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Item Tier List

316 件
Boomerang
Boomerang
Boomerang

On hit: Reduce stamina cost by 20%. 50% chance to steal a random buff.

Daggerang
Daggerang
Daggerang

On hit: Reduce stamina cost by 20%. 70% chance to steal a random buff. On stun: Triggers an extra attack.

Very Long Spear
Very Long Spear
Very Long Spear

On hit: Destroy 12 block for each free slot. Your opponent takes 5% more damage.

Armored Courage Puppy
Armored Courage Puppy
Armored Courage Puppy

Cannot be blocked by shields or trigger spikes. Deals +2 damage for each Pet.

Axe
Axe
Axe

On hit: Gain 1 damage.

Brass Knuckles
Brass Knuckles
Brass Knuckles

On hit: 30% chance to stun for 0.5s, this and Items gain 5% accuracy and 5% critical hit chance. During Battle Rage: Trigger 50% faster.

Busted Blade
Busted Blade
Busted Blade

During Battle Rage: Decrease stamina usage to 3 and cooldown to 3s. Deals +5 damage per empower.

Chain Whip
Chain Whip
Chain Whip

During Battle Rage additionally heal for 8. Deals +1 damage for each buff you removed from your opponent. On hit: Remove 2 random buffs from your opponent.

Courage Puppy
Courage Puppy
Courage Puppy

Deals +2 damage for each Pet.

Double Axe
Double Axe
Double Axe

On hit: Gain 2 damage. Battle Rage entered: Trigger extra attack. Damage gain increased to 3.

Forging Hammer
Forging Hammer
Forging Hammer

Deals additional +1 damage per empower.

Spiked Staff
Spiked Staff
Spiked Staff

On attack: Use 3 mana to gain 2 empower, and during Battle Rage also gain 2 spikes.

Artifact Stone: Cold
Artifact Stone: Cold
Artifact Stone: Cold

Can only be thrown once per battle. On hit: Inflict 3 cold. Weapon hits: Inflict 1 cold.

Artifact Stone: Death
Artifact Stone: Death
Artifact Stone: Death

Can only be thrown once per battle. On hit: Inflict Fatigue damage. items have +7% critical hit chance per Fatigue level of your opponent.

Artifact Stone: Heat
Artifact Stone: Heat
Artifact Stone: Heat

Can only be thrown once per battle. On hit: Gain 3 heat. 10 heat reached: Weapons gain 8 damage.

Blood Harvester
Blood Harvester
Blood Harvester

Items give +100% vampirism. Attacks 5% faster for every vampirism.

Bloodthorne
Bloodthorne
Bloodthorne

On hit: Use 1 regeneration to gain 1 vampirism and 1 spikes. Deals +1 damage per spikes and vampirism.

Bloody Dagger
Bloody Dagger
Bloody Dagger

On hit: Gain 1 vampirism (up to 5 per battle). Heal 4 per vampiric-item. On stun: Triggers extra attack.

Broom
Broom
Broom

Opponent misses attack: Gain +2 damage for the next attack. On hit: 33% chance to inflict 1 blind.

Burning Torch
Burning Torch
Burning Torch

Start of battle: Gain 2 heat. On hit: 30% chance to gain 1 damage.

Claws of Attack
Claws of Attack
Claws of Attack

After 4 hits, gain 1 empower. Attacks 5% faster for every spikes.

Crossblades
Crossblades
Crossblades

Start of battle: The Weapon gains 10 damage. The diamond item triggers 60% faster. On hit: Gain +1 damage and trigger 4% faster.

Dagger
Dagger
Dagger

On stun: Triggers extra attack.

Dancing Dragon
Dancing Dragon
Dancing Dragon

You have a 2% chance to resist debuffs for each luck. Start of battle: Gain 2 heat and 2 luck for each magic-item. Deals +0.5 damage per heat.

Darksaber
Darksaber
Darksaber

On attack: Use 1 mana to inflict 1 blind. Deals +0.5 damage for each debuff of your opponent.

Eggscalibur
Eggscalibur
Eggscalibur

On attack: Use 11 mana: Trigger all Food. Deals +1 damage for each Food.

Falcon Blade
Falcon Blade
Falcon Blade

Start of battle: items trigger 30% faster. Attacks twice.

Fancy Fencing Rapier
Fancy Fencing Rapier
Fancy Fencing Rapier

On hit: Use 3 luck to gain 3 damage. On miss: Gain 3 luck.

Frostbite
Frostbite
Frostbite

On hit: 60% chance to inflict 1 cold. Opponent reaches 30 cold: Gain 5 vampirism (once). Deals +1 damage per vampirism and +0.4 per cold of your opponent.

Hammer
Hammer
Hammer

On hit: 45% chance to stun your opponent for 0.5s.

Hero Longsword
Hero Longsword
Hero Longsword

Start of battle: Weapons gain 4 damage.

Hero Sword
Hero Sword
Hero Sword

Start of battle: Weapons gain 1 damage.

Holy Spear
Holy Spear
Holy Spear

On hit: Destroy 10 block and cleanse 1 debuff for each free slot or holy-item in front of it. Use 10 mana: Become invulnerable and attack 100% faster for 3s (once).

Hungry Blade
Hungry Blade
Hungry Blade

Start of battle: Gain 1 vampirism. On hit: Use 1 regeneration to gain 1 vampirism. Deals +1 maximum damage per vampirism.

