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Catapult
Common 進化ボール

Catapult

Launches {[min_babies]}-{[max_babies]} stone baby balls every {[spawn_rate]} seconds, which are destroyed after hitting anything.

Catapult Ball Guide

Quick Reference

Item Details
Effect Every X seconds, automatically launches X-X stone baby balls. Stone baby balls are destroyed on hitting anything
Category Passive Summon / Physical AOE
Tier A

Rating

Catapult is an A-tier Stone-line evolved ball with a passive auto-fire mechanic. Every X seconds, it automatically launches X-X stone baby balls in various directions. These baby balls fly until they hit something — enemy, wall, or obstacle — at which point they deal damage and disappear.

The passive, no-input-required attack is the key appeal. While you control other balls normally, Catapult fires a constant stream of stone projectiles in the background. Multiple Catapults create an overwhelming density of stone balls continuously covering the field.

When to Pick

  • Builds that want consistent passive DPS without active targeting
  • Dense enemy stages where auto-fired balls have high hit probability
  • Stone-line synergy builds combining Catapult with Steel, Landslide, and other Stone evolutions
  • Long rounds where cumulative auto-fire damage adds up significantly

Best Characters

Character Synergy Reason
Passive DPS builds S Auto-fire provides constant damage output without player input
Dense-stage builds A More enemies = higher hit probability per launched ball
Endurance builds A Long rounds accumulate significant total auto-damage

Recommended Passives

Passive Synergy
Baby ball count increase More balls per launch multiplies total damage
Stone damage up Higher damage per baby ball hit
Launch interval reduction More frequent launches increase DPS
Physical damage up Stone-line bonus applies
Speed increase Balls reach targets faster

TL;DR

Catapult auto-fires stone baby balls every X seconds. A-tier passive auto-attack. Strongest when running multiple Catapults to create constant stone ball saturation across the field.