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[Dominion] Page Card Guide - First Step to Champion

Rating of the Adventures card Page. Cost 2 Action-Traveller. +1 Card +1 Action, exchange for Treasure Hunter on discard.

Page

Basic Info

  • Type: Action-Traveller
  • Cost: 2
  • Effect: +1 Card / +1 Action / When you discard this from play, you may exchange it for a Treasure Hunter.
  • Traveller line: Page → Treasure Hunter → Warrior → Hero → Champion

Rating

A signature Adventures card. The first step toward Champion. Cost 2 cantrip (+1 card +1 action) plus exchange progression — minimal cost commitment with massive late-game payoff via Champion.

Biggest strength: "$2 cantrip + exchange chain." Such low cost and the chain to Champion make Page nearly always worth buying 2x early.

Community consensus: top-5 in Adventures, the most critical piece for Champion. Tier S.

How to Play

Early (T1-2): On any 2-coin slot. Two copies if 4/3 or 5/2 split allows.

Mid-early: Play Page each turn. Choose to exchange to Treasure Hunter when discarded — usually do exchange to advance.

Treasure Hunter ($3) gains Silvers. Move forward fast.

Traveller Exchange Timing

Only when discarded. Cleanup phase is normal discard, so every turn offers a window.

Skipping exchange delays Champion. Default: exchange every turn.

Throne effects creating multiple plays = multiple exchange windows that turn.

Key Combos

Page + Teacher: Teacher's +1 Action / +$1 tokens supercharge Page.

Page + King's Court: TR-Page = +2 cards / +2 actions, one exchange window on discard.

Page + Inn: Inn shuffles Travellers back for re-draws.

Synergies

  • Teacher: token boost.
  • King's Court: draw boost.
  • Inn: recycling.
  • Remodel: Treasure Hunter into other $3.
  • Chapel: thinning helps Page draws.

Counters & Bad Matchups

  • Short games: end before Champion arrives.
  • Heavy attacks: Page-less turns stall progression.
  • Strong existing villages: Page not needed.

Advanced Tips

Exchange only on discard. Durations / "stays in play" cards skip exchange.

Two Pages near-mandatory. Third is excess.

Mind the chain: Treasure Hunter → Warrior → Hero → Champion. Each step has trade-offs but always advance.

Don't stop at Hero: even though Hero is strong, exchange to Champion.

If Teacher is in supply, Page + Teacher combo doubles damage.