メインコンテンツへ
Overview
| Field | Value |
|---|---|
| Name (EN) | Painted Deck |
| Name (JP) | ペインテッドデッキ |
| Effect | +2 hand size (8 → 10), -1 Joker slot (5 → 4) |
| Unlock | Clear any deck on Green Stake or higher |
| Starting Joker Slots | 4 |
| Starting Consumable Slots | 2 |
| Overall Tier | B+ |
Rating & Analysis
Painted Deck dramatically widens hand selection — 10 cards in hand means picking 5 from a much larger pool. Flush / Straight / Four of a Kind plans become much more reliable; the variance per hand drops sharply.
The -1 Joker slot is a real cost for Joker-stacking plans, but 4 strong Jokers can still score plenty. Stuntman (+50 Chips, -1 hand size, +1 Joker slot) effectively restores you to 5 slots. The deck pairs especially well with hand-manipulation Jokers like DNA and Merry Andy.
Rating by Stake
| Stake | Rating | Comment |
|---|---|---|
| White / Red | A | Hand-size buffer makes clears reliable. |
| Green | B+ | Hand size handles scaling chip requirements. |
| Black | B | 4 slots make Eternal Joker locks worse. |
| Blue | A | Hand size compensates for -1 discard. |
| Purple / Orange | B+ | Joker slot scarcity hurts late-game. |
| Gold | B+ | Rental + -1 Joker slot strains economy. |
Good Joker Synergies
| Joker | Why |
|---|---|
| Stuntman | +1 Joker slot recovers the deck deficit. |
| DNA | Hand 10 makes picking the right card to copy easy. |
| Merry Andy | +3 discards, -1 hand — 10-card hand keeps options. |
| Burnt Joker / Yorick | Discard-axis benefits from larger hand. |
| Blueprint / Brainstorm | Copies in the limited 4-slot setup. |
| Strong base Jokers | Quality > quantity in 4 slots. |
Recommended Builds
| Build | Core Loop | Target Consumables |
|---|---|---|
| Hand-selection | Flush / Four of a Kind from 10-card hand | Hand-specific Planet |
| Discard combo | Merry Andy + discard Jokers | Enhancement Tarots |
| Stuntman recovery | Stuntman = 5 slots + 10-card hand | Black Hole / The Soul |
| Generalist | Blueprint / Brainstorm + strong base | Black Hole / The Soul |
Tips & Usage
- Pick up Stuntman ASAP to offset -1 Joker slot.
- Use the 10-card hand: take time to read all options before discarding.
- Prioritize hand-manipulation Jokers (DNA, Merry Andy).
- Copy Jokers (Blueprint/Brainstorm) lose some value in 4-slot configs — weigh the tradeoff.
- Antimatter Spectral restores Joker slot to 5.
Caveats
- -1 Joker slot makes synergy stacking harder.
- High Stakes Eternal/Perishable hurts more; one bad lock = 1/4 of slots wasted.
- Hand +2 only pays off if you actively analyze the larger hand.