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[Dominion] Specialist Card Guide - Versatile Gainer

Rating of the Allies card Specialist. Cost 5 Action. Choose: gain a copy of a hand card, or trash one and gain another costing up to its cost+2.

Specialist

Basic Info

  • Type: Action
  • Cost: 5
  • Effect: Pick a card in your hand. Choose one: gain a copy of it; or trash it and gain a card costing up to [its cost + 2].

Rating

One of Dominion's most versatile gainers. Effectively a Remodel+ at higher cost — pick "copy" or "Remodel +2" each turn.

Killer feature: copy a Gold for another Gold, copy a Province for another Province (if pile allows). Density-spike like no other card.

Trash mode is identical to Remodel: turn Estates into Silvers, Silvers into Golds, etc.

Overall A-tier (sometimes S). On Allies boards, top-priority slot whenever Workshop/Remodel-tier gainers are in demand.

How to Play

Buy ASAP at cost 5. Mid-game backbone for both deck-thickening and thinning.

Mid-game: every turn, react to hand. Gold present → copy Gold. Estate present → upgrade. Adaptive economic acceleration.

End-game: Province-copy doubles your VP turns. Gold→Province also viable.

Mode Priority

Copy mode:

  1. Province / Duchy (gain copies if available).
  2. Gold (economy boost).
  3. Strong Actions (Smithy, etc.).
  4. Allies (with Liaison support).

Trash +2 mode:

  1. Estate → Silver/Silver-class.
  2. Copper → Silver/Moat.
  3. Silver → Gold.
  4. Dead terminal → live Action.

Key Combos

Specialist + Gold: Copy hand-Gold = +6-coin equivalent deck boost.

Specialist + Province: End-game double-Province turn potential.

Specialist + Chapel/Masquerade: Trash mode complements thinning.

Specialist + Remodel/Expand: Trash-gainer chain.

Specialist + City Gate/Liaison: Ally Favor accumulation.

Synergies

  • Gold: Doubled.
  • Remodel/Expand: Trash chains.
  • Chapel: Thin support.
  • Liaison cards: Ally Favor flux.
  • Strong Actions: Multiplied via copy.

Counters & Bad Matchups

  • No target in hand: Whiff.
  • Pile-out near end: Copy unavailable.
  • Terminal-heavy: Specialist is terminal.
  • Already-thin decks: Few trash targets.

Advanced Tips

Read each turn: Copy = strong-card density. Trash = upgrade weak.

Province-copy is the best end-game move. Beware Province pile under 3.

Second Specialist: Worth a 2nd at cost-5 if affordable. 3+ excess.

Multi-player: Province-copy contested. Gold/Silver-copy more reliable.