Ice Dragon
Ice Dragon
Ice Dragon

On hit: Inflict 1 cold. Opponent reaches 12 cold: Gain 50 block. You take -20% damage.

Impractically Large Greatsword
Impractically Large Greatsword
Impractically Large Greatsword

While you have at least 5 empower, decrease stamina usage to 2 and cooldown to 2s.

Katana
Katana
Katana

On hit: Remove 1 damage gained in battle from all opponent Weapons and gain 1 damage. If your opponent has at least 20 buffs, remove 2 of the type they have the most of.

Lightsaber
Lightsaber
Lightsaber

Use 3 regeneration: Inflict 8 blind for 6s (unstackable). Deals +1 damage for each blind of your opponent.

Magic Staff
Magic Staff
Magic Staff

On attack: Use 3 mana to deal +6 damage and gain 2 damage.

Magic Torch
Magic Torch
Magic Torch

On hit: Use 1 mana: This and Weapons gain 1 damage.

Manathirst
Manathirst
Manathirst

On hit: Gain 2 mana. 30 mana gained: Deal 10 damage with 100% lifesteal. Deal +1 for each vampirism.

Pan
Pan
Pan

Deals +1 damage for each Food.

Pandamonium
Pandamonium
Pandamonium

Food activates: Inflict 1 poison.

Poison Dagger
Poison Dagger
Poison Dagger

On hit: Inflict 2 poison. On stun: Triggers extra attack.

Pop
Pop
Pop

Attacks 3% faster for each mana (up to 60%).

Prismatic Sword
Prismatic Sword
Prismatic Sword

For each... magic-item: +8% attack speed. vampiric-item: +15% lifesteal. holy-item: Gain +0.3 damage on hit. dark-item: +12% chance to inflict 4 random debuffs on hit.

Pumpkin
Pumpkin
Pumpkin

On hit: 50% chance to stun for 0.5s. Fatigue starts: gain 10 heat.

Ripsaw Blade
Ripsaw Blade
Ripsaw Blade

On hit: Remove 1 damage gained in battle from all opponent Weapons and gain 0.5 damage.

Ruby Whelp
Ruby Whelp
Ruby Whelp

Start of battle: Gain 4 heat. Reflect 3 debuffs.

Serpent Staff
Serpent Staff
Serpent Staff

On attack: Use 4 mana to gain 2 damage and inflict 1 poison for each 4 damage dealt. You have 30% chance to duplicate poison you inflict.

Shell Totem
Shell Totem
Shell Totem

Every 3.4s: If your health is above 70%, gain 1 empower. Otherwise, heal for 8. Uses -15% stamina for each holy-item.

Shovel
Shovel
Shovel

Shop entered: Dig up a random item. On hit: 40% chance to inflict 1 blind.

Snow Stick
Snow Stick
Snow Stick

On hit: Inflict 3 cold and 2 cold to yourself.

Spear
Spear
Spear

On hit: Destroy 4 block for each free slot.

Spectral Dagger
Spectral Dagger
Spectral Dagger

On attack: Use 1 mana to ignore block and deal +7 damage. On stun: Triggers extra attack.

Stone
Stone
Stone

Can only be thrown once per battle. On hit: Destroy 4 block.

Stone Golem
Stone Golem
Stone Golem

On hit: Gain 1 empower. 30% chance to stun for 0.5s. Use 7 regeneration: Reduce cooldown to 2.6s and gain 150 block (once). Deals +10 damage for each Bag of Stones.

Thornbloom
Thornbloom
Thornbloom

On hit: Gain 1 spikes. 60% chance to gain 1 empower. empower gained: Gain 10 maximum health. Deals +1 damage per spikes.

Thorn Whip
Thorn Whip
Thorn Whip

On hit: Gain 1 spikes. Deals +1 damage per spikes.

Torch
Torch
Torch

On hit: 25% chance to gain 1 damage.

Villain Sword
Villain Sword
Villain Sword

melee-Weapons deal -2 damage. Deals +4 damage per melee-Weapon.

Wooden Sword
Wooden Sword
Wooden Sword

No special effect.

Amethyst Whelp
Amethyst Whelp
Amethyst Whelp

Start of battle: Inflict 4 random debuffs. On hit: Remove a random buff from your opponent.

Burning Blade
Burning Blade
Burning Blade

On hit: Gain 1 heat. 4 heat gained: This and Weapons gain +1 damage.

Burning Sword
Burning Sword
Burning Sword

On hit: 60% chance to gain 1 heat. 7 heat gained: This and Weapons gain +1 damage.

Emerald Whelp
Emerald Whelp
Emerald Whelp

Start of battle: Gain 3 luck. On hit: Inflict 3 poison.

Flame Whip
Flame Whip
Flame Whip

On hit: Use 1 spikes to gain 4 heat and deal +8 damage.

Molten Dagger
Molten Dagger
Molten Dagger

On hit: Use 1 heat to gain 2 damage. On stun: Triggers extra attack.

Molten Spear
Molten Spear
Molten Spear

Before miss: Use 1 heat to hit instead and deal +5 damage. On hit: Destroy 5 block for each fire-item.

Obsidian Dragon
Obsidian Dragon
Obsidian Dragon

8 heat gained: Gain 2 damage and the next hit of the Weapon is critical.

Phoenix
Phoenix
Phoenix

On attack: Lose 11 health. Before defeat: Use all your heat to reincarnate with 6 health per heat (once).

