[Dominion] Courier Card Guide - Discard-Bottom Replay
Rating of the Allies card Courier. Cost 4 Action. +$1, look at the bottom card of your discard pile, may play it (Action or Treasure).
Courier
Basic Info
- Type: Action
- Cost: 4
- Effect: +$1 / Look at the bottom card of your discard pile. You may play it if it is an Action or Treasure.
Rating
Allies terminal money + discard replay. +$1 is light; "play bottom of discard" doubles tempo.
Tier B+ to A based on discard quality.
How to Play
$4 slot, 1-2 copies. Mid-late, when discard accumulates strong cards.
Bottom = last played + buried. Track shuffle order.
When to Pick / Skip
Shines on:
- Strong cards land in discard often.
- Weak $4 slot.
- Shuffle-aware play.
Skip:
- Pure draw engine, empty discard.
- Rush boards.
- Heavy trash.
Key Combos
Courier + King's Court: +$3 + 2 replays.
Courier + Smithy: replay terminal draw.
Courier + Gold: replay $3.
Courier + Inn: cycling.
Courier + Cellar: voluntary discard.
Synergies
- King's Court: doubled.
- Smithy / Council Room: replay.
- Gold / Silver: replay $.
- Inn: cycling.
- Cellar: voluntary discard.
- Merchant Guild: tokens.
Counters & Bad Matchups
- Engine: empty discard.
- Trash heavy.
- Rush.
- Terminal collision.
Advanced Tips
Bottom-play target: end-of-turn play order matters; finish with strong cards (Smithy, Gold).
Discard control: deliberately discard powerhouse cards last.
KC + Courier: $3 + 2 different-bottom replays.
Multi-Courier: 2-3 copies cycle replays.
Engine perspective: limited utility post-engine.
Mirror match: discard quality decides.