[Dominion] Harvest Card Guide - Variety-Based Terminal Coin
Rating of the Cornucopia card Harvest. Cost 5 Action. Reveal top 4 cards; +1 Coin per differently-named card.
Harvest
Basic Info
- Type: Action
- Cost: 5
- Effect: Reveal the top 4 cards of your deck, then discard them. +1 Coin per differently-named card revealed.
Rating
Cost-5 terminal coin. Max +4 Coin (Smithy-strength terminal coin), average +2 to +3. Cost 5 expects more than average performance.
Big strength: cost-5 max +4 Coin. Variety-engines hit +3-+4 reliably. Province-line aid.
Weakness: variance, terminal status. Same-name spam = +1-+2 only.
Overall B-. Cost 5 has Gold (+3 fixed), Hunting Party, Witch — Harvest often loses out. Niche utility in variety strategies.
How to Play
5-coin slot when nothing better. Or for variety synergy with Fairgrounds / Horn of Plenty.
Mid-late: 1 Harvest per cycle. Multiples redundant.
Province aid: hand 5-coin + Harvest +3 = Province line.
Expected Value
50-card deck reveal of 4 (approximate):
- Heavy same-name (3 Smithies etc.): avg +2 Coin
- Variety (1-2 each Kingdom): avg +3 Coin
- Max variety: avg +3.5 to +4
Beats Silver (+2 fixed) only on variety builds.
Key Combos
Harvest + Fairgrounds: variety-VP and Harvest-coin co-grow.
Harvest + Horn of Plenty: variety synergy.
Harvest + Menagerie: hand-diverse drives variety.
Harvest + Hunting Party: variety expansion.
Harvest + Library: keep drawing diverse cards.
Harvest + Throne Room: TR + Harvest = 4×2 reveals = up to +8 Coin.
Synergies
- Fairgrounds: variety-VP synergy.
- Horn of Plenty: variety axis.
- Menagerie: hand diversity.
- Hunting Party: variety pull.
- Library: smoothing.
- Throne Room / King's Court: doubling for big coin.
- Remodel / Expand: convert into new names.
- Council Room / Governor: variety draw.
Counters & Bad Matchups
- Same-name spam.
- Heavy thinning.
- Pure BM.
- Early game (small deck, low variety chance).
Advanced Tips
True value is variety bonus. BM should buy Silver/Gold instead.
Multi-Harvest: first Harvest discards 4, deck thinned; 2nd less predictable. Cap at 1-2.
Province-aid at 5-6 coin → Harvest +3 = Province. Floor +1 (all same name).
Throne Room + Harvest = 4×2 = +8 Coin potential. Engine finisher.
Province pile thin: Harvest weakens; pivot to Duchy strategy.