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金物商
Action 4 Dark Ages

Ironmonger

金物商

Ironmonger

Basic Info

  • Type: Action
  • Cost: 4
  • Effect: +1 Card / +1 Action / Reveal top of deck, may discard. If Action: +1 Action. Treasure: +$1. Victory: +1 Card.

Rating

Tier A. Premier $4 cantrip plus typed bonus. Versatile across builds.

Cantrip (no engine drag) + bonus per top-card type — discard junk Estates for +1 Card, snap Action for +1 Action, etc.

How to Play

$4 turn — Ironmonger top pick. Stack 2-4 in engine.

Each play, evaluate top-card type: Action / Treasure / Victory. Discard for the appropriate bonus or keep.

Mid-game, per-turn fire = compounding resource.

When to Pick / Skip

Almost always pick. Skip when:

  1. Pre-built engine.
  2. Short games.
  3. Strong attacks block engine.

Key Combos

Ironmonger + KC / TR: doubled.

Ironmonger + Cartographer / Watchtower: top control.

Ironmonger + Inn: shuffle.

Ironmonger + Engineer / University: gain.

Ironmonger + draw deck: stable.

Ironmonger + Scrying Pool: top reveal.

Synergies

  • KC / TR: doubled.
  • Cartographer / Watchtower: top control.
  • Inn: shuffle.
  • Engineer / University: gain.
  • Big draw: engine.
  • Scrying Pool.

Counters & Bad Matchups

  • Pre-built engines.
  • Short games.
  • Strong attacks.
  • Copper-loyal builds (action surplus).

Advanced Tips

Decide each play: Action top → +1 Action discard, Victory top → +1 Card discard, Treasure top → keep or +1 Coin.

KC + Ironmonger: +2 Cards / +2 Actions / 2 bonuses.

Cartographer / Watchtower for top-control = guaranteed bonus.

Mirror: more Ironmongers = more flex.

2-4 copies standard in engine.