Skip to main content
メインコンテンツへ
Shotgun
Common 進化ボール

Shotgun

Shoots {[min_babies]}-{[max_babies]} iron baby balls after hitting a wall. Iron baby balls move at {[base_speed]} speed but are destroyed upon hitting anything.

Shotgun Ball Guide

Quick Reference

Item Details
Effect After hitting a wall, launches X-X iron baby balls. Iron baby balls move at X speed but are destroyed upon hitting anything
Category Wall-trigger Scatter
Tier B

Rating

Shotgun is a B-tier wall-triggered scatter ball. Upon hitting a wall, it simultaneously launches multiple iron baby balls outward. These mini-projectiles fly in various directions until they contact an enemy or other obstacle, then disappear.

The wall-bounce trigger means every bounce generates a scatter blast. Near-wall bounces near dense enemy groups maximize scatter damage — the baby balls have the most targets to hit when launched close to groups. B-tier due to the random scatter direction, but consistent in generating multi-projectile bursts per wall contact.

When to Pick

  • High-bounce builds where frequent wall contacts multiply scatter shots
  • Stages with enemies near walls where scatter has short travel distance
  • Supplement to other balls for incidental scatter damage

Recommended Passives

Passive Synergy
Baby ball count up More balls per wall contact
Baby ball damage up More damage per scatter hit
Bounce enhancement More bounces = more wall contacts = more scatter shots

TL;DR

Shotgun fires multiple iron baby balls after hitting a wall. B-tier wall-triggered scatter. Most effective in high-bounce builds near dense enemy groups.