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Hemorrhage
Common 進化ボール

Hemorrhage

Inflicts {[bleed_amt]} stacks of bleed. When hitting an enemy with {[bleed_max_stacks]} stacks of bleed or more, consumes all stacks of bleed to deal {[hemorrhage_pct]} of their current health.

Hemorrhage

Quick Reference

  • Type: Evolution ball (Iron + Bleed)
  • Effect: Inflicts 3 bleed stacks on hit. At 12+ stacks, consumes all to deal 20% of enemy current HP as bonus damage
  • Solo tier: S (Best ball in the game)
  • Role: Boss-killer specialist

Rating

Hemorrhage is the undisputed best boss killer in Ball x Pit. The "20% of current HP" percent-damage trigger creates an overwhelming power gap in late-game pits where flat-damage balls hit a wall against 50K+ HP elites and bosses.

Where standard balls plateau at Pit 20+, Hemorrhage's percent-based damage scales infinitely with enemy HP — the higher the boss's HP pool, the more absolute damage you deal. This is why it's the terminal target of every Iron-line and Bleed-line build: every Iron pickup, every Bleed pickup, exists to enable Hemorrhage.

Because the trigger requires 12-stack accumulation, stack-build speed is the real DPS metric. Pair with high-hit characters (bounce-heavy, rapid-fire) to compress the time-to-12-stack and increase percent-damage frequency.

Evolution Recipe

Material A Material B Result
Iron Bleed Hemorrhage

Single recipe — both Iron and Bleed required. If your run drops one early, prioritize the other above almost everything else.

Mechanics Deep-Dive

  1. Each hit applies +3 bleed stacks
  2. Same-target multi-hits accumulate stacks
  3. When a hit lands on a 12+ stack target, all stacks are consumed
  4. Consumption deals 20% of current HP as bonus damage
  5. Damage is percent-based, so as HP drops, absolute damage drops proportionally (% remains)

Effectively: 4 hits → 12 stacks → percent-explosion. More bounces = faster cycles.

Build Paths

Build Order Playstyle
Hemorrhage Solo Focus Hemorrhage → multiple Irons Stack Iron amplifiers
Hemorrhage + Virus Hemorrhage + Virus DoT for waves, Hemorrhage for bosses
Hemorrhage + Frozen Flame Hemorrhage + Frozen Flame +25% global amp doubles kill speed
Hemorrhage + Nosferatu Hemorrhage + Nosferatu Boss melt + wave clear

Best Characters

  • The Embedded [S] — Pierce + poison accelerates bleed stacking
  • The Repentant [S] — +5% per bounce + massive hit count = instant 12 stacks
  • The Warrior [A] — Starts with Bleed, fastest natural path to Hemorrhage
  • The Tactician [C overall, A for Hemorrhage] — Turn-based mode guarantees stack accumulation

Best Passives

  • Wagon Wheel — +30% on wall hit accelerates stack-up
  • Rubber Headband — More bounces = faster 12-stack
  • Spike Wall — Contact damage adds extra hit triggers
  • Frozen Flame interaction — +25% global damage debuff applies to the 20% trigger

Playstyle Tips

  • Online by Pit 12 is the gold standard — Hemorrhage must be fused before elite waves
  • When boss HP drops below 30%, switch to flat-damage balls — the 20% trigger absolute value shrinks rapidly
  • Multi-ball composition: 1 Hemorrhage + 3–4 other DPS balls. Hemorrhage alone doesn't carry; it complements
  • Frozen Flame combo is broken: the +25% global debuff stacks on the 20% percent damage

Weaknesses

  • Boss-focused: Trash dies before reaching 12 stacks; rely on other balls for waves
  • HP-immune enemies neutralize it: Some shielded/mechanical enemies resist percent damage
  • Ramp-up time: 4 hits needed before first explosion; not a burst-on-demand tool

TL;DR

Hemorrhage defines the Ball x Pit meta. The default answer to "how do I beat this boss?" Every run that gets to Pit 20+ asks the same question: did you build Hemorrhage by Pit 12? If yes, you're winning. If no, you're praying. Highest-priority evolution target in the game.