered: Trigger extra attack. Damage gain increased to 3.

Deals additional +1 damage per empower.

On attack: Use 3 mana to gain 2 empower, and during Battle Rage also gain 2 spikes.

Can only be thrown once per battle. On hit: Inflict 3 cold. Weapon hits: Inflict 1 cold.

Can only be thrown once per battle. On hit: Inflict Fatigue damage. items have +7% critical hit chance per Fatigue level of your opponent.

Can only be thrown once per battle. On hit: Gain 3 heat. 10 heat reached: Weapons gain 8 damage.

Items give +100% vampirism. Attacks 5% faster for every vampirism.

On hit: Use 1 regeneration to gain 1 vampirism and 1 spikes. Deals +1 damage per spikes and vampirism.

On hit: Gain 1 vampirism (up to 5 per battle). Heal 4 per vampiric-item. On stun: Triggers extra attack.

Opponent misses attack: Gain +2 damage for the next attack. On hit: 33% chance to inflict 1 blind.

Start of battle: Gain 2 heat. On hit: 30% chance to gain 1 damage.

After 4 hits, gain 1 empower. Attacks 5% faster for every spikes.

Start of battle: The Weapon gains 10 damage. The diamond item triggers 60% faster. On hit: Gain +1 damage and trigger 4% faster.

On stun: Triggers extra attack.

You have a 2% chance to resist debuffs for each luck. Start of battle: Gain 2 heat and 2 luck for each magic-item. Deals +0.5 damage per heat.

On attack: Use 1 mana to inflict 1 blind. Deals +0.5 damage for each debuff of your opponent.

On attack: Use 11 mana: Trigger all Food. Deals +1 damage for each Food.

Start of battle: items trigger 30% faster. Attacks twice.

On hit: Use 3 luck to gain 3 damage. On miss: Gain 3 luck.

On hit: 60% chance to inflict 1 cold. Opponent reaches 30 cold: Gain 5 vampirism (once). Deals +1 damage per vampirism and +0.4 per cold of your opponent.

On hit: 45% chance to stun your opponent for 0.5s.

Start of battle: Weapons gain 4 damage.

Start of battle: Weapons gain 1 damage.

On hit: Destroy 10 block and cleanse 1 debuff for each free slot or holy-item in front of it. Use 10 mana: Become invulnerable and attack 100% faster for 3s (once).

Start of battle: Gain 1 vampirism. On hit: Use 1 regeneration to gain 1 vampirism. Deals +1 maximum damage per vampirism.

On hit: Inflict 1 cold. Opponent reaches 12 cold: Gain 50 block. You take -20% damage.

While you have at least 5 empower, decrease stamina usage to 2 and cooldown to 2s.

On hit: Remove 1 damage gained in battle from all opponent Weapons and gain 1 damage. If your opponent has at least 20 buffs, remove 2 of the type they have the most of.

Use 3 regeneration: Inflict 8 blind for 6s (unstackable). Deals +1 damage for each blind of your opponent.

On attack: Use 3 mana to deal +6 damage and gain 2 damage.

On hit: Use 1 mana: This and Weapons gain 1 damage.

On hit: Gain 2 mana. 30 mana gained: Deal 10 damage with 100% lifesteal. Deal +1 for each vampirism.

Deals +1 damage for each Food.

Food activates: Inflict 1 poison.

On hit: Inflict 2 poison. On stun: Triggers extra attack.

Attacks 3% faster for each mana (up to 60%).

For each... magic-item: +8% attack speed. vampiric-item: +15% lifesteal. holy-item: Gain +0.3 damage on hit. dark-item: +12% chance to inflict 4 random debuffs on hit.

On hit: 50% chance to stun for 0.5s. Fatigue starts: gain 10 heat.

On hit: Remove 1 damage gained in battle from all opponent Weapons and gain 0.5 damage.

Start of battle: Gain 4 heat. Reflect 3 debuffs.

On attack: Use 4 mana to gain 2 damage and inflict 1 poison for each 4 damage dealt. You have 30% chance to duplicate poison you inflict.

Every 3.4s: If your health is above 70%, gain 1 empower. Otherwise, heal for 8. Uses -15% stamina for each holy-item.

Shop entered: Dig up a random item. On hit: 40% chance to inflict 1 blind.

On hit: Inflict 3 cold and 2 cold to yourself.

On hit: Destroy 4 block for each free slot.

On attack: Use 1 mana to ignore block and deal +7 damage. On stun: Triggers extra attack.

