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歩哨
Action 3 Allies

Sentry

歩哨

Sentry

Basic Info

  • Type: Action
  • Cost: 5
  • Effect: +1 Card / +1 Action / Look at top 2 cards. Trash and/or discard any number. Put the rest back in any order.

Rating

Top-tier cantrip trasher. +1 Card +1 Action with no economic disruption, plus thinning and topdeck reordering.

Killer feature: trash + discard + reorder triple-threat. Chapel-grade thinning with deck-quality optimization.

Overall S-tier. Premier cost-5 buy across many supplies.

How to Play

Strong open-5 candidate. Stack 2-3 by mid-game.

Each turn: peek top 2, trash junk, optimize.

End-game: when nothing to trash, use as deck-orderer.

Key Combos

Sentry + Chapel: Chapel bulk-trash, Sentry residual cleanup.

Sentry + Throne Room: TR + Sentry = +2/+2 / look at 4.

Sentry + draw engine: cantrip slots in cleanly.

Sentry + deck-manipulation: Wishing Well / Library compounds.

Synergies

  • Chapel/Masquerade: two-stage thinning.
  • Throne Room: doubled view.
  • Draw engines: cantrip.
  • Deck-manipulation: order optimization.

Counters & Bad Matchups

  • Trash-empty decks: trash effect whiffs.
  • Fast BM: cantrips weak.
  • Near-empty deck: nothing to view.

Advanced Tips

Trash / discard / put-back choice:

  • Trash: Copper, Estate, Curse.
  • Discard: weak Actions you don't want this turn.
  • Put back: strong cards for guaranteed next-turn draw.

2-3 copies plenty.

Sentry + Throne = look at 4 for deeper thin/order.

Sentry is one of Dominion's strongest cost-5 cantrip trashers overall.