Sapphire Whelp
Sapphire Whelp
Sapphire Whelp

Start of battle: Gain 4 mana. On hit: Use 2 mana to gain 5 block and a random other buff.

Staff of Fire
Staff of Fire
Staff of Fire

On attack: Use 2 mana and 2 heat to gain 6 damage.

Belladonna's Shade
Belladonna's Shade
Belladonna's Shade

On hit: 70% chance to inflict 2 poison and a random debuff.

Belladonna's Whisper
Belladonna's Whisper
Belladonna's Whisper

For every 5 damage Weapon deals: Inflict +1 poison on the next attack. Deals +0.5 damage per poison of your opponent.

Bow and Arrow
Bow and Arrow
Bow and Arrow

Weapon hits: Gain +1 damage (up to 7).

Critwood Staff
Critwood Staff
Critwood Staff

On attack: Use 3 mana to deal +7 damage and for the next 1.2s, all your attacks are critical.

Fortuna's Grace
Fortuna's Grace
Fortuna's Grace

Start of battle: Gain 3 luck. Weapon crits: Attack twice on the next attack.

Fortuna's Hope
Fortuna's Hope
Fortuna's Hope

On hit: 75% chance to gain 1 luck.

Shortbow
Shortbow
Shortbow

No special effect.

Squirrel Archer
Squirrel Archer
Squirrel Archer

On hit: Steal a random buff. Triggers 15% faster for each Pet or Food.

Tusk Piercer
Tusk Piercer
Tusk Piercer

Start of battle: Gain 4 spikes. Weapon hits: Use 1 spikes to deal +9 damage on the next attack.

Tusk Poker
Tusk Poker
Tusk Poker

On hit: 50% chance to gain 1 spikes.

Cursed Dagger
Cursed Dagger
Cursed Dagger

On stun: Triggers extra attack. On hit: Inflict 2 random debuffs. This and items have +1% accuracy and +1% critical hit chance per debuff of your opponent.

Death Scythe
Death Scythe
Death Scythe

Items inflict +100% poison. Opponent reaches 35 poison: Gain 50% critical hit chance.

Ruby Chonk
Ruby Chonk
Ruby Chonk

On hit: Gain 1 heat. When you have at least 12 heat: 30% chance to stun your opponent for 0.4s.

Staff of Unhealing
Staff of Unhealing
Staff of Unhealing

Every 2s: Heal for 20. Use 5 mana: For 2s, deal 100% of your healing as damage.

Piggy of Riches
Piggy of Riches
Piggy of Riches

Gemstones are offered in the shop. Shop Entered: Generate 2 chipped Gemstones Start of Battle: Gain 4 maximum health for each socketed Gemstone.

Rope
Rope
Rope

item activates: The diamond item triggers 10% faster for 6s (up to 50% shared by all ropes)

Treasure Chest
Treasure Chest
Treasure Chest

On Buy: Replace this with 10 gold worth of items. May contain treasure items!

Twine
Twine
Twine

item activates: 20% chance to gain 2 maximum health. Chance is increased by 20% for each diamond Neutral item.

Anvil
Anvil
Anvil

Item crafted: Generate a Flame. For each crafted item, the diamond Weapons deal +1 damage and use -5% stamina.

Deerwood Guardian
Deerwood Guardian
Deerwood Guardian

Damage taken reduced by 10%. Battle Rage lasts 0.8s longer for each nature-item. Every 1s during Battle Rage: Heal for 8 and gain 3 mana.

Shaman Mask
Shaman Mask
Shaman Mask

Runes are offered in the shop. Start of battle: Gain 1 luck for each socketed Gemstone. Every 3.4s: Use 2 luck to gain 5 random buffs.

Spiked Collar
Spiked Collar
Spiked Collar

Battle Rage lasts 2s longer. Battle Rage entered: Gain 1 spikes.

Wolf Emblem
Wolf Emblem
Wolf Emblem

Wolf companions are offered in the shop. Weapons have 10% critical hit chance (+12% for each diamond Pet). Every 3s: If you have at least 10 block, gain 1 empower. Otherwise, gain 10 block.

Amulet of Alchemy
Amulet of Alchemy
Amulet of Alchemy

Start of battle: Gain 3 random buffs. Potion consumed: 70% chance to repeat its effect after 2.5s.

Amulet of Darkness
Amulet of Darkness
Amulet of Darkness

22 damage dealt: Inflict 1 random debuff. item activates: 30% chance to deal 7 damage.

Amulet of Energy
Amulet of Energy
Amulet of Energy

Start of battle: The item triggers 100% faster for 1s. Buff used: Refund 25% of the used buffs.

Amulet of Feasting
Amulet of Feasting
Amulet of Feasting

Food triggers 40% faster. Food bought: Restock with a random Food.

Amulet of Fortune
Amulet of Fortune
Amulet of Fortune

Chance-based effects of the items are 15% more likely to trigger. After 5s: Gain 2 buffs of the type of which you have the most.

Amulet of Life
Amulet of Life
Amulet of Life

Start of battle: Gain 20 maximum health. Your healing is increased by 20%.

Amulet of Steel
Amulet of Steel
Amulet of Steel

Start of battle: Gain 30 block. items gained 40 block: Gain 1 empower.

Amulet of the Wild
Amulet of the Wild
Amulet of the Wild

After 5s: Trigger the Pet and gain 4 spikes. Return damage limit of spikes against melee and ranged attacks +50%.

Bag of Stones
Bag of Stones
Bag of Stones

Stones above can be thrown repeatedly.

