Galleria
Basic Info
- Type: Treasure
- Cost: 5
- Effect: +3 Coin. This turn, when you gain a card costing 3 or 4, +1 Buy.
Rating
Treasure card with a +1 Buy trigger. Cost 5 +3 Coin (Gold-tier coin one cost cheaper) plus +1 Buy chained on each 3-4-cost gain.
Key strength: chain-buying. +3 Coin → buy Silver/Workshop → +1 Buy → another buy. 3-4 buys per turn standard.
Reliable +3 Coin in Buy phase, no Action consumed.
A-tier. On Allies tables, "above-Gold" priority. Core of economy axis.
How to Play
Mid-game buy at 5 coins. 1-2 copies sufficient. 3+ excess but possible.
Mid-game: every turn for +3 Coin and chain buys. Easy Province threshold.
End-game: Galleria's +1 Buy enables Province + Duchy double-buys.
Key Combos
Galleria + Silver/Copper gainers: Buy cheap card → +1 Buy chain.
Galleria + Workshop/Artisan: Gain cost-4 Workshop → +1 Buy.
Galleria + Sycophant/Liaison: Cheap Favor cards → +1 Buy chain.
Galleria + Bridge: Bridge (cost 4) + +1 Buy multipliers.
Galleria + Merchant Guild: Coin token accumulation.
Synergies
- Workshop/Artisan: Cost-4 chain.
- Silver/Copper: Cheap-card chain.
- Bridge: +1 Buy + cost reduction explosion.
- Liaison cards (Allies): Cost 2-3 chains.
- Throne Room/King's Court: Doubled Galleria.
Counters & Bad Matchups
- No cost-3/4 kingdom cards: Chain hard to maintain.
- Pre-thinned decks late game: Few buys needed.
- No trasher: Coppers crowd hand.
- Multi-player: Faster pile-out.
Advanced Tips
"Cost 3-4 gain" includes Workshop-gained, not just bought. Workshop + Galleria classic combo.
Galleria + Throne Room: +6 Coin, but +1 Buy trigger fires once per gain (each gain triggers).
Galleria-BM: Silver / Silver / Galleria → Galleria → Province. Very strong BM.
Second Galleria: Yes for economy + chain power.
Multi-player: Self-only effect, no opponent interaction.