Can only be thrown once per battle. On hit: Destroy 4 block.

On hit: Gain 1 empower. 30% chance to stun for 0.5s. Use 7 regeneration: Reduce cooldown to 2.6s and gain 150 block (once). Deals +10 damage for each Bag of Stones.

On hit: Gain 1 spikes. 60% chance to gain 1 empower. empower gained: Gain 10 maximum health. Deals +1 damage per spikes.

On hit: Gain 1 spikes. Deals +1 damage per spikes.

On hit: 25% chance to gain 1 damage.

melee-Weapons deal -2 damage. Deals +4 damage per melee-Weapon.

No special effect.

Start of battle: Inflict 4 random debuffs. On hit: Remove a random buff from your opponent.

On hit: Gain 1 heat. 4 heat gained: This and Weapons gain +1 damage.

On hit: 60% chance to gain 1 heat. 7 heat gained: This and Weapons gain +1 damage.

Start of battle: Gain 3 luck. On hit: Inflict 3 poison.

On hit: Use 1 spikes to gain 4 heat and deal +8 damage.

On hit: Use 1 heat to gain 2 damage. On stun: Triggers extra attack.

Before miss: Use 1 heat to hit instead and deal +5 damage. On hit: Destroy 5 block for each fire-item.

8 heat gained: Gain 2 damage and the next hit of the Weapon is critical.

On attack: Lose 11 health. Before defeat: Use all your heat to reincarnate with 6 health per heat (once).

Start of battle: Gain 4 mana. On hit: Use 2 mana to gain 5 block and a random other buff.

On attack: Use 2 mana and 2 heat to gain 6 damage.

On hit: 70% chance to inflict 2 poison and a random debuff.

For every 5 damage Weapon deals: Inflict +1 poison on the next attack. Deals +0.5 damage per poison of your opponent.

Weapon hits: Gain +1 damage (up to 7).

On attack: Use 3 mana to deal +7 damage and for the next 1.2s, all your attacks are critical.

Start of battle: Gain 3 luck. Weapon crits: Attack twice on the next attack.

On hit: 75% chance to gain 1 luck.

No special effect.

On hit: Steal a random buff. Triggers 15% faster for each Pet or Food.

Start of battle: Gain 4 spikes. Weapon hits: Use 1 spikes to deal +9 damage on the next attack.

On hit: 50% chance to gain 1 spikes.

On stun: Triggers extra attack. On hit: Inflict 2 random debuffs. This and items have +1% accuracy and +1% critical hit chance per debuff of your opponent.

Items inflict +100% poison. Opponent reaches 35 poison: Gain 50% critical hit chance.

On hit: Gain 1 heat. When you have at least 12 heat: 30% chance to stun your opponent for 0.4s.

Every 2s: Heal for 20. Use 5 mana: For 2s, deal 100% of your healing as damage.

Gemstones are offered in the shop. Shop Entered: Generate 2 chipped Gemstones Start of Battle: Gain 4 maximum health for each socketed Gemstone.

item activates: The diamond item triggers 10% faster for 6s (up to 50% shared by all ropes)

On Buy: Replace this with 10 gold worth of items. May contain treasure items!

item activates: 20% chance to gain 2 maximum health. Chance is increased by 20% for each diamond Neutral item.

Item crafted: Generate a Flame. For each crafted item, the diamond Weapons deal +1 damage and use -5% stamina.

Damage taken reduced by 10%. Battle Rage lasts 0.8s longer for each nature-item. Every 1s during Battle Rage: Heal for 8 and gain 3 mana.

Runes are offered in the shop. Start of battle: Gain 1 luck for each socketed Gemstone. Every 3.4s: Use 2 luck to gain 5 random buffs.

Battle Rage lasts 2s longer. Battle Rage entered: Gain 1 spikes.

Wolf companions are offered in the shop. Weapons have 10% critical hit chance (+12% for each diamond Pet). Every 3s: If you have at least 10 block, gain 1 empower. Otherwise, gain 10 block.

Start of battle: Gain 3 random buffs. Potion consumed: 70% chance to repeat its effect after 2.5s.

22 damage dealt: Inflict 1 random debuff. item activates: 30% chance to deal 7 damage.

Start of battle: The item triggers 100% faster for 1s. Buff used: Refund 25% of the used buffs.

Food triggers 40% faster. Food bought: Restock with a random Food.

