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特使
アクション・連携 5 Allies

Emissary

特使

Emissary

Basic Info

  • Type: Action-Liaison
  • Cost: 5
  • Effect: +3 Cards. If this made you shuffle (at least one card), +1 Action and +2 Favors.

Rating

Shuffle-trigger draw Liaison. +3 Cards is Smithy-tier base. On shuffle, becomes cantrip with +2 Favors bonus.

Killer feature: thinned-deck synergy. Smaller deck = more frequent shuffles = consistent Favor income.

Overall A-tier. Spikes with thin decks.

How to Play

Mid-game cost-5 buy. Pair with Chapel-tier thinning.

Each turn: Emissary fires, thin deck triggers shuffle, +2 Favors compound.

End-game: Favor stockpile → Ally activation.

Key Combos

Emissary + Chapel: thin deck = constant shuffles.

Emissary + Throne Room: TR + Emissary = +6 Cards.

Emissary + other Liaisons: stack Favor.

Emissary + heavy draw: shuffle-trigger boost.

Synergies

  • Thinning (Chapel, Modify): thin → frequent shuffle.
  • Liaisons: Favor stack.
  • Throne Room: doubled.
  • Heavy draw: shuffle stimulator.

Counters & Bad Matchups

  • Thick decks: shuffles rare, Favor effect dim.
  • Fast BM: BM without thinning weak.
  • Weak Ally: stockpile wasted.

Advanced Tips

Shuffle-trigger is the core skill. Chapel-thinned (10-or-less) deck shuffles every turn = +2 Favor consistent.

2 copies stable. 3+ overkill.

Emissary + Chapel is one of Allies' top combos.

Draw alone (+3 Cards) = Smithy-grade. Always at least basic value even without shuffle.