Innkeeper
Basic Info
- Type: Action
- Cost: 4
- Effect: +1 Action / Choose one: +1 Card; +3 Cards then discard 3; +5 Cards then discard 6.
Rating
Three-mode draw card. +1 Action village with 3 selectable effects.
Killer feature: discard-choice. +5/-6 lets you keep your ideal 5 from a much larger pull. Hand-quality engineering at its peak.
Cantrip frame, no terminal collision. Slot-friendly engine core.
Overall A-tier. Spikes after deck thinning.
How to Play
Strong open-4 candidate.
Early: cantrip mode (+1 Card).
Mid: +3/-3 to dig deck.
End: +5/-6 for full deck-draw.
Key Combos
Innkeeper + thinning: late +5 mode digs entire deck.
Innkeeper + Throne Room: TR + Innkeeper = +2 Actions + 2 mode picks.
Innkeeper + Smithy stack: amplified draw.
Innkeeper + discard-recycle: reload discarded cards next turn.
Synergies
- Thinners (Chapel, Masquerade): +5 mode amplified.
- Villages: multi-fire.
- Throne Room: doubled.
- Discard-recyclers: hot reuse.
Counters & Bad Matchups
- Bloated unfilled decks: +5 mode loads junk.
- BM: choose-draw aimed at engines.
- Terminal pile-ups: +1 mode default.
Advanced Tips
3-mode usage:
- +1: cantrip stabilizer.
- +3/-3: mid-game digger.
- +5/-6: end-game finisher.
Discard priority: dump Treasure / VP cards, keep strong Actions.
2-3 copies plenty. +5 mode duplicates wasted.
Innkeeper + heavy draw = full deck-draw, maximize +Buy / Favor triggers.