Chance-based effects of the items are 15% more likely to trigger. After 5s: Gain 2 buffs of the type of which you have the most.

Start of battle: Gain 20 maximum health. Your healing is increased by 20%.

Start of battle: Gain 30 block. items gained 40 block: Gain 1 empower.

After 5s: Trigger the Pet and gain 4 spikes. Return damage limit of spikes against melee and ranged attacks +50%.

Stones above can be thrown repeatedly.

Start of battle: Gain 2 vampirism and 20 maximum health.

Potion triggered: Heal for 5 + 1 per diamond Food. After 15s: Gain 6heat and 6regeneration. Triggers 10% faster for each Potion and diamond Food.

Shop entered: Generate a low-quality gemstone. Gemstones are offered in the shop.

They don't do anything. But you can sell them for profit!

Shop refreshes: Increase the rarity of 1 item. 10% chance for a Trade offer.

Every 1.6s: Gain 1 luck or 1 spikes or 1 mana, depending on what you have the least of. Use 7 block, 7 luck, 7 spikes, 7 mana and 27 health: Give the Weapon +27 damage (once).

Every 3s: Randomly gain 1 empower or gain 3 mana and remove 2 mana from opponent or remove 1 stamina from opponent. Triggers 10% faster for each item.

Pyromancer items are offered in the shop. Shop entered: 65% chance to spend 1 gold and generate a Flame. Start of battle: Gain 6 heat.

Every 4.7s: Randomly gain 14 block or 2 stamina or 2 luck. Triggers 10% faster for each item.

Start of battle: Gain 2 regeneration.

Every 3s: Gain 1 regeneration. Use 7 regeneration: Gain 100 maximum health, 2 empower and your healing is increased by 15% (once).

Every 4s: Steal 2 buffs, prioritizing regeneration. Triggers 20% faster for each dark-item. Use 7 regeneration: Gain 100 maximum health, 4 empower and your opponent's healing is reduced by 40% (once).

Ranger items are offered in the shop. items gain 2% critical hit chance for each luck. Every 2.2s: Gain 1 luck.

item activates: 50% chance to gain 1 mana. Use 35 mana: Gain 20 random other buffs (once).

Sale chance +3%. Value of items > 20 gold 15% chance to resist critical hits. Value of items > 40 gold Godly and Unique items trigger 15% faster.

Start of battle: Gain 2 heat. Every 3.4s: The Weapon gains 1 damage and 5% accuracy.

Shop entered: Gain 1 gold. Start of battle: Gain 2 maximum health for each Start of battle item.

Chance to find treasure-items +30%. You can obtain +1 treasure-item. 25% chance for a Trade offer. Start of battle: Reflect 2 debuffs for each Legendary, Godly or Unique item.

Start of battle: Inflict 1 blind.

Shop entered: Instead of gold, you receive items with a higher value. Start of battle: Gain 5 random buffs.

Start of battle: For each... magic-item: Gain 2 mana. vampiric-item: Gain 1 vampirism. holy-item: Increase your healing by 4%. dark-item: Inflict a random debuff. Every 8s: Gain 1 of every type of buff.

Items of all classes are offered in the shop. After 7s: Gain 1 of every type of buff.

No special effect.

After 5s: Heal for 5 + 3 for each holy-item.

Start of Battle: Both players take -25% damage for 7s (unstackable). Inflict 3 blind to both players.

Reaper items are offered in the shop. Every 1.5s: Inflict a random debuff.

Start of battle: Inflict 2 cold. Your opponent gains 15% less maximum health from items.

Shop entered: Consume items. Create different items based on the combined value. Every 2.5s: Gain 1 random buff and cleanse 1 debuff.

Your starting class items are no longer offered in the shop (even when this item is in storage). Shop entered: Generate items worth 1 gold. Every 3s: Gain 4 block.

Your and your opponent's Weapons attack 30% slower. Every 1s: Your item with the highest cooldown triggers 6% faster.

On buy: Gain a random effect.

Shop entered: Consume this and items. Create different items based on the combined value. Every 4s: Gain 1 random buff and cleanse 1 debuff.

Start of battle: Gain 1 spikes.

Start of battle: Weapons gain 1 damage.

Berserker items are offered in the shop. Health drops below 50%: Enter Battle Rage for 5s (once). During Battle Rage: items trigger 25% faster. You take 20% reduced damage.

On Buy: Split into 2 Snowballs.

