
フレイム
コモンパイロマンサーバトル開始時:ヒート1を獲得。
Basic Info
| Item | Details |
|---|---|
| English Name | Flame |
| Rarity | Common |
| Price | 1G |
| Type | Fire Accessory |
| Class | Pyromancer |
| Size | 1 slot |
| Activation | At battle start (one-shot) |
| Overall Tier | A+ (Pyromancer-only) |
Effect
- At battle start: gain Heat 1
- Passive: counts toward "damage scales with adjacent Flame count" weapons like Double Axe
Heat is Pyromancer's unique resource. When a battle begins with Heat already stocked, Heat-dependent items immediately satisfy their activation thresholds. Flame is the cheapest source of Heat supply in the game and, at 1 slot, fits any opening in the backpack.
Evaluation & Analysis
Flame is a 1G cornerstone of Pyromancer construction — price, footprint, and synergy all align from round one, making it a mandatory starter part for the class. Its cost belies an outsized count of crafting chain entry points and build contributions, and the rule "if you picked Pyromancer, buy every Flame you see" is universally shared.
The biggest role is opening Heat supply. Chili Pepper triggers its debuff purify at Heat 10+, Pumpkin gains Heat 10 when entering Fatigue, and Chili Goobert scales bonuses with accumulated Heat — Pyromancer items swing dramatically based on "how much Heat is already banked at battle start." Five Flames guarantee opening Heat 5, pulling these Heat-threshold items' first triggers forward by a full round.
The Double Axe synergy is a canonical example. Double Axe deals more damage based on adjacent Flame count; filling the surrounding 8 cells with Flame pushes single-target output near the top of the class. Because "physical adjacency amplifies the effect," the 1-slot footprint converts directly into weapon DPS.
Crafting routes are broad as well: Flame Badge (Heat efficiency), Frozen Flame (Heat + Cold hybrid), Fire Pit (improved Heat generation), Burning Coal (Lump of Coal + Flame → weapon socket gem). Flame can branch into any Pyromancer direction — fire, cold, or weapon sockets. Because it costs 1G, the material investment is light and you can set the build's core without depending on shop RNG.
Class-by-Class Evaluation
| Class | Rating | Notes |
|---|---|---|
| Pyromancer | A+ | Foundation of fire builds. Multi-buy essential — Heat stockpile plus crafting material combined |
(Pyromancer-exclusive; other classes cannot equip)
Recommended Usage
- On Pyromancer, snap-buy whenever you see the 1G price. Secure 3-5 copies in the early game
- Fill the 8 cells around Double Axe with Flame to maximize the adjacent-Flame damage bonus on single targets
- Use as Heat supply to satisfy opening activation thresholds for Chili Pepper, Pumpkin, Chili Goobert, and other Heat-dependent items
- Once Lump of Coal is secured, craft Burning Coal. Develops into a Heat-granting weapon socket gem
- Crafting into Frozen Flame enables a Heat + Cold compound-debuff build — a valid branch
- Progressing to Fire Pit further elevates Heat generation. Set it as a mid-game crafting target
- 1-slot size fits into any corner or awkward gap. Prioritize placement around Double Axe to leverage positioning
Strong Synergies
| Item | Reason |
|---|---|
| Double Axe | Damage scales with adjacent Flame count. The classic "surround with 8 Flames" damage configuration |
| Chili Pepper | Debuff purify triggers at Heat 10+. Flame's opening Heat brings the trigger timing forward |
| Pumpkin | Gains Heat 10 on entering Fatigue. Preloaded Flame Heat compounds the chain |
| Chili Goobert | Scales with accumulated Heat. Initial Heat supply lets it function from early game |
| Lump of Coal | Crafting material for Burning Coal. Develops into a Heat-granting weapon socket gem |
| Flame Badge | Flame + specific materials craft. Heat efficiency upgrade |
| Frozen Flame | Flame + cold material. Heat + Cold combined — the start of compound-debuff construction |
| Fire Pit | Crafting target that boosts Heat generation. Mid-game-onward Heat supply foundation |
Build Examples
Pyromancer Double Axe Adjacent Damage
Place Double Axe at center and fill the 8 surrounding cells entirely with Flame. The 1G-per-Flame cost maximizes Double Axe single-target damage, giving a stable build that wins both short and long matches. Pair with Lump of Coal and Torch for double Heat supply.
Pyromancer Heat Explosion
Flame x5-8 + Chili Pepper + Pumpkin + Chili Goobert locks in Heat 15-20 from the opening and fires Heat-threshold triggers rapid-fire from the earliest moments. Debuff purify and high-Heat bonuses activate simultaneously, nullifying the opponent's control strategy at the opening.
Pyromancer Crafting-Hub Operation
A long-term investment build that branches Flame as material in multiple directions. Combines Flame Badge, Frozen Flame, Burning Coal, and Fire Pit to run Heat economy, gem socketing, and compound debuffs all at once — high-difficulty but with massive upside.
Pyromancer Frozen Hybrid
Secure Frozen Flame early via Flame + cold material to run both Heat and Cold. Cold 1 stack slows enemy action speed by -2%, and 50 stacks nearly stop them, so stacking Heat DoT with speed drop drastically cuts enemy attack frequency — a utility-leaning build.
Pitfalls & Cautions
- Pyromancer-exclusive; other classes cannot equip. Pick mistakes are heavy losses
- Missing Double Axe's adjacency rule (placement must be in adjacent cells) wastes the damage contribution
- 1-slot individually, but the count consumes overall bag real estate. Without slot expansion in parallel, other key items won't fit
- Amount consumed as crafting material is removed from Heat supply. Calculate Flame count while crafting
- Solo performance is only "Heat 1 grant." Without other Heat-related items, near-worthless
- From mid game onward, aim to promote Flame into Flame Badge or Fire Pit. Leaving them raw falls behind on damage scaling
- Shop appearance count varies. Missing buys early is hard to recover mid game. At 1G, "just buy it" judgment is correct
Crafting Results
This item feeds into the following upgrade paths.
| Result | Ingredients | Notes |
|---|---|---|
| Flame Badge | Flame + specific materials | Fire-build badge that improves Heat efficiency |
| Frozen Flame | Flame + cold material | Heat + Cold hybrid. Starting point of compound-debuff construction |
| Fire Pit | Flame + specific materials | Mid-game-onward core gear that further boosts Heat generation |
| Burning Coal | Lump of Coal + Flame | Heat-granting weapon socket gem. Heat supply on attack |
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