Blood Amulet
Blood Amulet
Blood Amulet

Start of battle: Gain 2 vampirism and 20 maximum health.

Boiling Pot
Boiling Pot
Boiling Pot

Potion triggered: Heal for 5 + 1 per diamond Food. After 15s: Gain 6heat and 6regeneration. Triggers 10% faster for each Potion and diamond Food.

Box of Riches
Box of Riches
Box of Riches

Shop entered: Generate a low-quality gemstone. Gemstones are offered in the shop.

Bunch of Coins
Bunch of Coins
Bunch of Coins

They don't do anything. But you can sell them for profit!

Customer Card
Customer Card
Customer Card

Shop refreshes: Increase the rarity of 1 item. 10% chance for a Trade offer.

Djinn Lamp
Djinn Lamp
Djinn Lamp

Every 1.6s: Gain 1 luck or 1 spikes or 1 mana, depending on what you have the least of. Use 7 block, 7 luck, 7 spikes, 7 mana and 27 health: Give the Weapon +27 damage (once).

Fanfare
Fanfare
Fanfare

Every 3s: Randomly gain 1 empower or gain 3 mana and remove 2 mana from opponent or remove 1 stamina from opponent. Triggers 10% faster for each item.

Flame Badge
Flame Badge
Flame Badge

Pyromancer items are offered in the shop. Shop entered: 65% chance to spend 1 gold and generate a Flame. Start of battle: Gain 6 heat.

Flute
Flute
Flute

Every 4.7s: Randomly gain 14 block or 2 stamina or 2 luck. Triggers 10% faster for each item.

Healing Herbs
Healing Herbs
Healing Herbs

Start of battle: Gain 2 regeneration.

Heart Container
Heart Container
Heart Container

Every 3s: Gain 1 regeneration. Use 7 regeneration: Gain 100 maximum health, 2 empower and your healing is increased by 15% (once).

Heart of Darkness
Heart of Darkness
Heart of Darkness

Every 4s: Steal 2 buffs, prioritizing regeneration. Triggers 20% faster for each dark-item. Use 7 regeneration: Gain 100 maximum health, 4 empower and your opponent's healing is reduced by 40% (once).

Leaf Badge
Leaf Badge
Leaf Badge

Ranger items are offered in the shop. items gain 2% critical hit chance for each luck. Every 2.2s: Gain 1 luck.

Mana Orb
Mana Orb
Mana Orb

item activates: 50% chance to gain 1 mana. Use 35 mana: Gain 20 random other buffs (once).

Maneki-neko
Maneki-neko
Maneki-neko

Sale chance +3%. Value of items > 20 gold 15% chance to resist critical hits. Value of items > 40 gold Godly and Unique items trigger 15% faster.

Oil Lamp
Oil Lamp
Oil Lamp

Start of battle: Gain 2 heat. Every 3.4s: The Weapon gains 1 damage and 5% accuracy.

Piggybank
Piggybank
Piggybank

Shop entered: Gain 1 gold. Start of battle: Gain 2 maximum health for each Start of battle item.

Platinum Customer Card
Platinum Customer Card
Platinum Customer Card

Chance to find treasure-items +30%. You can obtain +1 treasure-item. 25% chance for a Trade offer. Start of battle: Reflect 2 debuffs for each Legendary, Godly or Unique item.

Pocket Sand
Pocket Sand
Pocket Sand

Start of battle: Inflict 1 blind.

Present
Present
Present

Shop entered: Instead of gold, you receive items with a higher value. Start of battle: Gain 5 random buffs.

Prismatic Orb
Prismatic Orb
Prismatic Orb

Start of battle: For each... magic-item: Gain 2 mana. vampiric-item: Gain 1 vampirism. holy-item: Increase your healing by 4%. dark-item: Inflict a random debuff. Every 8s: Gain 1 of every type of buff.

Rainbow Badge
Rainbow Badge
Rainbow Badge

Items of all classes are offered in the shop. After 7s: Gain 1 of every type of buff.

Shepherd's Crook
Shepherd's Crook
Shepherd's Crook

No special effect.

Shiny Shell
Shiny Shell
Shiny Shell

After 5s: Heal for 5 + 3 for each holy-item.

Sir Sand
Sir Sand
Sir Sand

Start of Battle: Both players take -25% damage for 7s (unstackable). Inflict 3 blind to both players.

Skull Badge
Skull Badge
Skull Badge

Reaper items are offered in the shop. Every 1.5s: Inflict a random debuff.

Snowball
Snowball
Snowball

Start of battle: Inflict 2 cold. Your opponent gains 15% less maximum health from items.

Stable Recombobulator
Stable Recombobulator
Stable Recombobulator

Shop entered: Consume items. Create different items based on the combined value. Every 2.5s: Gain 1 random buff and cleanse 1 debuff.

Stone Badge
Stone Badge
Stone Badge

Your starting class items are no longer offered in the shop (even when this item is in storage). Shop entered: Generate items worth 1 gold. Every 3s: Gain 4 block.

Time Dilator
Time Dilator
Time Dilator

Your and your opponent's Weapons attack 30% slower. Every 1s: Your item with the highest cooldown triggers 6% faster.

Unidentified Amulet
Unidentified Amulet
Unidentified Amulet

On buy: Gain a random effect.

Unstable Recombobulator
Unstable Recombobulator
Unstable Recombobulator

Shop entered: Consume this and items. Create different items based on the combined value. Every 4s: Gain 1 random buff and cleanse 1 debuff.

