[Dominion] Herbalist Card Guide - Treasure Topdecker
Rating of the Alchemy card Herbalist. Cost 2 Action. +1 Buy / +1 Coin. Once per turn, may topdeck a discarded Treasure.
Herbalist
Basic Info
- Type: Action
- Cost: 2
- Effect: +1 Buy / +1 Coin / Once this turn, when you discard a Treasure from play, you may put it onto your deck.
Rating
Terminal Action with +1 Buy / +1 Coin and Treasure topdecking. Cheap at 2, but terminality limits engine use.
Biggest strength: lock Gold / Platinum / Potion onto next turn's hand. Late-game, drawing Gold + Herbalist together secures Gold for the next turn too — chains Province purchases.
Tier B-. Mediocre cost-2 card. +Buy and +1 Coin are mildly useful, but terminal and no draw makes multi-buy bad.
How to Play
Early: filler for 2-coin slots when 4-coin doesn't show.
Mid: Province turn with Herbalist gives +1 Buy / +1 Coin = 4 + 2 Silvers = 7 coin (Province + extra buy).
Late: Topdeck Gold the turn after drawing it for stable Province economy.
Key Combos
Herbalist + Vineyard: Action density + cheap.
Herbalist + Gold/Platinum: Topdeck high-value Treasure.
Herbalist + Chapel: +Buy support for thinning strategy.
Herbalist + Bridge: Double +Buy for multi-Province turns.
Herbalist + Potion: Topdeck Potion every turn → stable Potion strategy.
Synergies
- Gold/Platinum: Topdeck for stable economy.
- Potion: Lock Potion in alchemy strategies.
- Vineyard: Action density.
- +Buy-needed engines: Bridge, Market combos.
Counters & Bad Matchups
- Terminal-heavy supplies: Herbalist itself is terminal.
- Strong +Buy alternatives: Bridge, Market, Spy outclass it.
- Pure BM supplies: Smithy beats Herbalist on terminal economy.
Advanced Tips
Herbalist as 2-coin slot filler. 3 coin → Silver; 4 coin → Silver / better Action priority.
Potion + Herbalist: Topdeck Potion each turn for stable alchemy chain.
Two Golds + Herbalist: Draw both Golds and Herbalist; topdeck one Gold; next turn Gold-guaranteed = Province lock.
Weakness: terminal, no draw. In engines, Villages/cantrips outclass.
Don't pile-buy. One Herbalist suffices; 2-3 collide.