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小間物
財宝・連携 2 Allies

Bauble

小間物

Bauble

Basic Info

  • Type: Treasure-Liaison
  • Cost: 2
  • Effect: Choose two different: +1 Buy; +1 Coin; topdeck a card you gain this turn; +1 Favor.

Rating

Cost 2 Treasure with flexible 4-option / pick-2 design. Treasure frame doesn't compete with Actions, +1 Favor option as Liaison.

Killer feature: simultaneously +1 Buy and +1 Favor. Cost 2 is incredible. With +1 Coin and +1 Buy chosen, plays like Market.

Strong open-2 candidate. Pair with Chapel for thinning + Favor.

Overall A-tier. Standard Allies pick.

How to Play

Open-2 mandatory if available. Multi-copy fine.

Each turn pick situationally: usually +1 Coin / +1 Buy for Province acceleration; +1 Favor / +1 Coin if Ally is hot.

End-game: +1 Buy for double-Province; +1 Favor for Ally trigger.

Key Combos

Bauble + Chapel: thinning + Favor stack.

Bauble + Guildmaster: +1 Buy multi-gain + Favor trigger.

Bauble + Bridge: +1 Buy stack multi-Province.

Bauble + gain effects: topdeck gained card, fire next turn.

Synergies

  • Liaisons (Guildmaster, Underling): Favor stacking.
  • Chapel/Masquerade: thinning combo.
  • Bridge/Royal Seal: +1 Buy stack.
  • Guildmaster: gain trigger.

Counters & Bad Matchups

  • Weak Ally: stockpiled Favor wasted.
  • BM: Liaison/choose-2 weak in BM.
  • Fast game: flexibility unutilized.

Advanced Tips

Each turn "what to choose" is a small accumulating decision. Default +1 Coin / +1 Buy; Ally-imminent? +1 Favor / +1 Coin.

Multi-copy: 3-4 copies viable. Treasure → no collision.

Bauble + Workshop-style gain: topdeck the gain → fire next turn = Peddler-grade efficiency.

Open-2 / Bauble + Bauble (or Chapel) is a strong opening.