dood
メインコンテンツへ
ヒーロー
冒険 / カード

[Dominion] Hero Card Guide - Penultimate Traveller Step

Rating of the Adventures card Hero. Cost 5 Action-Traveller.

Hero

Basic Info

  • Type: Action-Traveller
  • Cost: 5 (cannot be bought directly — exchange from Warrior only)
  • Effect: +$2 / Gain a Treasure. May exchange for Champion on discard.

Rating

Fourth step of the Page Traveller line. +$2 plus any cost-5 Treasure = Festival+Smithy-tier tempo. The final step before Champion.

Strength: "+$2 + any Treasure of choice." Pick Gold normally, or Coin of the Realm / Treasure Trove / Amulet etc. as situation dictates.

How to Play

From Warrior exchange. Decide each turn whether to push to Champion or hold.

Default: advance to Champion. Champion's permanent +1 Action + attack immunity is unmatched.

Stopping at Hero gives a strong BM support: +$2 + Gold/turn.

Key Combos

Hero + King's Court: TR-Hero = +$4 + 2 Treasures.

Hero + Giant ($5 turn): $5 Province + Gold via Hero.

Hero + on-gain effects (Border Village): chain Treasure gain into another gain.

Synergies

  • King's Court: doubling.
  • Giant: big-coin turns.
  • Teacher: tokens.
  • Remodel: pre-Champion alternative.

Counters & Bad Matchups

  • Short games: don't reach Champion.
  • Full-trash supplies: lose Hero before Champion.

Advanced Tips

Tempting to stop at Hero — +$2 + Gold is great. But Champion's long-term value outweighs.

Treasure choice: usually Gold; sometimes Amulet / Coin of the Realm.

Teacher's +$1 token = +$3, near-Festival.

Mirror: Champion timing matters — first-mover advantage.