Satan
While active, add 1 stack of burn to all active enemies per second (max {[max_burn_stacks]} stacks), dealing {[min_burn_damage]}-{[max_burn_damage]} damage per stack per second and make them go berserk, dealing {[min_berserk_damage]}-{[max_berserk_damage]} damage to adjacent enemies every second.
Satan
Quick Reference
- Type: 2-step evolution ball (Succubus (Charm + Vampire) + Incubus (Charm + Dark))
- Effect: Applies 1 burn stack per second to all on-screen enemies (max 5). Burn damage + sends enemies berserk
- Solo tier: S (premier endgame fusion)
- Role: Screen-wide damage / area dominance
Rating
Satan is the screen-wide burn applier — a unique effect among Ball x Pit's evolutions. It requires a 2-step fusion path so the ramp-up is steep, but the payoff is massive: every enemy on screen takes burn ticks simultaneously. Stack 5 burns in 5 seconds and the entire field is melting.
The "berserk" effect on enemies also creates occasional friendly fire moments where enemies attack each other — Satan effectively turns enemies into your allies.
Evolution Recipe (2-step)
| Step | Material A | Material B | Result |
|---|---|---|---|
| 1a | Charm | Vampire | Succubus |
| 1b | Charm | Dark | Incubus |
| 2 | Succubus | Incubus | Satan |
Two Charms required — the rarity-bottleneck. Charm is a base ball but appears inconsistently. Whether you can secure two Charms decides whether Satan is achievable. Vampire and Dark are also needed for the intermediate steps.
Build Paths
| Build | Order | Playstyle |
|---|---|---|
| Solo Satan | Just Satan | Screen burn auto-clears trash |
| Satan + Frozen Flame | Satan + Frozen Flame | +25% global doubles burn output |
| Satan + Inferno | Satan + Inferno | Burn stacking acceleration |
| Satan + Nosferatu | Satan + Nosferatu | Screen burn + summon dominance |
Best Characters
- The Itchy Finger — 2× fire rate accelerates Charm/Vampire/Dark farming
- The Carouser — Orbital balls maintain Satan's burn coverage
- The Pitling — Ball count boost increases evolution material drops
Best Passives
- Eyeball — AoE/screen-wide damage amp
- Spike Wall — Contact extra hits
- Frozen Flame interaction — +25% global applies to burn ticks
Playstyle Tips
- Plan material acquisition: 2 Charms, 1 Vampire, 1 Dark required. Charm is priority lockdown
- Late-game specialist: Satan takes time to complete; aim as Pit 20+ endgame
- Frozen Flame combo is broken: +25% global on burn doubles screen-clear speed
Weaknesses
- High evolution difficulty: 2× Charm is RNG-dependent
- Long completion time: long-term planning required
- Berserk risk: enemies temporarily get stronger before dying
TL;DR
Satan is the screen-dominating endgame ball. Highest evolution complexity but highest annihilation potential. Lock in Satan as goal whenever 2 Charms drop.