Walrus Tusk
Walrus Tusk
Walrus Tusk

Start of battle: Gain 1 spikes.

Whetstone
Whetstone
Whetstone

Start of battle: Weapons gain 1 damage.

Wolf Badge
Wolf Badge
Wolf Badge

Berserker items are offered in the shop. Health drops below 50%: Enter Battle Rage for 5s (once). During Battle Rage: items trigger 25% faster. You take 20% reduced damage.

Wonky Snowman
Wonky Snowman
Wonky Snowman

On Buy: Split into 2 Snowballs.

Battery
Battery
Battery

Start of battle: Emit a charge traveling 1lightning every 2s. The item under the charge triggers 10% faster + 5% per lightning traveled.

Chess Board
Chess Board
Chess Board

Chess Pieces are offered in the shop. On buy:Spend 2 gold to generate a Black Pawn and a White Pawn. Every 0.7s: A Chess Piece takes a turn. Rules: 1. White begins. 2. Pieces can capture pieces. 3. Pieces that can capture, will capture. 4. If no piece can capture, one will move to one of its squares.

Prismatic Wand
Prismatic Wand

No special effect.

Wand of Equilibrium
Wand of Equilibrium
Wand of Equilibrium

Every 3.3 seconds: Gain mana or luck or regeneration, depending on what you have the least of. If you have at least 10 mana, 10 luck, or regeneration: Use 1mana/luck/regeneration (whatever you have the most of) to gain 1 empower.

Book of Ice
Book of Ice
Book of Ice

Every 3.2s: Use 2 mana to inflict 3 cold. 10% chance to cast the Spell scroll for free.

Burning Banner
Burning Banner
Burning Banner

25% chance to protect your buffs from removal and your opponent's debuffs from cleansing. holy-item activates: 50% chance to inflict 1 blind for 5s. Every 3.8s: Remove 2 buffs from your opponent and gain 2 regeneration.

Dark Lantern
Dark Lantern
Dark Lantern

Start of battle: Lose 50% health. Before defeat: Reincarnate with 50% life and become invulnerable for 1.5s. On reincarnation: Deal 5 damage for each fire-item and inflict 7 debuffs for each diamond dark-item.

Draconic Orb
Draconic Orb
Draconic Orb

15 heat reached: Your next 3 hits are critical. Every 3.8s: Remove 1 spikes from your opponent and gain 1 heat per removed spikes.

Dragon Nest
Dragon Nest
Dragon Nest

Start of battle: Gain 2 luck, 2 regeneration, 4 mana and 2 heat. Dragon attacks: Heal for 5. Dragon Eggs hatch after 1 round. Additional dragon eggs are offered in the shop.

Flame
Flame
Flame

Start of battle: Gain 1 heat.

Friendly Fire
Friendly Fire
Friendly Fire

Every 3s: Use 1 mana to gain 2 heat. Triggers 10% faster for each fire-item. 20 heat reached: Gain 5 luck. 40 heat reached: Gain 15 regeneration. 60 heat reached: Deal 100 damage.

Frozen Flame
Frozen Flame
Frozen Flame

Start of battle: Gain 8 block for each ice-item. 6 heat gained: Inflict 2 cold. For each cold of your opponent, the diamond item has +1.5% critical hit chance and +2% critical damage. Additional ice-items are offered in the shop.

Acorn Collar
Acorn Collar
Acorn Collar

items gain 5% critical hit chance for each luck.

Lucky Clover
Lucky Clover
Lucky Clover

Start of battle: Gain 1 luck.

Lucky Piggy
Lucky Piggy
Lucky Piggy

Shop entered: Gain 1 gold. Start of battle: Gain 2 luck. Chance-based effects of the items are 12% more likely to trigger.

Mega Clover
Mega Clover
Mega Clover

Sale chance +5% Chance to find treasure-items +20%. Shop entered: Generate two Lucky Clovers 15 luck reached: Gain 25 random other buffs.

Piercing Arrow
Piercing Arrow
Piercing Arrow

Weapons deal +50% critical damage. They remove 15 block on crit. diamond Item activates: 65% chance to gain 1 luck.

Poison Ivy
Poison Ivy
Poison Ivy

You have a 5% chance to resist debuffs for each nature-item. spikes gained: Inflict 2 poison. Opponent reaches 18 poison: They take +25% damage.

Yggdrasil Leaf
Yggdrasil Leaf
Yggdrasil Leaf

Start of battle: Gain 2 mana and 1 regeneration for each nature-item. 5 mana used: Heal for 17 and cleanse 2 debuffs.

Cauldron
Cauldron
Cauldron

Shop entered: Upgrade an adjacent Potion. Every 3.3s: Heal for 20 or gain 6 mana or gain 5 heat. Triggers 15% faster for each Food or Potion.

Deck of Cards
Deck of Cards
Deck of Cards

Playing cards are offered in the shop. Start of battle: Gain 2 luck. Start revealing the Playing card.

Miss Fortune
Miss Fortune
Miss Fortune

Every 2.1s: Use 1 luck to gain 3 buffs of the type of which you have the most.

Mrs. Struggles
Mrs. Struggles
Mrs. Struggles

Every 3.5s: Remove 1 buff of each type from your opponent. Triggers 10% faster for each dark-item.

Mr. Struggles
Mr. Struggles
Mr. Struggles

Every 3s: Inflict Fatigue damage. On debuffed: 25% chance to inflict the same debuff. Health drops below 50%: Items trigger 140% faster for 8s (once). Plushies are offered in the shop.

