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契約
財宝・持続・連携 5 Allies

Contract

契約

Contract

Basic Info

  • Type: Treasure-Duration-Liaison
  • Cost: 5
  • Effect: +2 Coins / +1 Favor / You may set aside an Action from your hand to play it at the start of your next turn.

Rating

Unique Treasure-Duration-Liaison hybrid. Provides +2 Coins, +1 Favor, plus carries an Action over to next turn.

Killer feature: turn-restructuring. Set aside a Village or draw card to fire on next turn's start. Splits one turn's plan across two for stability.

As Treasure, no terminal collision. +1 Favor counts as a Liaison.

Overall A-tier. Strategic turn-splitting tool.

How to Play

First buy at cost 5 mid-game. Treasure → no Action slot pressure.

Each turn: play Contract, set aside a key Action for next turn's opener.

End-game: +2 Coin contributes to Province while pre-staging next turn.

Key Combos

Contract + Smithy: set aside Smithy → next turn opens with +3 Cards (8 cards in hand).

Contract + Highwayman-style durations: complete turn-structure control.

Contract + Throne Room: TR + Contract = +4 Coins / +2 Favors / 2 set asides.

Contract + Favor-heavy Ally: stack Liaison income.

Synergies

  • Strong terminal Actions: safe set-aside.
  • Liaisons: Favor stacking.
  • Throne Room: doubled.
  • Durations: turn-split optimization.

Counters & Bad Matchups

  • Weak Action supplies: set-aside wasted.
  • BM strategies: Liaison/set-aside both irrelevant.
  • Simple-turn decks: Contract benefit thin.

Advanced Tips

Set-aside choice is the core skill: Village + Draw set-aside = 9-card next-turn opener.

+2 Coin baseline alone gives Silver+1-tier value. Always pulls weight.

2-3 copies plenty. Treasure-heavy decks may carry more.

Set-aside use is optional; skip if no useful target.