Miller
Basic Info
- Type: Action
- Cost: 4
- Effect: +1 Action / Look at the top 4 cards of your deck. Put one into your hand, discard the rest.
Rating
Allies Townsfolk pile, 3rd card. Cantrip-like with strong filtering. Pick 1 of top 4.
Tier A-S. If you can reach Miller in the Townsfolk pile, premium tool.
How to Play
$4 slot (after Townsfolk pile rotates). 1-2 copies. Mid-late filter.
Top 4 → pick best 1. Rest discarded → cycles deck.
Townsfolk order: Town Crier → Blacksmith → Miller → Elder. To buy Miller, deplete top 2.
When to Pick / Skip
Shines on:
- Townsfolk pile actively rotates.
- Filter-heavy strategy.
- Draw-everything engine.
Skip:
- Townsfolk pile won't rotate to Miller.
- Rush boards.
- Heavy trasher (deck already thin).
Key Combos
Miller + King's Court: doubled, +2 Actions + 2 selections.
Miller + Smithy / Council Room: draw + filter.
Miller + Crossroads: VP draw selection.
Miller + Inn: shuffle.
Miller + Other Townsfolk: chain pile.
Synergies
- King's Court: doubled.
- Smithy: draw boost.
- Crossroads: VP filter.
- Inn: shuffle.
- Townsfolk pile: chain.
- Merchant Guild: tokens.
Counters & Bad Matchups
- Townsfolk pile stagnant.
- Rush.
- Thin-deck builds.
Advanced Tips
Pile rotation: Town Crier → Blacksmith → Miller → Elder. Acquire Miller after deplecting top 2.
KC + Miller: 2 selections from 2 separate top-4 peeks.
Multi-Miller: 2-3 copies = rapid deck refinement.
Engine build: Miller + Smithy/Barge filter draws each turn.
Mirror match: Townsfolk depletion speed.
Note: This Miller is the Allies Townsfolk pile card (cost $4).