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Band of Misfits
Basic Info
- Type: Action - Command
- Cost: 5
- Effect: Play this as if it were a non-Command Action in the supply costing less than this.
Rating
Any sub-$5 Action in the supply, on demand. A-tier; with strong 4-costs available, S-tier.
How to Play
Opening: $5 Misfits. Initially copy Witch / Forager / Sage / Remodel.
Midgame: Switch among village / draw / attack as needed.
Endgame: Becomes Artisan for Province paths or Market for buys.
Key Combos
- Strong 4-costs: Witch, Forager, Remodel, Sage.
- Procession: Trash Misfits → 6-cost gain.
- Throne: 2× same Action.
- Smithy types: One slot, multi-role.
Synergies
- All strong 4-costs: Copy targets.
- Throne family: Multi-fire.
- Procession: Trash + gain.
- Remodel: Misfits → Gold.
- Gardens: Mass gain.
Counters & Bad Matchups
- Weak 4-costs only: Limited copy targets.
- Command-heavy supply: Cannot copy Commands.
- 5-cost-heavy supply: Out of range.
- Terminal-heavy: Misfits acts terminal.
Advanced Tips
Decide each turn what role you need. Misfits flexes with hand state.
Procession + Misfits-as-Witch = double curse + trash + 6-cost gain.
Stack Misfits for division-of-labor: 1 village, 1 draw, 1 attack from same pile.