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Space Joker
Common ジョーカー

Space Joker

1 in 4 chance to upgrade the level of the played poker hand

Overview

Field Value
Name (EN) Space Joker
Name (JP) スペースジョーカー
Rarity Uncommon
Cost $5
Effect 1/4 chance to upgrade the played hand's level by 1
Unlock Available from the start (no unlock required)
Trigger Type On score (1/4 probability)
Overall Tier A (A+ in specific-hand builds)

Rating & Analysis

Space Joker has a 1/4 chance per played hand to permanently level up that hand by 1. At Uncommon $5, ~25% trigger expectancy per hand makes it a long-term scaling Joker. Over 20 hands, expect ~5 level-ups — a Flush (+35 Chips ×4 Mult base) grows to +85 Chips ×9 Mult.

The dream pairing is single-hand-axis builds (Flush / Straight / Full House) where every hand is the same type. Oops! All 6s (all probabilities ×2 → 1/2) doubles trigger rate; Oops + Space Joker = 1-in-2 hand level-ups, exploding growth.

Blueprint / Brainstorm copies have independent rolls, effectively doubling probability. Constellation (Tarot use → suit level +1) / Burnt Joker (Planet use +Mult/+Chips) parallel for hand-level scaling. Tier lists rate A overall, A+ with Oops! All 6s / single-hand axes. $5 for permanent hand growth is theft — buy on sight.

Deck Ratings

Deck Rating Notes
Abandoned A No faces — single-axis Straight/Flush growth accelerated
Magic A Strength / Enhancement Tarots pair with hand-level axis
Anaglyph A Double Tag duplicates hand-level Tags
Red / Blue A Stable on standard decks
Yellow A $5 trivial vs starting capital

Good Joker Synergies

Joker Why
Oops! All 6s All probabilities ×2 — Space Joker 1/4 → 1/2.
Blueprint / Brainstorm Independent rolls — effective 1/2 trigger rate.
Constellation Suit level +1 on Tarot use — level-axis parallel.
Burnt Joker +Mult / +Chips on Planet use — Tarot-axis parallel.
Fortune Teller +Mult per Tarot — Tarot-axis parallel.
Cartomancer +1 Tarot per Blind — level manipulation.

Recommended Builds

Build Core Loop Target Consumables
Oops! combo Space Joker + Oops! All 6s + Blueprint The Devil (Tarot)
Single-hand axis Space Joker + Flush / Straight build Black Hole / The Moon
Hand-level scaling Space Joker + Constellation + Burnt Joker Black Hole (Spectral)
Blueprint stacking Space Joker + Blueprint = effective 1/2 trigger Black Hole / The Soul

Tips & Usage

  • Lock into one hand type for compounding growth.
  • Oops! All 6s doubles trigger rate — mandatory pairing.
  • Blueprint to its right gives independent rolls.
  • Buy early; long-term scaling pays off late game.
  • Pair with Black Hole (all hands +1 level) for hand-level axis dominance.

Caveats

  • Probability-based — trigger count varies with luck.
  • Avoid Perishable — expiry costs growth opportunities.
  • Eternal Space Joker is fine — value compounds over time.
  • Permanent +1 hand level is locked in, but switching builds reduces value.
  • 1/4 base rate is low — Oops! pairing is near-mandatory.