Start of battle: Emit a charge traveling 1lightning every 2s. The item under the charge triggers 10% faster + 5% per lightning traveled.

Chess Pieces are offered in the shop. On buy:Spend 2 gold to generate a Black Pawn and a White Pawn. Every 0.7s: A Chess Piece takes a turn. Rules: 1. White begins. 2. Pieces can capture pieces. 3. Pieces that can capture, will capture. 4. If no piece can capture, one will move to one of its squares.
No special effect.

Every 3.3 seconds: Gain mana or luck or regeneration, depending on what you have the least of. If you have at least 10 mana, 10 luck, or regeneration: Use 1mana/luck/regeneration (whatever you have the most of) to gain 1 empower.

Every 3.2s: Use 2 mana to inflict 3 cold. 10% chance to cast the Spell scroll for free.

25% chance to protect your buffs from removal and your opponent's debuffs from cleansing. holy-item activates: 50% chance to inflict 1 blind for 5s. Every 3.8s: Remove 2 buffs from your opponent and gain 2 regeneration.

Start of battle: Lose 50% health. Before defeat: Reincarnate with 50% life and become invulnerable for 1.5s. On reincarnation: Deal 5 damage for each fire-item and inflict 7 debuffs for each diamond dark-item.

15 heat reached: Your next 3 hits are critical. Every 3.8s: Remove 1 spikes from your opponent and gain 1 heat per removed spikes.

Start of battle: Gain 2 luck, 2 regeneration, 4 mana and 2 heat. Dragon attacks: Heal for 5. Dragon Eggs hatch after 1 round. Additional dragon eggs are offered in the shop.

Start of battle: Gain 1 heat.

Every 3s: Use 1 mana to gain 2 heat. Triggers 10% faster for each fire-item. 20 heat reached: Gain 5 luck. 40 heat reached: Gain 15 regeneration. 60 heat reached: Deal 100 damage.

Start of battle: Gain 8 block for each ice-item. 6 heat gained: Inflict 2 cold. For each cold of your opponent, the diamond item has +1.5% critical hit chance and +2% critical damage. Additional ice-items are offered in the shop.

items gain 5% critical hit chance for each luck.

Start of battle: Gain 1 luck.

Shop entered: Gain 1 gold. Start of battle: Gain 2 luck. Chance-based effects of the items are 12% more likely to trigger.

Sale chance +5% Chance to find treasure-items +20%. Shop entered: Generate two Lucky Clovers 15 luck reached: Gain 25 random other buffs.

Weapons deal +50% critical damage. They remove 15 block on crit. diamond Item activates: 65% chance to gain 1 luck.

You have a 5% chance to resist debuffs for each nature-item. spikes gained: Inflict 2 poison. Opponent reaches 18 poison: They take +25% damage.

Start of battle: Gain 2 mana and 1 regeneration for each nature-item. 5 mana used: Heal for 17 and cleanse 2 debuffs.

Shop entered: Upgrade an adjacent Potion. Every 3.3s: Heal for 20 or gain 6 mana or gain 5 heat. Triggers 15% faster for each Food or Potion.

Playing cards are offered in the shop. Start of battle: Gain 2 luck. Start revealing the Playing card.

Every 2.1s: Use 1 luck to gain 3 buffs of the type of which you have the most.

Every 3.5s: Remove 1 buff of each type from your opponent. Triggers 10% faster for each dark-item.

Every 3s: Inflict Fatigue damage. On debuffed: 25% chance to inflict the same debuff. Health drops below 50%: Items trigger 140% faster for 8s (once). Plushies are offered in the shop.

Start of battle: Gain 4 vampirism. Weapons steal 25% life + 8% per diamond vampiric-item. Your healing is increased by 25%.

Add 6 backpack slots. Health drops below 50%: Enter Battle Rage for 5s (once). During Battle Rage: Items inside trigger 30% faster. You take 20% reduced damage.

Add 8 backpack slots. Weapons inside deal +30% damage but attack 30% slower. After 5s: Enter Battle Rage for 6s. During Battle Rage: +35% lifesteal.

Add 4 backpack slots. Shop entered: If this has at least 2 Godly or Unique items inside, generate a chipped Gemstone.

Add 2 backpack slots. Items inside trigger 10% faster.

Add 6 backpack slots. Start of battle: gain 8 block for each Neutral item inside.

Add 4 backpack slots.

Add 4 backpack slots. First Potion inside consumed: Gain a random buff. 4 Potions inside consumed: Cleanse 8 debuffs.