Nocturnal Lock Lifter
Nocturnal Lock Lifter
Nocturnal Lock Lifter

Start of battle: Gain 4 vampirism. Weapons steal 25% life + 8% per diamond vampiric-item. Your healing is increased by 25%.

Duffle Bag
Duffle Bag
Duffle Bag

Add 6 backpack slots. Health drops below 50%: Enter Battle Rage for 5s (once). During Battle Rage: Items inside trigger 30% faster. You take 20% reduced damage.

Utility Pouch
Utility Pouch
Utility Pouch

Add 8 backpack slots. Weapons inside deal +30% damage but attack 30% slower. After 5s: Enter Battle Rage for 6s. During Battle Rage: +35% lifesteal.

Box of Prosperity
Box of Prosperity
Box of Prosperity

Add 4 backpack slots. Shop entered: If this has at least 2 Godly or Unique items inside, generate a chipped Gemstone.

Fanny Pack
Fanny Pack
Fanny Pack

Add 2 backpack slots. Items inside trigger 10% faster.

Holdall
Holdall
Holdall

Add 6 backpack slots. Start of battle: gain 8 block for each Neutral item inside.

Leather Bag
Leather Bag
Leather Bag

Add 4 backpack slots.

Potion Belt
Potion Belt
Potion Belt

Add 4 backpack slots. First Potion inside consumed: Gain a random buff. 4 Potions inside consumed: Cleanse 8 debuffs.

Protective Purse
Protective Purse
Protective Purse

Add 1 backpack slot. Start of battle: Gain 15 block.

Sack of Surprises
Sack of Surprises
Sack of Surprises

Game started: Replace this with random starting bags and items.

Stamina Sack
Stamina Sack
Stamina Sack

Add 3 backpack slots. Gain 1 maximum stamina.

Puzzlebag of Improvement
Puzzlebag of Improvement
Puzzlebag of Improvement

Add 4 backpack slots. Items inside have a 20% chance to duplicate buffs they give.

Puzzlebag of Love
Puzzlebag of Love
Puzzlebag of Love

Add 4 backpack slots. Items inside heal 20% more. Start of battle: Gain 7 maximum health.

Puzzlebag of Ruin
Puzzlebag of Ruin
Puzzlebag of Ruin

Add 4 backpack slots. Items inside have a 25% chance to duplicate debuffs they inflict.

Fire Pit
Fire Pit
Fire Pit

Add 9 backpack slots. Shop entered: Spend 1 gold to generate Flame. Start battle: Gain 4 maximum health for each fire-item inside.

Offering Bowl
Offering Bowl
Offering Bowl

Add 4 backpack slots. Start of battle: Gain 1 empower. Shop entered: Consume all items inside. Create a Flame and different items based on the combined value.

Ranger Bag
Ranger Bag
Ranger Bag

Add 6 backpack slots. Items inside gain 10% critical hit chance +3% for each luck.

Vineweave Basket
Vineweave Basket
Vineweave Basket

Add 9 backpack slots. Your healing is amplified by 10% + 3% per nature-item inside. In rounds 1 and 10, sale chance is increased by 20%.

Relic Case
Relic Case
Relic Case

Add 4 backpack slots. Every 3.2s: Weapons inside deal +5% damage and use -5% stamina.

Storage Coffin
Storage Coffin
Storage Coffin

Add 8 backpack slots. Item inside activates: 25% chance to inflict 1 poison.

Badger Rune
Badger Rune
Badger Rune

Weapon sockets: On hit: Attack 3% faster. Armor & other sockets: During Battle Rage: Reduce melee/ranged damage taken by 7. Backpack: Items use -10% stamina.

Elephant Rune
Elephant Rune
Elephant Rune

Weapon sockets: On hit: 25% chance to stun for 0.5s (cooldown 3s). Armor & other sockets: Start of battle: 40% chance to resist debuffs for 4s. Backpack: Gain 40 maximum health.

Hawk Rune
Hawk Rune
Hawk Rune

Weapon sockets: Critical hit chance +15%. Critical damage +15%. Armor & other sockets: 40% chance to resist blind. Backpack: Every 4s: Inflict 1 blind.

Amethyst
Amethyst
Amethyst

Weapon sockets: On hit: 25/35/50/75/70% chance to remove 1/1/1/1/2 random buffs from your opponent. Armor & other sockets: Reduce opponent's healing by 12/18/25/30/45%. Backpack: Every 3.2/2.5/2/1.6/1s: Cleanse 1 debuff.

Burning Coal
Burning Coal
Burning Coal

Weapon sockets: On hit: 12% chance to deal +6 damage and gain 1 heat. Armor & other sockets: Start of battle: Gain 12 block. Resist 6 cold. Backpack: After 5s: Gain 2 heat, cleanse 3 debuffs.

Corrupted Crystal
Corrupted Crystal
Corrupted Crystal

Weapon sockets: Opponent below 30% health: Deal +50% damage. Armor & other sockets: 7 debuffs inflicted: Gain 6 block. Backpack: Every 4.1s: Inflict Fatigue damage.

Emerald
Emerald
Emerald

Weapon sockets: On hit: 35/50/80/80/80% chance to inflict 1/1/1/2/4 poison. Armor & other sockets: 10/15/20/25/40% chance to resist poison. Backpack: After 3/4/4/3.5/3s: Gain 1/2/3/4/7 regeneration.

