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宿屋の主人
Action 4 Allies

Innkeeper

宿屋の主人

Innkeeper

Basic Info

  • Type: Action
  • Cost: 4
  • Effect: +1 Action / Choose one: +1 Card; +3 Cards then discard 3; +5 Cards then discard 6.

Rating

Three-mode draw card. +1 Action village with 3 selectable effects.

Killer feature: discard-choice. +5/-6 lets you keep your ideal 5 from a much larger pull. Hand-quality engineering at its peak.

Cantrip frame, no terminal collision. Slot-friendly engine core.

Overall A-tier. Spikes after deck thinning.

How to Play

Strong open-4 candidate.

Early: cantrip mode (+1 Card).

Mid: +3/-3 to dig deck.

End: +5/-6 for full deck-draw.

Key Combos

Innkeeper + thinning: late +5 mode digs entire deck.

Innkeeper + Throne Room: TR + Innkeeper = +2 Actions + 2 mode picks.

Innkeeper + Smithy stack: amplified draw.

Innkeeper + discard-recycle: reload discarded cards next turn.

Synergies

  • Thinners (Chapel, Masquerade): +5 mode amplified.
  • Villages: multi-fire.
  • Throne Room: doubled.
  • Discard-recyclers: hot reuse.

Counters & Bad Matchups

  • Bloated unfilled decks: +5 mode loads junk.
  • BM: choose-draw aimed at engines.
  • Terminal pile-ups: +1 mode default.

Advanced Tips

3-mode usage:

  • +1: cantrip stabilizer.
  • +3/-3: mid-game digger.
  • +5/-6: end-game finisher.

Discard priority: dump Treasure / VP cards, keep strong Actions.

2-3 copies plenty. +5 mode duplicates wasted.

Innkeeper + heavy draw = full deck-draw, maximize +Buy / Favor triggers.