Add 1 backpack slot. Start of battle: Gain 15 block.

Game started: Replace this with random starting bags and items.

Add 3 backpack slots. Gain 1 maximum stamina.

Add 4 backpack slots. Items inside have a 20% chance to duplicate buffs they give.

Add 4 backpack slots. Items inside heal 20% more. Start of battle: Gain 7 maximum health.

Add 4 backpack slots. Items inside have a 25% chance to duplicate debuffs they inflict.

Add 9 backpack slots. Shop entered: Spend 1 gold to generate Flame. Start battle: Gain 4 maximum health for each fire-item inside.

Add 4 backpack slots. Start of battle: Gain 1 empower. Shop entered: Consume all items inside. Create a Flame and different items based on the combined value.

Add 6 backpack slots. Items inside gain 10% critical hit chance +3% for each luck.

Add 9 backpack slots. Your healing is amplified by 10% + 3% per nature-item inside. In rounds 1 and 10, sale chance is increased by 20%.

Add 4 backpack slots. Every 3.2s: Weapons inside deal +5% damage and use -5% stamina.

Add 8 backpack slots. Item inside activates: 25% chance to inflict 1 poison.

Weapon sockets: On hit: Attack 3% faster. Armor & other sockets: During Battle Rage: Reduce melee/ranged damage taken by 7. Backpack: Items use -10% stamina.

Weapon sockets: On hit: 25% chance to stun for 0.5s (cooldown 3s). Armor & other sockets: Start of battle: 40% chance to resist debuffs for 4s. Backpack: Gain 40 maximum health.

Weapon sockets: Critical hit chance +15%. Critical damage +15%. Armor & other sockets: 40% chance to resist blind. Backpack: Every 4s: Inflict 1 blind.

Weapon sockets: On hit: 25/35/50/75/70% chance to remove 1/1/1/1/2 random buffs from your opponent. Armor & other sockets: Reduce opponent's healing by 12/18/25/30/45%. Backpack: Every 3.2/2.5/2/1.6/1s: Cleanse 1 debuff.

Weapon sockets: On hit: 12% chance to deal +6 damage and gain 1 heat. Armor & other sockets: Start of battle: Gain 12 block. Resist 6 cold. Backpack: After 5s: Gain 2 heat, cleanse 3 debuffs.

Weapon sockets: Opponent below 30% health: Deal +50% damage. Armor & other sockets: 7 debuffs inflicted: Gain 6 block. Backpack: Every 4.1s: Inflict Fatigue damage.

Weapon sockets: On hit: 35/50/80/80/80% chance to inflict 1/1/1/2/4 poison. Armor & other sockets: 10/15/20/25/40% chance to resist poison. Backpack: After 3/4/4/3.5/3s: Gain 1/2/3/4/7 regeneration.

Weapon sockets: On attack: 70% chance to deal +1 damage. Armor & other sockets: Start of battle: Gain 8 block. Resist 1 debuff. Backpack: After 3s: Gain a random buff, inflict a random debuff.

Weapon sockets: On hit: Gain 7/10/15/20/35% lifesteal. Armor & other sockets: Your healing is increased by 10/15/20/25/40%. Backpack: After 5s: Deal 4/6/10/15/35 damage with 150% lifesteal.

Weapon sockets: On hit: 15/25/40/60/100% chance to ignore block, gain 1 mana and inflict 1 cold. Armor & other sockets: 5 mana gained: Gain 2/3/4/5/8 block. Backpack: After 4.5/4.5/4/3.5/3s: Inflict 2/3/4/5/8 cold.

Weapon sockets: On hit: 50% chance to steal a random buff. Armor & other sockets: 25% chance to resist debuffs or critical hits. Backpack: Opponent drops below 30%: Heal for 50 and gain 5 empower.

Weapon sockets: Attacks 10/15/20/25/40% faster. Armor & other sockets: 10/15/20/30/50% chance to resist stuns. 5/7/10/15/30% chance to resist critical hits. Backpack: Base stamina regeneration +8/12/20/30/50%.

6 item activations: Gain 3 luck. If you have at least 5 luck, gain 3 regeneration instead.

Every 2.8s: Randomly gain 1 luck or 1 regeneration or 1 empower. Triggers 10% faster for each Pet. Triggers 20% faster for each Food.

Every 4s: Gain 14 block and cleanse 1 cold. Increase block gain by 1. Triggers 15% faster for each Pet.

