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[Dominion] Teacher Card Guide - Permanent Token Distribution

Rating of the Adventures card Teacher. Cost 6 Action-Reserve. Place tokens on supply piles for permanent boosts.

Teacher

Basic Info

  • Type: Action-Reserve
  • Cost: 6 (exchange from Disciple only)
  • Effect: Place this on your Tavern mat. At start of your next turn, recall it; place a token (+1 Card / +1 Action / +1 Buy / +$1) on a Supply pile that has no token.

Rating

Final form of the Peasant Traveller line. Permanent token distribution turbo-charges any pile.

Biggest strength: "Permanent deck upgrade." Place +1 Card / +1 Action / +1 Buy / +$1 on any pile. Example: +1 Action on Smithy = Cantrip Smithy. +1 Card on Witch = Lab Witch.

Community consensus: top-tier in all of Dominion, alongside Champion as the Adventures endgame. Tier S+.

How to Play

From Disciple exchange. Reaching Teacher means near-game-won.

Every turn recall from Tavern, place token. Priority:

  1. +1 Action on a key terminal (Smithy) → fix village problem
  2. +1 Card on Witch / weak draw → engine
  3. +1 Buy on main treasure → Silver/Gold pick
  4. +$1 on main action → economy

Key Combos

Teacher + Smithy: +1 Action token = cantrip Smithy.

Teacher + Witch: +1 Card token = Lab+Curser.

Teacher + Champion: ultimate. Infinite actions + permanent tokens.

Teacher + Hireling: token-permanent boost.

Synergies

  • Smithy / Council Room: +Action token fit.
  • Witch / cursers: +Card token boost.
  • Champion: dual Travellers.
  • Hireling: tokens persist.

Counters & Bad Matchups

  • Short games: don't reach Teacher.
  • Few Action piles: tokens have nothing to enhance.

Advanced Tips

Teacher is Reserve; sits on Tavern mat until recalled.

Token priority depends on supply. Default: +1 Action on most-played terminal.

Second Teacher: very strong; place tokens on additional piles.

Mirror match: simultaneous Teacher arrival = even; first-mover wins.