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粉屋
Action 4 Allies

Miller

粉屋

Miller

Basic Info

  • Type: Action
  • Cost: 4
  • Effect: +1 Action / Look at the top 4 cards of your deck. Put one into your hand, discard the rest.

Rating

Allies Townsfolk pile, 3rd card. Cantrip-like with strong filtering. Pick 1 of top 4.

Tier A-S. If you can reach Miller in the Townsfolk pile, premium tool.

How to Play

$4 slot (after Townsfolk pile rotates). 1-2 copies. Mid-late filter.

Top 4 → pick best 1. Rest discarded → cycles deck.

Townsfolk order: Town Crier → Blacksmith → Miller → Elder. To buy Miller, deplete top 2.

When to Pick / Skip

Shines on:

  1. Townsfolk pile actively rotates.
  2. Filter-heavy strategy.
  3. Draw-everything engine.

Skip:

  1. Townsfolk pile won't rotate to Miller.
  2. Rush boards.
  3. Heavy trasher (deck already thin).

Key Combos

Miller + King's Court: doubled, +2 Actions + 2 selections.

Miller + Smithy / Council Room: draw + filter.

Miller + Crossroads: VP draw selection.

Miller + Inn: shuffle.

Miller + Other Townsfolk: chain pile.

Synergies

  • King's Court: doubled.
  • Smithy: draw boost.
  • Crossroads: VP filter.
  • Inn: shuffle.
  • Townsfolk pile: chain.
  • Merchant Guild: tokens.

Counters & Bad Matchups

  • Townsfolk pile stagnant.
  • Rush.
  • Thin-deck builds.

Advanced Tips

Pile rotation: Town Crier → Blacksmith → Miller → Elder. Acquire Miller after deplecting top 2.

KC + Miller: 2 selections from 2 separate top-4 peeks.

Multi-Miller: 2-3 copies = rapid deck refinement.

Engine build: Miller + Smithy/Barge filter draws each turn.

Mirror match: Townsfolk depletion speed.

Note: This Miller is the Allies Townsfolk pile card (cost $4).