5 item activations: Gain 18 maximum health and 2 random buffs.

Every 3.2s: Randomly gain 1 luck or 1 regeneration or 1 empower. Triggers 10% faster for each Pet.

6 item activations: Gain 20 maximum health, 20 block, 2 vampirism and 2 random buffs, inflict 4 blind, and Weapons gain 4 damage.

Every 4s: Gain 10 block and cleanse 1 cold. Triggers 15% faster for each Pet.

Start of battle: Gain 2 vampirism. 6 item activations: Deal 10 damage with 100% lifesteal. Deal +1 for each vampirism.

Every 3.3s: Deal 10 damage with 100% lifesteal and trigger a random Food. Food gains dark. Triggers 15% faster for each dark-item.

activates: 35% chance to gain 1 regeneration. diamond activates: 30% chance to use 1 regeneration to gain 1 empower.

5 item activations: Heal for 9.

3 item activations: Heal for 4.

Every 3s: items trigger 5% faster (up to 50%). Remove 1 luck from your opponent.

6 item activations: Heal for 35, protect 3 buffs from removal and use 4 mana to become invulnerable for 1.5s (up to 3 times). Effects of Gemstones socketed in this are increased by 50%.

6 item activations: Heal for 20 and inflict 6 blind for 3s.

Start of battle: Gain 4 heat. Reflect 3 debuffs. Hatches after 2 rounds in your backpack.

Cleanse effects have a 25% chance to cleanse an additional debuff. Every 12s: Cleanse 6 debuffs and heal for 40. Triggers 15% faster for each Potion.

5 item activations: diamond Weapons gain +2 damage. Gain 16 block.

Deal +30% of your healing as damage. Every 3s: Use a random buff to heal for 12.

Increase base stamina regeneration by 0.7% for each buff you have. Every 5s: Gain 3 of the buff you have least of. Triggers 15% faster for each Pet.

Start of battle: Inflict 4 random debuffs. Hatches after 2 rounds in your backpack.

6 item activations: Heal for 12 and gain 2 heat.

Start of battle: Gain 3 luck. Hatches after 2 rounds in your backpack.

6 item activations: Heal for 20, gain 20 block, 2 vampirism and 4 heat, inflict 4 blind, and Weapons gain 4 damage.

Start of battle: Gain 4 mana. Hatches after 2 rounds in your backpack.

Cleanse effects have a 25% chance to cleanse an additional debuff. Every 11s: Gain 2 heat, cleanse 6 debuffs and heal for 40. Triggers 30% faster for each Potion.

6 item activations: Cleanse 4 random debuffs and gain 2 empower for 8s.

Every 5s: Deal 10 damage + 0.5 for each spikes. Health drops below 70%: Gain 2 spikes and 25 block (once). Triggers 15% faster for each Pet or Food.

6 item activations: Heal for 20, gain 20 block, 2 vampirism and 2 empower, inflict 4 blind, and Weapons gain 4 damage.

Every 3.3s: Deal 5 damage. 75% to inflict 1 poison. 10% to inflict 1 blind. Triggers 15% faster for each Pet or Food.

Start of battle: Gain 1 regeneration for each Food. Every 7s: Regenerate 2 stamina and gain 1 empower. Triggers 15% faster for each Pet or Food.

Every 4s: Steal a random buff. Triggers 15% faster for each Pet or Food.

5 item activations: Heal for 9 and inflict 4 poison.

6 item activations: Heal for 20, gain 20 block and 2 vampirism, inflict 4 blind and 4 poison, and Weapons gain 4 damage.

4% chance for each luck to protect poison on your opponent from being cleased. Start of battle: Gain 4 luck and 50 maximum health for each Pet. Every 2.3s: Inflict 2 poison.

items gained 10 buffs: Heal for 12. items used 10 buffs: Gain 1 luck and 1 mana. Every 3.8s: Gain 1 luck and 1 mana.

On reveal: Increase damage by 10%. Deal 12 damage + 4 for each card before. Gain 4 heat.

On reveal: Gain 6 random buffs. For each pair before: Resist 1 critical hit. For each three of a kind before: Your Weapons use -25% stamina. For each four of a kind before: Activate 2 random revealed cards (except Jimbos).

On reveal: Your next hit is critical. If the number of cards before is odd, gain 2 luck and 3 spikes.

On reveal: For each card before, gain 3 mana and remove 3 random buffs from your opponent.

On reveal: Reflect 3 debuffs. If there are no duplicate cards before, steal 3 buffs.

