[Dominion] Broker Card Guide - Trash for Tokens
Rating of the Allies card Broker. Cost 4 Action. Trash a card, choose +Card / +Action / +Coin / +Favor per cost.
Broker
Basic Info
- Type: Action
- Cost: 4
- Effect: Trash a card from hand. Choose one per [1] it cost: +1 Card / +1 Action / +1 Coin / +1 Favor.
Rating
One of Allies' most versatile cards. Cost 4: trash + cost-scaled choice of resource. Extremely flexible.
Conversion efficiency is the kicker. Trash Gold (cost 6) → +6 Coins or +6 Favors. Trash Estate (cost 2) → +2 Favors for Ally fuel. Picks the right resource for any situation.
Useful through every phase: early Copper/Estate trashing, mid-game Silver-to-Gold conversion, late Gold-trash for huge Favor → Province burst.
Overall A-tier. Bumps to near-S with strong Ally pile.
How to Play
Strong open-4 candidate. Competes with Chapel — pick Broker if Favor matters.
Mid-game: trash Silvers / cost-5 actions for big resource bursts.
End-game: trash Gold → +6 Favors → Ally → Province.
Key Combos
Broker + Chapel: Chapel trashes Coppers/Estates, Broker trashes Silvers/Golds for Favor. Two-stage thinning.
Broker + Throne Room: TR + Broker = 2 trashes, each yields cost-scaled choice.
Broker + Guildmaster: trash + gain trigger = double favor.
Broker + Gold/Platinum: high-cost trash for massive resource burst.
Broker + Underling/Bauble: Liaison + trash combo amplifies Favor income.
Synergies
- High-cost Treasures (Gold/Platinum): trash for huge resources.
- Trash synergies (Altar, Remodel, Modify): trash efficiency overlaps.
- All Liaisons: stack Favor.
- Throne Room: doubled choice.
Counters & Bad Matchups
- Trash-empty decks: trashing strong cards wastes them.
- Fast BM: game ends before payoff.
- Terminal collisions: requires Villages.
Advanced Tips
Trash-target choice is the core skill:
- Estate (cost 2) → +2 Favor (Ally invest)
- Copper (cost 0) → trash-only effect
- Silver (cost 3) → +3 Coin (break-even) or +3 Favor
- Gold (cost 6) → +6 Coin (Province) or +6 Favor (Ally burst)
Mid-game Silver-trash temporarily drops economy — careful timing.
2-3 copies plenty. Excess wastes when trash targets dry up.
"+1 Action" choice substitutes a Village in pinch.