[Dominion] Philosopher's Stone Card Guide - Deck-Size Treasure
Rating of the Alchemy card Philosopher's Stone. Cost 3+P Treasure. +1 Coin per 5 cards in deck and discard combined.
Philosopher's Stone
Basic Info
- Type: Treasure
- Cost: 3+P (requires Potion)
- Effect: +1 Coin per 5 cards in your deck + discard pile combined (round down).
Rating
A treasure that "grows with deck size." This inverts Dominion's universal "thin = strong" rule. 20-card deck → +4. 30 → +6. 50 → +10.
Biggest strength: turns Curses and Estates given by opponents into self-buff. Witch/Familiar enemies inadvertently strengthen your Stone.
Tier B-. Usually weak — runs counter to compression theory. Shines only in specific narrow supplies (heavy curse-spreading, engine-impossible boards).
How to Play
Open Potion + Silver. Build to 3+P access.
Mid: Use Vineyard / Stones / Coppers / Curses to bloat deck. Fire Stones each turn for steady +3-5 coin.
Late: Pivot to Province economy.
Coin by Deck Size
- 10 cards: +2 coin (just after buying Stone)
- 15: +3
- 20: +4
- 25: +5 (Gold-tier)
- 30: +6
- 50: +10 (Province solo)
Standard 10-15 card decks ≈ Silver. 30+ surpasses Gold.
Key Combos
Stone + Vineyard: Vineyard + Stone bloat + score together; both Potion-cost.
Stone + Receive-Curse: Opponent's Witch/Familiar grows your deck and Stone simultaneously.
Stone + Gardens: Same theme — pile-up scoring + Stone scaling.
Stone + Harem: Bloat with Treasure-VP duals.
Stone + Platinum (Prosperity): Big Stones enable Platinum purchases.
Synergies
- Potion: Required.
- Vineyard: Deck bloat + score.
- Gardens (Base): Same axis.
- Anti-thinning BM: Keep all Coppers, accumulate Curses.
- Receive-Curse plays: Self-buff via opponent attack.
Counters & Bad Matchups
- Chapel/Remodel/Baron etc: Self-thinning kills Stone.
- Engine boards: Tight deck + frequent shuffle → Stone weak.
- Potion-blocked turns: 3+P unbuyable.
Advanced Tips
Stone strategy is "anti-Dominion" — fighting the compression dogma. Works only on supplies where engines aren't available.
2-3 Stones = +6-15 coin per turn = Province+extras economy. Larger deck = bigger Stones.
Stone vs cursers: Each Curse received is +1 coin's worth of deck size for your Stone. Tactical inversion.
Stone + Vineyard: Both scale with deck/Action density. Combine for parallel scoring.
Stone is a niche / training-supply card. Against engine players it loses badly.