Lump of Coal
Lump of Coal
Lump of Coal

Weapon sockets: On attack: 70% chance to deal +1 damage. Armor & other sockets: Start of battle: Gain 8 block. Resist 1 debuff. Backpack: After 3s: Gain a random buff, inflict a random debuff.

Ruby
Ruby
Ruby

Weapon sockets: On hit: Gain 7/10/15/20/35% lifesteal. Armor & other sockets: Your healing is increased by 10/15/20/25/40%. Backpack: After 5s: Deal 4/6/10/15/35 damage with 150% lifesteal.

Sapphire
Sapphire
Sapphire

Weapon sockets: On hit: 15/25/40/60/100% chance to ignore block, gain 1 mana and inflict 1 cold. Armor & other sockets: 5 mana gained: Gain 2/3/4/5/8 block. Backpack: After 4.5/4.5/4/3.5/3s: Inflict 2/3/4/5/8 cold.

Tim
Tim
Tim

Weapon sockets: On hit: 50% chance to steal a random buff. Armor & other sockets: 25% chance to resist debuffs or critical hits. Backpack: Opponent drops below 30%: Heal for 50 and gain 5 empower.

Topaz
Topaz
Topaz

Weapon sockets: Attacks 10/15/20/25/40% faster. Armor & other sockets: 10/15/20/30/50% chance to resist stuns. 5/7/10/15/30% chance to resist critical hits. Backpack: Base stamina regeneration +8/12/20/30/50%.

Broccoli Goobert
Broccoli Goobert
Broccoli Goobert

6 item activations: Gain 3 luck. If you have at least 5 luck, gain 3 regeneration instead.

Armored Power Puppy
Armored Power Puppy
Armored Power Puppy

Every 2.8s: Randomly gain 1 luck or 1 regeneration or 1 empower. Triggers 10% faster for each Pet. Triggers 20% faster for each Food.

Armored Wisdom Puppy
Armored Wisdom Puppy
Armored Wisdom Puppy

Every 4s: Gain 14 block and cleanse 1 cold. Increase block gain by 1. Triggers 15% faster for each Pet.

Cheese Goobert
Cheese Goobert
Cheese Goobert

5 item activations: Gain 18 maximum health and 2 random buffs.

Power Puppy
Power Puppy
Power Puppy

Every 3.2s: Randomly gain 1 luck or 1 regeneration or 1 empower. Triggers 10% faster for each Pet.

Rainbow Goobert Deathslushy Mansquisher
Rainbow Goobert Deathslushy Mansquisher
Rainbow Goobert Deathslushy Mansquisher

6 item activations: Gain 20 maximum health, 20 block, 2 vampirism and 2 random buffs, inflict 4 blind, and Weapons gain 4 damage.

Wisdom Puppy
Wisdom Puppy
Wisdom Puppy

Every 4s: Gain 10 block and cleanse 1 cold. Triggers 15% faster for each Pet.

Blood Goobert
Blood Goobert
Blood Goobert

Start of battle: Gain 2 vampirism. 6 item activations: Deal 10 damage with 100% lifesteal. Deal +1 for each vampirism.

Chtulhu
Chtulhu
Chtulhu

Every 3.3s: Deal 10 damage with 100% lifesteal and trigger a random Food. Food gains dark. Triggers 15% faster for each dark-item.

Cubert
Cubert
Cubert

activates: 35% chance to gain 1 regeneration. diamond activates: 30% chance to use 1 regeneration to gain 1 empower.

Goobert
Goobert
Goobert

5 item activations: Heal for 9.

Goobling
Goobling
Goobling

3 item activations: Heal for 4.

Jynx torquilla
Jynx torquilla
Jynx torquilla

Every 3s: items trigger 5% faster (up to 50%). Remove 1 luck from your opponent.

King Goobert
King Goobert
King Goobert

6 item activations: Heal for 35, protect 3 buffs from removal and use 4 mana to become invulnerable for 1.5s (up to 3 times). Effects of Gemstones socketed in this are increased by 50%.

Light Goobert
Light Goobert
Light Goobert

6 item activations: Heal for 20 and inflict 6 blind for 3s.

Ruby Egg
Ruby Egg
Ruby Egg

Start of battle: Gain 4 heat. Reflect 3 debuffs. Hatches after 2 rounds in your backpack.

Shelly
Shelly
Shelly

Cleanse effects have a 25% chance to cleanse an additional debuff. Every 12s: Cleanse 6 debuffs and heal for 40. Triggers 15% faster for each Potion.

Steel Goobert
Steel Goobert
Steel Goobert

5 item activations: diamond Weapons gain +2 damage. Gain 16 block.

Unsettling Presence
Unsettling Presence
Unsettling Presence

Deal +30% of your healing as damage. Every 3s: Use a random buff to heal for 12.

Wolpertinger
Wolpertinger
Wolpertinger

Increase base stamina regeneration by 0.7% for each buff you have. Every 5s: Gain 3 of the buff you have least of. Triggers 15% faster for each Pet.

Amethyst Egg
Amethyst Egg
Amethyst Egg

Start of battle: Inflict 4 random debuffs. Hatches after 2 rounds in your backpack.

Chili Goobert
Chili Goobert
Chili Goobert

6 item activations: Heal for 12 and gain 2 heat.

Emerald Egg
Emerald Egg
Emerald Egg

Start of battle: Gain 3 luck. Hatches after 2 rounds in your backpack.

