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ホウキ

ホウキ

コモン共通
Broom
価格4G
タイプ近接武器
カテゴリ武器
効果

相手の攻撃ミス時:次回攻撃のダメージ+2。ヒット時:33%の確率で目くらまし1を付与。ソケット×1。

Basic Info

Item Details
English Name Broom
Rarity Common
Price 4G
Type Melee Weapon
Class Neutral
Damage 2-4 (avg 3)
Attack Speed 1.7s
Stamina Cost 1.2 (~0.7/s)
Accuracy 95%
Crit Rate 5%
Sockets 1
Size 1x4
Overall Tier B+

Effect

  • On enemy miss: Broom's next attack damage +2 (stacking)
  • On hit: 33% chance to apply Blind 1
  • Broom's own attack resets the accumulated damage

Blind is a debuff that reduces the enemy's accuracy. Broom forms a self-contained positive loop: "apply Blind → enemy misses → your own damage accelerates."

Evaluation & Analysis

Broom is a high-completion-rate early weapon whose self-contained "Blind application x damage acceleration" synergy is exceptional for a Common. A 33% chance on hit to apply Blind lowers the enemy's accuracy and provokes misses. Each miss raises Broom's next-attack damage by 2 — meaning the deeper the Blind stacks, the more Broom's own damage climbs.

95% accuracy is top-tier stability among Commons, and a 1.2 stamina cost keeps efficiency high. "Rarely misses, good for sustained combat" is a simple but powerful baseline, making the 4G investment extremely valuable for the early game.

Its greatest strength is crafting-hub versatility. Broom feeds four important upgrade routes, so it flexibly extends in whichever direction your build demands. In particular, the Magic Wand craft (Broom + Mana Orb) is a mandatory path to Mage's core weapon — the moment you pick Mage, Broom's priority skyrockets.

The community recognizes Pocket Sand (opening Blind) as a canonical pairing: from the very start of the match you get Blind stacks + damage accumulation compounding together. Light Saber also grants "bonus damage vs. Blind enemies," so Broom + Light Saber dual-wield doubles down on the Blind synergy as a quasi-meta build.

Socketing Sapphire adds Cold for a "Blind + Cold" double-debuff — simultaneously crushing enemy accuracy and speed. Ruby for lifesteal and Topaz for attack speed also mesh cleanly. Broom accepts any gem and still performs.

Class-by-Class Evaluation

Class Rating Notes
Ranger B 95% accuracy stability. Bridges until bows arrive, and branches into pet builds via Shepherd's Crook
Reaper B+ Poison + Blind double-debuff cuts enemy damage and accuracy at once. Can also route into Snow Staff for Cold
Berserker C+ Axes typically take priority, but it works as an efficient bridge weapon before Heroic Sword comes online
Pyromancer B Snow Staff route enables Heat + Cold hybrid. Limited direct Heat synergy but an option to keep open
Mage S Direct line to Magic Wand (Broom + Mana Orb), Mage's core weapon. Top opening-round priority
Adventurer B+ Shepherd's Crook starts pet builds. Blind application also fits Adventurer's off-meta strategies
Engineer B+ Use-speed buffs raise Blind trigger frequency. Sub-weapon for charge-based builds

Recommended Usage

  • For Mage, craft immediately the moment Mana Orb appears. Magic Wand is Mage's core weapon and Broom is its required material
  • Pair with Pocket Sand (opening Blind) to kickstart the damage acceleration loop from the very first second
  • Socketing Sapphire (Cold double-debuff), Topaz (attack speed + hit volume), or Ruby (lifesteal for sustain) all work beautifully
  • Dual-wield with Light Saber to unlock "Blind → bonus damage" — an anti-Blind synergy construct
  • Shepherd's Crook route starts pet builds. Pairs with Squirrel pet and Piggy Bank
  • Snow Staff route expands into a Freeze build. Combined with Sapphire Cold and Amethyst buff-strip, it becomes a control-heavy comp
  • At 4 slots, Broom is large. Central placement maximizes adjacency (Heat/Cold propagation)
  • 33% Blind relies on RNG — pairing with volume weapons increases trigger opportunities

Strong Synergies

Item Reason
Pocket Sand Guaranteed opening Blind. Starts Broom's damage-acceleration loop from second 1
Mana Orb Required material for Magic Wand (Broom + Mana Orb). Unlocks Mage's core weapon route
Light Saber Bonus damage vs. Blind enemies. Broom + Light Saber dual-wield becomes a quasi-meta anti-Blind build
Swift Gloves Attack-speed buffs raise Blind triggers. Damage accumulation also accelerates
Sapphire Adds Cold for a Blind + Cold double-debuff — simultaneously cutting accuracy and speed
Ruby Lifesteal for sustain. Provoked misses also reduce incoming damage — a multi-layer synergy
Topaz Attack-speed buff raises Blind trigger frequency. Pairs well with Critwood Staff's related weapons
Magic Wand Post-craft, functions as Broom's derivative. Mage's core weapon

Build Examples

Mage Magic Wand Core Route

Secure Broom in Rounds 1-2, then craft Magic Wand the moment Mana Orb appears. Combine with Wand of Equilibrium, Magic for Dummies, and Puzzlebag of Love to build the canonical Mana-consumption → Shield → healing loop. Magic Wand is also the gateway to higher-tier staves.

Anti-Blind Dual-Wield

Run Broom + Light Saber with Pocket Sand and Swift Gloves, chaining opening Blind stacks → damage acceleration → Light Saber bonus damage. A Blind-specialized quasi-meta build.

Adventurer Shepherd's Crook Pets

Craft Shepherd's Crook from Broom + Whetstone to accelerate pet activations from Squirrel, Little Bart, and Piggy Bank. Pet swarm + Broom Blind applications form an off-meta harassment build.

Pyromancer/Reaper Snow Staff Branch

Use Broom as material to craft Snow Staff, then combine with Heat weapons (Flame Whip) for a Heat + Cold double-DoT setup. Frozen Flame crafting concentrates the output further.

Pitfalls & Cautions

  • 33% Blind application is unreliable alone. Without higher-proc sources like Flawless Sapphire (60%), the miss-to-acceleration loop may not boot in certain matches
  • Damage acceleration resets whenever Broom itself attacks. Optimally, you let another weapon apply Blind while delaying Broom's swings, but controlling this in combat is hard
  • The 4-slot size is large for an early bag. Without adjacency plays, Pan (3 slots effective) may be easier to use
  • Outside Mage, few builds "finish" with Broom alone — it is primarily a crafting material. Holding it into mid game without a craft leaves you short on damage
  • Only one of its craft targets (Magic Wand / Shepherd's Crook / Shovel / Snow Staff) can be chosen. Waiting too long between routes wastes slots with surplus materials
  • Even at 95% accuracy, 5% of swings miss. Against opponents with dodge buffs (Blind resistance or accuracy debuff resistance), Broom underperforms expectation

Crafting Results

This item feeds into the following upgrade paths.

Result Ingredients Notes
Magic Wand Broom + Mana Orb Mage's core weapon. Spends Mana for big magic damage — the most critical Mage craft
Shepherd's Crook Broom + Whetstone Raises pet activation speed. Key item for pet builds, pairs well with Adventurer
Shovel Broom + Pan Raises Stone's shop rate. Bridge into Stone Golem / Stone-collecting builds
Snow Staff Broom + specific materials Cold-applying weapon. Route into Freeze / Heat+Cold builds

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