Quick Reference
| Item |
Details |
| Effect |
Every X seconds, automatically launches X-X stone baby balls. Stone baby balls are destroyed on hitting anything |
| Category |
Passive Summon / Physical AOE |
| Tier |
A |
Rating
Catapult is an A-tier Stone-line evolved ball with a passive auto-fire mechanic. Every X seconds, it automatically launches X-X stone baby balls in various directions. These baby balls fly until they hit something — enemy, wall, or obstacle — at which point they deal damage and disappear.
The passive, no-input-required attack is the key appeal. While you control other balls normally, Catapult fires a constant stream of stone projectiles in the background. Multiple Catapults create an overwhelming density of stone balls continuously covering the field.
When to Pick
- Builds that want consistent passive DPS without active targeting
- Dense enemy stages where auto-fired balls have high hit probability
- Stone-line synergy builds combining Catapult with Steel, Landslide, and other Stone evolutions
- Long rounds where cumulative auto-fire damage adds up significantly
Best Characters
| Character |
Synergy |
Reason |
| Passive DPS builds |
S |
Auto-fire provides constant damage output without player input |
| Dense-stage builds |
A |
More enemies = higher hit probability per launched ball |
| Endurance builds |
A |
Long rounds accumulate significant total auto-damage |
Recommended Passives
| Passive |
Synergy |
| Baby ball count increase |
More balls per launch multiplies total damage |
| Stone damage up |
Higher damage per baby ball hit |
| Launch interval reduction |
More frequent launches increase DPS |
| Physical damage up |
Stone-line bonus applies |
| Speed increase |
Balls reach targets faster |
TL;DR
Catapult auto-fires stone baby balls every X seconds. A-tier passive auto-attack. Strongest when running multiple Catapults to create constant stone ball saturation across the field.