[Dominion] Underling Card Guide - Cantrip + Favor
Rating of the Allies card Underling. Cost 3 Action-Liaison. +1 Card / +1 Action / +1 Favor.
Underling
Basic Info
- Type: Action-Liaison
- Cost: 3
- Effect: +1 Card / +1 Action / +1 Favor
Rating
Cost 3 cantrip plus +1 Favor. A pure upgrade over standard cantrips.
Biggest strength: doesn't disrupt the deck and reliably banks 1 Favor per play. Cantrip means no terminal-collision risk — you can pile in 3-5 copies safely.
Weakness: low standalone output. No +Coin / +Buy. Pure Favor accumulation. If the Ally is weak, banked Favors don't pay off.
Overall B+ tier. Spikes to A on strong-Ally boards.
How to Play
Strong open-3 candidate. Competes with Chapel and Masquerade — but if the Ally is strong, prioritize Underling.
Mid-game: stack 3-5 copies. Deck cycles + Favor accumulates passively.
End-game: time the Ally activation for VP/Gold conversion.
Key Combos
Underling + Draw engine: pure cantrip slots in seamlessly.
Underling + other Liaisons: stack Favor income.
Underling + strong Ally: bank 5-10 Favors → mega payoff.
Underling + Throne Room: +2 Cards / +2 Actions / +2 Favors. Big in engines.
Synergies
- All Liaisons: stacked Favor income.
- Draw engines: cantrip fits everywhere.
- Throne Room: doubled +Favor.
- Peddler / Market: similar cantrips compound.
Counters & Bad Matchups
- Weak Ally: stockpiled Favor wasted.
- BM strategies: cantrips weak in BM.
- Heavy thinning environment: usually still good but competes for buy slots.
Advanced Tips
Buy count scales with Ally strength: strong Ally → 3-5; weak Ally → 1-2.
Even early game, 3 coin → Underling = guaranteed +1 Favor each draw.
Stacking with Guildmaster / Bauble = 4-5 Favors per turn.
No collision risk regardless of multi-copy in hand.