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Quick Reference

Field Value
Type Special ball
Source Shop, treasure rooms, resource trades
Effect Pierces through all enemies — trajectory unchanged on hit
Solo tier B (multi-hit crowd potential but average base damage)
Evolution tier S (Phantom, Assassin, Soul Sucker are all S-tier)

Rating

Ghost is one of the most unique balls in Ball x Pit. Where normal balls deflect off enemies, Ghost travels straight through every enemy it contacts, dealing damage to each one in a single pass. In dense waves it routinely hits five, ten, or more enemies per trajectory — giving it far better effective DPS than its raw stats suggest.

As a standalone ball, Ghost sits at B-tier: the multi-hit is real but the per-hit damage is ordinary. The story changes completely when you look at the evolution paths: all three top-tier Ghost evolutions (Phantom, Assassin, Soul Sucker) are S-ranked, making Ghost one of the highest-priority pickups in the entire game. Pick it up early, collect two or three evolution partners alongside it, and evolve before the late-game boss gauntlet.

When to Pick

  • Ghost in the early shop is a first-pick priority — three S-tier evolutions justify the slot immediately
  • Even pre-evolution, Ghost handles dense waves well
  • Two Ghosts? Aim for Phantom + Assassin simultaneously for full coverage

Evolutions

Phantom = Ghost + Dark [S-tier · Peak Pierce]

The strongest piercing ball in the game. Ghost's pass-through combines with Dark's damage multiplier, producing a ball that blasts every enemy in its path for high damage. Top-tier for mid-to-late wave clearing.

Assassin = Ghost + Iron [S-tier · Back-Stab]

Pierces through enemies and deals +30% bonus damage when striking from behind. Ghost's piercing naturally arcs through enemy lines and clips the rear. Freeze enemies first with Glacier for reliable backshots. Elite and boss killer.

Soul Sucker = Ghost + Vampire [S-tier · Lifedrain Pierce]

Heals HP for each enemy the ball pierces through. In a dense wave, a single pass can recover several HP — drastically improving sustain in punishing late stages. The apex of vampire-line builds.

Heart Swallower [A-tier · Pierce Charm]

Charms enemies the ball passes through, temporarily turning them against their allies. Extremely disruptive in high-density waves.

Wraith = Ghost + Freeze [A-tier · Pierce Freeze]

Adds Freeze stacks to each enemy the ball pierces. Dense waves become frozen solid in a single pass, setting up clean backshots for Assassin or simply halting damage intake.

Virus [A-tier · Infection Spread]

Infects every enemy the ball pierces, then lets the infection chain to adjacent targets. Converts Ghost's pass-through into a wave-wide DoT machine.

Noxious = Ghost + Wind + Poison [C-tier · Triple-Ball]

Requires three balls. The cost outweighs the benefit for Ghost — evolve into Phantom or Assassin first.

Best Characters

  • Sisyphus — 4× AoE multiplied by every pierce hit
  • The Tunneller — wall wrap + pierce covers the entire screen
  • The Empty Nester — no baby balls; Ghost-line becomes the primary win condition

Recommended Passives

Passive Why
Full Metal Rapier +1% dmg per enemy on field; pierce compounds this on every hit
Sword Breaker Enemy-count bonus stacks across every pierce in a wave
Platinum Dumbbell Flat multiplier applies to all pierce hits simultaneously
Speed-up passives Higher cadence = more passes through crowds per wave

TL;DR

Ghost is B-tier solo but S+ tier as evolution material. Three S-tier evolutions make it a mandatory pickup. Its native pierce is immediately useful in early waves, and the endgame forms (Phantom, Assassin, Soul Sucker) are game-defining. Always take Ghost, evolve it fast.