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戦術
アクション・城砦 3 Allies

Battle Plan

戦術

Battle Plan

Basic Info

  • Type: Action-Fort (Clashes)
  • Cost: 3
  • Effect: +1 Card / +1 Action / You may reveal an Attack from your hand for +1 Card. You may rotate any Supply pile.

Rating

First card in Clashes pile. Cost 3 cantrip + Attack-reveal bonus + pile rotation.

Killer feature: pile rotation. Manipulate Clashes, Townsfolk, Forts, Augurs, Wizards, Odysseys to access strong cards faster. Tempo + strategic advantage.

Attack-reveal bonus is conditional but turns Battle Plan into a +2-card cantrip in attack-heavy decks.

Overall B+ tier. Clashes entry point. Strategic rotation value high.

How to Play

Open-3 candidate. Always buy when Clashes present.

Each turn fire Battle Plan, rotate piles to surface strong cards.

Late game: gain Archer or Warlord via Clashes rotation.

Key Combos

Battle Plan + Attack-heavy deck: reveal bonus = +2-card cantrip.

Battle Plan + rotating piles: surface strong Townsfolk / Forts / Augurs cards.

Battle Plan + Throne Room: +2 Cards / +2 Actions / 2 rotations.

Battle Plan + other Clashes: rotate Clashes itself to reach Archer/Warlord/Stronghold.

Synergies

  • Attack cards: reveal bonus always live.
  • Rotating piles: strategic surface manipulation.
  • Throne Room: doubled.
  • Draw engines: cantrip-friendly.

Counters & Bad Matchups

  • No-attack decks: reveal moot.
  • No-rotating-pile supplies: rotation moot.
  • BM: cantrips weak in BM.

Advanced Tips

"Which pile, which direction" is the core decision. Clashes → reach Archer/Warlord. Townsfolk → reach Blacksmith/Elder.

1-2 copies plenty. One rotation per turn already huge value.

Battle Plan sits at Clashes bottom — rotating Clashes via Battle Plan unlocks Archer next.

Attack reveal: just hold the Attack in hand (no discard required).

Battle Plan + other rotation effects: stack with kingdom-wide rotate triggers for flexible pile manipulation.