On reveal: Cards are revealed 50% faster. If this is the first card in the chain: Gain 1 empower.

On reveal: Deal 7 damage with 100% lifesteal. If the number of cards before is even, gain 2 regeneration and your healing is increased by 6%.

On reveal: You take -10% damage. Gain 12 block + 6 block for each card before. Inflict 4 cold.

Every 3s: Use 1 mana to inflict 2 cold. Triggers 10% faster for each Spell (ice-Spells count twice).

+10% chance for Books and Spells to be on sale. Every 5s: Use 1 mana: Gain 8 maximum health + 3 for each Spell (crafted Spells count twice).

Every 2.5 seconds: Use 1 regeneration to gain 1 luck and 2 spikes. Triggers 10% faster for each Spell (nature-Spells count twice).

Capturing: Inflict 5 random debuffs. Eliminated: Reduce opponent's healing by 20% and maximum health gain by 20%

Capturing: Gain 3 vampirism. Eliminated: Remove 2.5 stamina from your opponent.

Capturing: Gain 3 mana Eliminated: Inflict 2 poison

Capturing: Gain 3 spikes Eliminated: Increase critical hit rate by 35% for 3s.

Capturing: Cleanse 10 debuffs. Eliminated: Increase healing by 25%.

Capturing: The Chess Board triggers 50% faster. Eliminated: Gain 2.5 maximum stamina.

Capturing: Gain 2 regeneration Eliminated: Gain 1 luck

Capturing: Gain 35 block Eliminated: Reduce damage taken by 35% for 3s.

Every 6s: Gain 2 luck. If you have at least 5 luck, gain 2 regeneration instead.

Every 4s: Gain 10 maximum health and a random buff.

Every 5s: Heal for 4 and regenerate 1 stamina.

Every 3.5s: Gain 1 mana. If you have at least 10 mana: gain 1 luck instead.

Every 3s: Inflict 3 poison and reduce opponent's healing by 10%.

Every 4s: Gain 3 block. 30% chance to remove 1 vampirism from your opponent.

Start of battle: Gain 40 maximum health. Every 3s: Use 1 luck, 1 heat and 1 mana: Gain 1 empower, 3 regeneration and 20 maximum health.

Every 3.3s: Gain 1 spikes and heal for 4.

On hit: 50% chance to stun for 0.5s. Fatigue starts: gain 10 heat.

Every 3s: Inflict 1 cold. If your opponent has at least 10 cold, increase damage by 10% and deal 10 damage.

Every 4.5s: Gain 1 heat and heal 5. When you have at least 10 heat, cleanse 1 debuff.

Every 3.7s: Gain 2 random buffs and make Food trigger 25% faster (up to 100%). All your Pets have a 20% chance to activate twice. Friends of the forest are offered in the shop.

Every 2.7s: Cleanse 1 debuff. If you have at least 4 luck: 55% chance to gain 1 empower.

Every 3.6s: Inflict 1 poison.

Start of battle: weapons deal +1 + 15% damage. On attacked (melee): 30% chance to prevent 15 damage, remove 0.4 stamina from opponent.

On attacked (melee): 30% chance to prevent 12 damage, remove 0.7 stamina from opponent and inflict 1 cold (up to 10).

items give +30% block. items gained 12 block: Gain 1 mana. On attacked (melee/ranged): 30% chance to prevent 12 damage and remove 0.7 stamina from your opponent.

Items give 30% more block. On attacked (melee): 30% chance to prevent 14 damage and remove 0.7 stamina from opponent.

On attacked (melee): 30% chance to prevent 9 damage, remove 0.3 stamina from opponent, and gain 1 spikes (up to 5).

items gained 12 block: Deal 4 damage. On attacked (melee/ranged): 30% chance to prevent 14 damage and remove 0.7 stamina from your opponent.

On attacked (melee): 30% chance to prevent 7 damage and remove 0.3 stamina from opponent.

Shop refreshes: 35% chance for a Trade offer. Start of Battle: Gain 70 block. Resist 6 debuffs.

Battle Rage entered: Gain 45 block. During Battle Rage: Damage taken reduced by 8%.

holy-Items gain dark. 10% chance for each dark-item to protect debuffs on your opponent from being cleansed. Start of battle: Gain 85 block. Every 2.4s: Cleanse 2 debuffs and inflict them on your opponent.

