Emissary
Basic Info
- Type: Action-Liaison
- Cost: 5
- Effect: +3 Cards. If this made you shuffle (at least one card), +1 Action and +2 Favors.
Rating
Shuffle-trigger draw Liaison. +3 Cards is Smithy-tier base. On shuffle, becomes cantrip with +2 Favors bonus.
Killer feature: thinned-deck synergy. Smaller deck = more frequent shuffles = consistent Favor income.
Overall A-tier. Spikes with thin decks.
How to Play
Mid-game cost-5 buy. Pair with Chapel-tier thinning.
Each turn: Emissary fires, thin deck triggers shuffle, +2 Favors compound.
End-game: Favor stockpile → Ally activation.
Key Combos
Emissary + Chapel: thin deck = constant shuffles.
Emissary + Throne Room: TR + Emissary = +6 Cards.
Emissary + other Liaisons: stack Favor.
Emissary + heavy draw: shuffle-trigger boost.
Synergies
- Thinning (Chapel, Modify): thin → frequent shuffle.
- Liaisons: Favor stack.
- Throne Room: doubled.
- Heavy draw: shuffle stimulator.
Counters & Bad Matchups
- Thick decks: shuffles rare, Favor effect dim.
- Fast BM: BM without thinning weak.
- Weak Ally: stockpile wasted.
Advanced Tips
Shuffle-trigger is the core skill. Chapel-thinned (10-or-less) deck shuffles every turn = +2 Favor consistent.
2 copies stable. 3+ overkill.
Emissary + Chapel is one of Allies' top combos.
Draw alone (+3 Cards) = Smithy-grade. Always at least basic value even without shuffle.