Sentry
Basic Info
- Type: Action
- Cost: 5
- Effect: +1 Card / +1 Action / Look at top 2 cards. Trash and/or discard any number. Put the rest back in any order.
Rating
Top-tier cantrip trasher. +1 Card +1 Action with no economic disruption, plus thinning and topdeck reordering.
Killer feature: trash + discard + reorder triple-threat. Chapel-grade thinning with deck-quality optimization.
Overall S-tier. Premier cost-5 buy across many supplies.
How to Play
Strong open-5 candidate. Stack 2-3 by mid-game.
Each turn: peek top 2, trash junk, optimize.
End-game: when nothing to trash, use as deck-orderer.
Key Combos
Sentry + Chapel: Chapel bulk-trash, Sentry residual cleanup.
Sentry + Throne Room: TR + Sentry = +2/+2 / look at 4.
Sentry + draw engine: cantrip slots in cleanly.
Sentry + deck-manipulation: Wishing Well / Library compounds.
Synergies
- Chapel/Masquerade: two-stage thinning.
- Throne Room: doubled view.
- Draw engines: cantrip.
- Deck-manipulation: order optimization.
Counters & Bad Matchups
- Trash-empty decks: trash effect whiffs.
- Fast BM: cantrips weak.
- Near-empty deck: nothing to view.
Advanced Tips
Trash / discard / put-back choice:
- Trash: Copper, Estate, Curse.
- Discard: weak Actions you don't want this turn.
- Put back: strong cards for guaranteed next-turn draw.
2-3 copies plenty.
Sentry + Throne = look at 4 for deeper thin/order.
Sentry is one of Dominion's strongest cost-5 cantrip trashers overall.