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[Dominion] Harvest Card Guide - Variety-Based Terminal Coin

Rating of the Cornucopia card Harvest. Cost 5 Action. Reveal top 4 cards; +1 Coin per differently-named card.

Harvest

Basic Info

  • Type: Action
  • Cost: 5
  • Effect: Reveal the top 4 cards of your deck, then discard them. +1 Coin per differently-named card revealed.

Rating

Cost-5 terminal coin. Max +4 Coin (Smithy-strength terminal coin), average +2 to +3. Cost 5 expects more than average performance.

Big strength: cost-5 max +4 Coin. Variety-engines hit +3-+4 reliably. Province-line aid.

Weakness: variance, terminal status. Same-name spam = +1-+2 only.

Overall B-. Cost 5 has Gold (+3 fixed), Hunting Party, Witch — Harvest often loses out. Niche utility in variety strategies.

How to Play

5-coin slot when nothing better. Or for variety synergy with Fairgrounds / Horn of Plenty.

Mid-late: 1 Harvest per cycle. Multiples redundant.

Province aid: hand 5-coin + Harvest +3 = Province line.

Expected Value

50-card deck reveal of 4 (approximate):

  • Heavy same-name (3 Smithies etc.): avg +2 Coin
  • Variety (1-2 each Kingdom): avg +3 Coin
  • Max variety: avg +3.5 to +4

Beats Silver (+2 fixed) only on variety builds.

Key Combos

Harvest + Fairgrounds: variety-VP and Harvest-coin co-grow.

Harvest + Horn of Plenty: variety synergy.

Harvest + Menagerie: hand-diverse drives variety.

Harvest + Hunting Party: variety expansion.

Harvest + Library: keep drawing diverse cards.

Harvest + Throne Room: TR + Harvest = 4×2 reveals = up to +8 Coin.

Synergies

  • Fairgrounds: variety-VP synergy.
  • Horn of Plenty: variety axis.
  • Menagerie: hand diversity.
  • Hunting Party: variety pull.
  • Library: smoothing.
  • Throne Room / King's Court: doubling for big coin.
  • Remodel / Expand: convert into new names.
  • Council Room / Governor: variety draw.

Counters & Bad Matchups

  • Same-name spam.
  • Heavy thinning.
  • Pure BM.
  • Early game (small deck, low variety chance).

Advanced Tips

True value is variety bonus. BM should buy Silver/Gold instead.

Multi-Harvest: first Harvest discards 4, deck thinned; 2nd less predictable. Cap at 1-2.

Province-aid at 5-6 coin → Harvest +3 = Province. Floor +1 (all same name).

Throne Room + Harvest = 4×2 = +8 Coin potential. Engine finisher.

Province pile thin: Harvest weakens; pivot to Duchy strategy.