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要塞
Action 6 Allies

Fortress

要塞

Fortress

Basic Info

  • Type: Action
  • Cost: 4
  • Effect: +1 Card / +2 Actions / When you trash this, put it into your hand.

Rating

Indestructible village. +1 Card +2 Actions baseline, trash-return clause makes it immune to forced trashers.

Tier S. Premier $4 village.

How to Play

$4 slot, 2-4 copies. Engine cornerstone.

Trash effects (Remodel, Expand) → Fortress returns → replay → infinite loop.

When to Pick / Skip

Shines on:

  1. Draw-everything engines.
  2. Trash-loop combos (Remodel chain).
  3. Knights / forced-trash attacks present.

Skip:

  1. Rush boards.
  2. Pure Chapel BM.
  3. No-terminal cantrip-only.

Key Combos

Fortress + King's Court: +2 Cards +4 Actions.

Fortress + Remodel / Expand: trash-loop gain engine.

Fortress + Barge / Smithy: engine base.

Fortress + Knight: trash defense.

Fortress + Marauder: loop.

Synergies

  • King's Court: doubled.
  • Remodel / Expand / Artisan: trash loop.
  • Barge / Smithy: draw.
  • Knights (defense): trash immunity.
  • Marauder / Cemetery: trash loops.

Counters & Bad Matchups

  • Rush.
  • Pure Chapel BM.
  • No-terminal supply.

Advanced Tips

Trash-loop with Remodel: trash Fortress for $5 card → Fortress returns to hand → next turn replay → trash again.

KC + Fortress: +2 Cards +4 Actions = doubled village + draw.

Engine base: 2-4 Fortresses + 2-3 draws stable.

Knight defense: forced trash returns Fortress safely.

Mirror match: trash loop efficiency wins.

Province line: stable Province money via Fortress engine.

Note: This Fortress is the Allies card (distinct from Dark Ages Fortress).