Rainbow Goobert Epicglob Uberviscous
Rainbow Goobert Epicglob Uberviscous
Rainbow Goobert Epicglob Uberviscous

6 item activations: Heal for 20, gain 20 block, 2 vampirism and 4 heat, inflict 4 blind, and Weapons gain 4 damage.

Sapphire Egg
Sapphire Egg
Sapphire Egg

Start of battle: Gain 4 mana. Hatches after 2 rounds in your backpack.

Turbo-Shelly
Turbo-Shelly
Turbo-Shelly

Cleanse effects have a 25% chance to cleanse an additional debuff. Every 11s: Gain 2 heat, cleanse 6 debuffs and heal for 40. Triggers 30% faster for each Potion.

Carrot Goobert
Carrot Goobert
Carrot Goobert

6 item activations: Cleanse 4 random debuffs and gain 2 empower for 8s.

Hedgehog
Hedgehog
Hedgehog

Every 5s: Deal 10 damage + 0.5 for each spikes. Health drops below 70%: Gain 2 spikes and 25 block (once). Triggers 15% faster for each Pet or Food.

Rainbow Goobert Megasludge Alphapuddle
Rainbow Goobert Megasludge Alphapuddle
Rainbow Goobert Megasludge Alphapuddle

6 item activations: Heal for 20, gain 20 block, 2 vampirism and 2 empower, inflict 4 blind, and Weapons gain 4 damage.

Rat
Rat
Rat

Every 3.3s: Deal 5 damage. 75% to inflict 1 poison. 10% to inflict 1 blind. Triggers 15% faster for each Pet or Food.

Rat Chef
Rat Chef
Rat Chef

Start of battle: Gain 1 regeneration for each Food. Every 7s: Regenerate 2 stamina and gain 1 empower. Triggers 15% faster for each Pet or Food.

Squirrel
Squirrel
Squirrel

Every 4s: Steal a random buff. Triggers 15% faster for each Pet or Food.

Poison Goobert
Poison Goobert
Poison Goobert

5 item activations: Heal for 9 and inflict 4 poison.

Rainbow Goobert Omegaooze Primeslime
Rainbow Goobert Omegaooze Primeslime
Rainbow Goobert Omegaooze Primeslime

6 item activations: Heal for 20, gain 20 block and 2 vampirism, inflict 4 blind and 4 poison, and Weapons gain 4 damage.

Snake
Snake
Snake

4% chance for each luck to protect poison on your opponent from being cleased. Start of battle: Gain 4 luck and 50 maximum health for each Pet. Every 2.3s: Inflict 2 poison.

Toad
Toad
Toad

items gained 10 buffs: Heal for 12. items used 10 buffs: Gain 1 luck and 1 mana. Every 3.8s: Gain 1 luck and 1 mana.

Divine Potion
Divine Potion
Divine Potion

You reached 10 debuff: Consume this and cleanse 10 debuffs.

Health Potion
Health Potion
Health Potion

Health drops below 50%: Consume this and heal for 12 and cleanse 4 poison.

Heroic Potion
Heroic Potion
Heroic Potion

Out of stamina: Consume this and regenerate 2 stamina and gain 1 empower.

Mana Potion
Mana Potion
Mana Potion

mana used or health drops below 50%: Consume this and gain 4 mana and 18 maximum health.

Pestilence Flask
Pestilence Flask
Pestilence Flask

Opponent heals: Consume this and inflict 3 poison and 1 poison to yourself.

Stone Skin Potion
Stone Skin Potion
Stone Skin Potion

45 block reached: Consume this and convert 15 health to 30 block.

Strong Divine Potion
Strong Divine Potion
Strong Divine Potion

You reached 10 debuffs: Consume this and cleanse 10 debuffs and gain 8 random buffs.

Strong Health Potion
Strong Health Potion
Strong Health Potion

Health drops below 50%: Consume this and heal for 24, gain 3 regeneration and cleanse 4 poison.

Strong Heroic Potion
Strong Heroic Potion
Strong Heroic Potion

Out of stamina: Consume this and regenerate 4 stamina and gain 1 empower.

Strong Mana Potion
Strong Mana Potion
Strong Mana Potion

mana used or health drops below 50%: Consume this and gain 9 mana and 25 maximum health.

Strong Stone Skin Potion
Strong Stone Skin Potion
Strong Stone Skin Potion

45 block reached: Consume this and convert 15 health to 35 block and gain 2 spikes for 4s.

Strong Vampiric Potion
Strong Vampiric Potion
Strong Vampiric Potion

Both characters drop below 80% health: Consume this and gain 5 vampirism and 35% lifesteal for 6s.

Vampiric Potion
Vampiric Potion
Vampiric Potion

Both characters drop below 80% health: Consume this and gain 3 vampirism and deal 15 damage with 100% lifesteal.

Demonic Flask
Demonic Flask
Demonic Flask

Opponent drops below 50%: Consume this and deal 0.45 damage for every debuff of your opponent.

Strong Demonic Flask
Strong Demonic Flask
Strong Demonic Flask

Opponent drops below 50% or you drop below 25%: Consume this and deal 0.75 damage for each debuff of your opponent with 100% lifesteal. For 3s, reduce opponent's healing by 30%.

Strong Pestilence Flask
Strong Pestilence Flask
Strong Pestilence Flask

Opponent regenerates health: Consume this and inflict 3 poison and 1 poison to yourself. After 6s, inflict another 3 poison.

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