dood
メインコンテンツへ
輸入者
同盟 / カード

[Dominion] Importer Card Guide - Favor Token & Next-Turn Gain

Rating of the Allies card Importer. Cost 3 Action-Liaison. Take 1 Favor; at the start of your next turn, gain a card costing up to $5.

Importer

Basic Info

  • Type: Action-Liaison
  • Cost: 3
  • Effect: Take a Favor / At the start of your next turn, gain a card costing up to $5.

Rating

Allies Liaison: Favor + next-turn gain. Effectively a free $5 card per Importer fired.

Tier S. Premium economy from $3.

How to Play

$3 slot, 2-4 copies. Early-game to mid: aggressive purchase. Stack to gain Smithy/Market/Council Room every turn.

Gain timing: start of next turn → enters shuffle pool sooner.

When to Pick / Skip

Shines on:

  1. Strong $5 cards (Council Room, Market).
  2. Aggressive Ally effects.
  3. Free gain wanted.

Skip:

  1. Weak $5 slot.
  2. Rush boards.
  3. Strong Chapel-only.

Key Combos

Importer + King's Court: 2 Favors + 2 gains.

Importer + Other Liaison: stacked Favor income.

Importer + Market / Council Room: gain target.

Importer + Inn: cycling.

Importer + Crossroads: VP draw.

Synergies

  • King's Court: doubled.
  • Liaison cards: Favor stacking.
  • Market / Council Room: gain target.
  • Inn: cycling.
  • Crossroads: VP draw.
  • Ally effects: Favor consumption.

Counters & Bad Matchups

  • Weak $5 supply.
  • Rush.
  • Strong Chapel build.

Advanced Tips

Triple role at $3: Favor + gain + Ally trigger.

Multi-Importer: 2-4 copies = stable per-turn gain.

KC + Importer: 2 Favors + 2 gains. Fast deck building.

Gain timing: shuffle-friendly. New cards enter mid-game shuffle.

Engine ramp: Smithy / Council Room gained free each turn.

Mirror match: Favor income decides Ally power.

Ally synergy: Liaison stacking + Importer flood = dominant.