Warlord
Basic Info
- Type: Action-Duration-Attack-Fort (Clashes)
- Cost: 5
- Effect: +1 Action / At the start of your next turn, +2 Cards. Until then, other players can't play an Action from hand that they have 2+ copies of in play.
Rating
Third card in Clashes pile. +1 Action / Duration / +2 Cards / engine-lock attack.
Killer feature: opponent engine breakdown. Smithy-stack or Village-stack engines can't fire copies 2+. Premier engine counter.
+2 Cards next turn keeps own deck running. Excellent stat-line for cost 5.
Overall A-tier. Especially strong in engine meta. Less effective vs BM.
How to Play
Mid-game cost-5 buy (Clashes 3rd).
Each turn: lock opponent engine, take +2 Cards next turn.
End-game: locked engine → Province rush.
Key Combos
Warlord + Highwayman: stacked durations totally lock opponent's turn.
Warlord + Smithy stack: terminal + +2 mutual draw.
Warlord + Throne Room: TR + Warlord = +2 Actions + 2 durations.
Warlord + Stronghold: Clashes ladder to Stronghold.
Synergies
- Duration attacks: multi-lock.
- Draw engines: +2 integrates.
- Throne Room: doubled duration.
- Clashes: Battle Plan → Archer → Warlord → Stronghold ladder.
Counters & Bad Matchups
- BM: single-Action stacks dodge.
- Diverse Actions: few duplicates → minimal lock.
- Moat: Reaction blocks.
- Sparse-Action supplies: lower impact.
Advanced Tips
Warlord peaks against complete engines. Pre-engine BM-shifters dodge.
Each turn use = opponents stuck at first copy only. Engine collapse.
2 copies enough for permanent lock. 3+ overkill.
Warlord + other Clashes (Archer, Battle Plan) = stacked attack.