Start of battle: Gain 65 block. Gain 2 regeneration for each holy-item. Every 2.2s: Cleanse 2 poison.

Start of battle: Gain 80 block and inflict 4 cold. Every 5s: Use 1 heat to inflict 2 cold and gain 10 block.

Start of battle: Gain 45 block. Resist 3 debuffs.

Start of battle: Gain 50 block + 20 block for each magic-item. Every 2.6s: Gain 3 mana and reflect 2 debuffs.

Items use +20% stamina. Start of battle: Gain 90 block. Every 4s: Remove 1 spikes and 1 empower from opponent. Health drops below 50%: Gain block equal to 40% of your missing health (once).

Start of battle: Convert 30 health into 65 block and gain 2 vampirism. Every 2.8s: Convert 10 health into 20 block.

fire-Items gain Holy. Start of battle: Gain 70 block. Gain 1 heat for each holy-item. Every 3s: Use 1 heat to heal for 12 and cleanse 2 debuffs.

Start of battle: Reduce damage taken by 25% for 5s. Opponent gains buff: 15% chance to nullify it. Your opponent's healing is reduced by 30%.

Start of battle: Reduce damage taken by 25% for 3s. 15% chance to resist critical hits. 15% chance to resist stuns.

Every 2.4s: Cleanse 1 blind and heal for 5. Use 10 mana: Become invulnerable for 2s (once).

Every 2.4s: Heal for 8 and protect 1 buff from removal. Use 10 mana: Become invulnerable for 2.5s (once). Effects of Gemstones socketed in this are increased by 50%.

Start of battle: Reduce damage taken by 25% for 5s and gain 35 block. 25% chance to resist critical hits. 30% chance to resist stuns.

Start of battle: Gain 10 block for each Common item. Gain 3 mana for each diamond Rare item. Reduce damage 10% for each triangle Epic item.

Health drops below 70%: Gain 1 luck, 1 empower and 15 block (once).

Health drops below 70%: Gain 1 luck, 1 empower, and 30 block. Reduce ranged/-damage taken by 30% for 5s (once).

Health drops below 70%: Gain 1 empower, cleanse 15 debuffs and dodge the next 3 melee/ranged-attacks (once).

20% chance to resist cold. Battle Rage entered: Cleanse 3 debuffs, gain 1 empower and 20 block.

10% chance to resist poison. During Battle Rage: Items trigger 40% faster.

Start of battle: items trigger 20% faster.

Weapons deal +20% damage but attack 10% slower. Weapon hits: gain 7 block.

After 4s: Gain 5 vampirism, items trigger 35% faster.

You reached 10 debuff: Consume this and cleanse 10 debuffs.

Health drops below 50%: Consume this and heal for 12 and cleanse 4 poison.

Out of stamina: Consume this and regenerate 2 stamina and gain 1 empower.

mana used or health drops below 50%: Consume this and gain 4 mana and 18 maximum health.

Opponent heals: Consume this and inflict 3 poison and 1 poison to yourself.

45 block reached: Consume this and convert 15 health to 30 block.

You reached 10 debuffs: Consume this and cleanse 10 debuffs and gain 8 random buffs.

Health drops below 50%: Consume this and heal for 24, gain 3 regeneration and cleanse 4 poison.

Out of stamina: Consume this and regenerate 4 stamina and gain 1 empower.

mana used or health drops below 50%: Consume this and gain 9 mana and 25 maximum health.

45 block reached: Consume this and convert 15 health to 35 block and gain 2 spikes for 4s.

Both characters drop below 80% health: Consume this and gain 5 vampirism and 35% lifesteal for 6s.

Both characters drop below 80% health: Consume this and gain 3 vampirism and deal 15 damage with 100% lifesteal.

Opponent drops below 50%: Consume this and deal 0.45 damage for every debuff of your opponent.

Opponent drops below 50% or you drop below 25%: Consume this and deal 0.75 damage for each debuff of your opponent with 100% lifesteal. For 3s, reduce opponent's healing by 30%.

Opponent regenerates health: Consume this and inflict 3 poison and 1 poison to yourself. After 6s, inflict another 3 poison.

Every 2.4s: Cleanse a debuff. If you have no debuffs, heal for 8. Triggers 10% faster for each holy-item.

items used 4 stamina: Use 1 mana to regenerate 1 stamina.

Every 3s: Deal 5 damage and inflict 4 cold for 3s. Max uses: 3 + 1 for each ice-item (except Spell Scroll: Frostbolt).
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