
バッテリー
コモンエンジニアバトル開始時:電荷を放出し、使用速度+10%。
Basic Info
| Item | Details |
|---|---|
| English Name | Battery |
| Rarity | Common |
| Price | 2G |
| Type | Accessory |
| Class | Engineer |
| Size | 1 slot |
| Activation | At battle start + on charge release |
| Overall Tier | A+ (Engineer-only) |
Effect
- At battle start: release Charge and gain use speed +10%
- Charge mechanic: Battery's unique resource. Releases trigger buffs
- Multi-stack: charge release and use speed +10% accumulate
Use speed is a core stat in Backpack Battles, affecting weapon attack interval, food cycle, accessory effect timers, and pet action interval. Use speed +10% purely raises activation frequency of all auto-effects by 10%: 3 Batteries = +30%, 5 = +50%. Since it lifts Engineer's foundational stat itself, it's the most versatile item in the Charge family.
Evaluation & Analysis
Battery is Engineer's class-exclusive accessory, positioned as the "mass-stack-premise foundation item" equivalent to Pyromancer's Flame. The design of guaranteed use speed +10% for 2G and 1 slot makes the "fill every empty slot with Battery" strategy viable, mirroring Flame's approach. A basic part integrated into every Engineer build (high-speed weapon specialization / food x Charge compound / pet-linked etc.).
The compounding effect of use speed +10% grows exponentially. Battery x5 = +50%, x8 = +80% pushes Engineer weapon attack speed to 1.5-1.8x and hits-per-second skyrockets. Hit-count-based buffs like Whetstone's damage +1 or Lump of Coal's on-hit +1 mesh perfectly, pushing rapid-attack damage to top-class levels. Food activation cadence (Banana / Garlic / Blueberry) also accelerates by the same factor, lifting healing / defense / food synergy across the board.
Charge is Engineer's unique resource, generated and consumed by Battery and various other Engineer items. Upper items triggered on Charge release (Charge Booster family / Electric Hammer etc.) are designed to activate linked with Battery as supply source — Battery count directly equates to Charge-economy headroom. Engineer's upper builds form multi-stage structures: "mass Battery placement → Charge release chains → upper item trigger chains."
Direct crafting routes as material are limited, but Battery's solo usage value is high enough to keep it in raw multi-stack into late game. Piggy Bank economy synergy is also strong — buying 1 Battery per round from the 1G income realistically accumulates 5-8 copies by mid game. The low 2G price stays light on funds from early to late game.
Class-by-Class Evaluation
| Class | Rating | Notes |
|---|---|---|
| Engineer | A+ | Foundation of every build. Flame-class must-have — stack multiples to pile use speed |
(Engineer-exclusive; other classes cannot equip)
Recommended Usage
- On Engineer, insta-buy whenever spotted. 2G and 1 slot for use speed +10% is a steal
- Secure use speed +30-50% via 3-5 stacks. Foundation of rapid-attack Engineer
- 8-stack reaches +80%, attack cadence 1.8x — a high-speed build
- Keep buying 1 Battery per round from Piggy Bank's 1G income as an economic strategy
- Use speed affects weapons / food / pets / accessories. Overall damage lifts
- Functions as trigger supply source for Charge-release upper items (Electric Hammer etc.)
- Combine with Whetstone's damage +1 and Lump of Coal's on-hit +1 to maximize rapid-attack damage
- Strategy of filling every bag gap with Battery is also valid. Parallel slot expansion recommended
Strong Synergies
| Item | Reason |
|---|---|
| Engineer weapons (Electric Hammer / Electric Drill etc.) | Use speed + raises attack count. DPS significantly lifts |
| Food (Banana / Garlic / Blueberry) | Use speed + raises activation cadence. Healing / defense / synergy accelerates |
| Charge-consumption items | Charge-release trigger items fire more often |
| Piggy Bank | Per-round 1G income supports continuous Battery buys |
| Whetstone | Damage +1 rides on tempo. Under Battery acceleration, cumulative damage expands |
| Lump of Coal | On-hit +1 scales with attack cadence. Use speed + lifts proc count |
| Swift Gloves | Attack speed up multiplies with use-speed buff. Weapon DPS additively expands |
| Leather Bag | Slot expansion secures placement room for Battery mass-stack |
Build Examples
Engineer Use-Speed Specialized Tempo Build
Battery x5-8 + Engineer high-speed weapon + Swift Gloves achieves use speed +70-100% — rapid-attack damage basic form. Whetstone / Lump-of-Coal on-hit buffs ride on attack cadence acceleration across the whole match, overwhelming through cumulative damage — the standard Engineer template.
Engineer Charge Economy Build
Battery x3-5 + Charge-release upper items + Electric Hammer targets Charge-release trigger chain activations. Battery functions as Charge supply, maximizing upper items' activation frequency — a multi-stage structure.
Engineer Food x Use-Speed Hybrid
Battery x3-5 + Banana + Garlic + Blueberry + Pan accelerates food activation cadence with use speed +30-50%. Pan's food-count damage and Battery's tempo buff compound — growing along damage / healing / defense axes simultaneously.
Engineer Economy + Battery Multiplication
Piggy Bank x2-3 + Battery x8-10 fully reinvests per-round economy into Battery buys — an economy build. By late match, 10+ Batteries = use speed over +100%, outpacing other players in hits per second.
Pitfalls & Cautions
- Engineer-exclusive; other classes cannot equip. Watch pick mistakes
- Use speed +10% solo is modest. Design premises multi-stacking
- Battery mass-stacking pressures the bag. Leather Bag / upper-bag slot expansion is mandatory
- Without Charge-release linked items, Battery's charge ends as use-speed buff only
- In weapon-less builds, use-speed + benefit nearly vanishes. Engineer weapons in parallel is the premise
- 2G is cheap but 10-stack totals 20G. Competes with mid-game-onward key items
- Shop appearance count is RNG-dependent. Missing early buys directly causes mid-game use-speed shortage
- Use speed rise can accelerate stamina consumption speed. Supplement with stamina-management items (Banana etc.)
Crafting Results
This item is currently not frequently used as a major crafting material; the basic operation is running raw multi-stack. The design has you leveraging the solo use-speed +10% effect through late game.
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