Skip to main content
メインコンテンツへ
将軍
アクション・持続・アタック・城砦 5 Allies

Warlord

将軍

Warlord

Basic Info

  • Type: Action-Duration-Attack-Fort (Clashes)
  • Cost: 5
  • Effect: +1 Action / At the start of your next turn, +2 Cards. Until then, other players can't play an Action from hand that they have 2+ copies of in play.

Rating

Third card in Clashes pile. +1 Action / Duration / +2 Cards / engine-lock attack.

Killer feature: opponent engine breakdown. Smithy-stack or Village-stack engines can't fire copies 2+. Premier engine counter.

+2 Cards next turn keeps own deck running. Excellent stat-line for cost 5.

Overall A-tier. Especially strong in engine meta. Less effective vs BM.

How to Play

Mid-game cost-5 buy (Clashes 3rd).

Each turn: lock opponent engine, take +2 Cards next turn.

End-game: locked engine → Province rush.

Key Combos

Warlord + Highwayman: stacked durations totally lock opponent's turn.

Warlord + Smithy stack: terminal + +2 mutual draw.

Warlord + Throne Room: TR + Warlord = +2 Actions + 2 durations.

Warlord + Stronghold: Clashes ladder to Stronghold.

Synergies

  • Duration attacks: multi-lock.
  • Draw engines: +2 integrates.
  • Throne Room: doubled duration.
  • Clashes: Battle Plan → Archer → Warlord → Stronghold ladder.

Counters & Bad Matchups

  • BM: single-Action stacks dodge.
  • Diverse Actions: few duplicates → minimal lock.
  • Moat: Reaction blocks.
  • Sparse-Action supplies: lower impact.

Advanced Tips

Warlord peaks against complete engines. Pre-engine BM-shifters dodge.

Each turn use = opponents stuck at first copy only. Engine collapse.

2 copies enough for permanent lock. 3+ overkill.

Warlord + other Clashes (Archer, Battle Plan) = stacked attack.