Bauble
Basic Info
- Type: Treasure-Liaison
- Cost: 2
- Effect: Choose two different: +1 Buy; +1 Coin; topdeck a card you gain this turn; +1 Favor.
Rating
Cost 2 Treasure with flexible 4-option / pick-2 design. Treasure frame doesn't compete with Actions, +1 Favor option as Liaison.
Killer feature: simultaneously +1 Buy and +1 Favor. Cost 2 is incredible. With +1 Coin and +1 Buy chosen, plays like Market.
Strong open-2 candidate. Pair with Chapel for thinning + Favor.
Overall A-tier. Standard Allies pick.
How to Play
Open-2 mandatory if available. Multi-copy fine.
Each turn pick situationally: usually +1 Coin / +1 Buy for Province acceleration; +1 Favor / +1 Coin if Ally is hot.
End-game: +1 Buy for double-Province; +1 Favor for Ally trigger.
Key Combos
Bauble + Chapel: thinning + Favor stack.
Bauble + Guildmaster: +1 Buy multi-gain + Favor trigger.
Bauble + Bridge: +1 Buy stack multi-Province.
Bauble + gain effects: topdeck gained card, fire next turn.
Synergies
- Liaisons (Guildmaster, Underling): Favor stacking.
- Chapel/Masquerade: thinning combo.
- Bridge/Royal Seal: +1 Buy stack.
- Guildmaster: gain trigger.
Counters & Bad Matchups
- Weak Ally: stockpiled Favor wasted.
- BM: Liaison/choose-2 weak in BM.
- Fast game: flexibility unutilized.
Advanced Tips
Each turn "what to choose" is a small accumulating decision. Default +1 Coin / +1 Buy; Ally-imminent? +1 Favor / +1 Coin.
Multi-copy: 3-4 copies viable. Treasure → no collision.
Bauble + Workshop-style gain: topdeck the gain → fire next turn = Peddler-grade efficiency.
Open-2 / Bauble + Bauble (or Chapel) is a strong opening.